I really want to like this mode, but I can’t when the outcome of matches is so heavily based on luck.
Lucky about what you get in req packs.
Lucky that you don’t get a bad spawn, wasting a power weapon before you even get to move.
And most of all, pure luck for whoever gets the final hit on the bosses that spawn. Don’t know why point aren’t given for damage done rather that the killing blow.
If 2 evenly matched teams play each other, then the winner will be the team that gets the lucky last hit on the bosses. What a joke 343
You are the joke. If everyone is shooting the boss with AR or BR and you roll in with a tank, is that luck?
The REQ packs are luck, you are correct but that is part of the point. What would work better?
And finally you say luck you don’t get a bad spawn… you can choose to spawn in any of your owned bases. If you choose to spawn at the one that is being stolen and get killed, that is you being dumb… not luck
I took part in a game last night that saw us facing a clearly superior team. It wasn’t luck that saw us pull a win out of the bag by destroying the enemy core. It was good teamwork. Sorry OP, I couldn’t disagree with you more.
I choose to spawn at Fortress, it puts me outside in between Fortress and West Armory when the enemy owns West Armory and I die before I can move. You are wrong.
Last hitting is 99% luck, regardless of if you use a tank or other weapon. There is no defense to it other than to just not attack bosses at all unless they are almost dead, then hope (luck again!) that you get the last hit. Impossible to prevent a long range snipe for final damage most of the time. Half the time the boss drops, it says the enemy got it and all I see are friendlies everywhere. That isn’t fun. The only current comeback mechanic is last hitting and it’s random.
I also don’t like the ‘rich get richer’ effect of req levels. You get a good lead, you have higher req than the enemy, so you have better weapons and vehicles, so you get a better lead, etc. It means in most matches the winner is decided early then you just trudge along for 20-30 minutes of boredom during which half your team refuses to use req cards because ‘why use them if we are going to lose anyway’
Yes, it’s based on luck about what you get in req packs . . . but you can always pick up weapons from other people. You will eventually get a good well rounded deck. - Yes, getting killed right after you use a req card sucks . . , but you do it to other people as well. [insert obligatory “get good” comment here] - Having points based on a % of damage done would be a TERRIBLE idea because it would discourage engagement. Oh, so you see an enemy AI that the other team is shooting? Is it already at 50%? Well then, you shouldn’t even bother should you? This last hit mechanic increases intensity and engagement. There is a reason why every MOBA out there does it this way.
> 2533274810042925;2:
> You are the joke. If everyone is shooting the boss with AR or BR and you roll in with a tank, is that luck?
> The REQ packs are luck, you are correct but that is part of the point. What would work better?
> 2533274809399980;5:
> - Yes, it’s based on luck about what you get in req packs . . . but you can always pick up weapons from other people. You will eventually get a good well rounded deck.
> - Yes, getting killed right after you use a req card sucks . . , but you do it to other people as well. [insert obligatory “get good” comment here]
> - Having points based on a % of damage done would be a TERRIBLE idea because it would discourage engagement. Oh, so you see an enemy AI that the other team is shooting? Is it already at 50%? Well then, you shouldn’t even bother should you? This last hit mechanic increases intensity and engagement. There is a reason why every MOBA out there does it this way.
How would No3 be a terrible idea. People would still engage to get at least SOME points. The way it is just now makes it pointless to engage until its low on health. If it was based on damage done then more people would likely shoot more often
> 2533274819972866;9:
> I’m the joke? Lol. Getting the killing blow on a boss is soooooo luck based its unreal. Can’t believe you guys think luck has nothing to do with it.
>
> If both team are drawing an whoever kills the wardens wins, it is purely upto luck who wins. FACT.
If both teams are drawing, and the Warden could be the deciding factor in victory, the smart team would allocate a number of their players to killing members of the opposite team in order to ensure that it’s their team that scores the kill. That’s not luck, it’s teamwork and good planning. With respect, what you’re saying isn’t fact, it’s opinion.
Here’s an idea, free of charge. Know those legendary bosses that are all but entirely necessary to winning? Know how the current metagame is to sit back and let one team do all the work before you sweep in, finish the boss, and mop up the remaining players? How about instead of giving all 175 points to that team, you give them an automatic 75 and then distribute the remaining 100 points based on percent of damage each team dealt to it. So if you’re that opportunistic -Yoink-, your team still gets 75 points, but if your team only did 10% of the damage then it only gets 10 additional points. That way you have an incentive to actually attack rather than head to the nearest hill with a sniper rifle, a six pack, and a folding chair.
> 2533274816376242;11:
> > 2533274819972866;9:
> > I’m the joke? Lol. Getting the killing blow on a boss is soooooo luck based its unreal. Can’t believe you guys think luck has nothing to do with it.
> >
> > If both team are drawing an whoever kills the wardens wins, it is purely upto luck who wins. FACT.
>
>
> If both teams are drawing, and the Warden could be the deciding factor in victory, the smart team would allocate a number of their players to killing members of the opposite team in order to ensure that it’s their team that scores the kill. That’s not luck, it’s teamwork and good planning. With respect, what you’re saying isn’t fact, it’s opinion.
Yeah, you forgot bout the player rolling in on the scorpion and the couple of snipers sitting way back getting ready to get the last shot in. It IS luck based, FACT.
> 2533274819972866;13:
> > 2533274816376242;11:
> > > 2533274819972866;9:
> > > I’m the joke? Lol. Getting the killing blow on a boss is soooooo luck based its unreal. Can’t believe you guys think luck has nothing to do with it.
> > >
> > > If both team are drawing an whoever kills the wardens wins, it is purely upto luck who wins. FACT.
> >
> >
> > If both teams are drawing, and the Warden could be the deciding factor in victory, the smart team would allocate a number of their players to killing members of the opposite team in order to ensure that it’s their team that scores the kill. That’s not luck, it’s teamwork and good planning. With respect, what you’re saying isn’t fact, it’s opinion.
>
>
> Yeah, you forgot bout the player rolling in on the scorpion and the couple of snipers sitting way back getting ready to get the last shot in. It IS luck based, FACT.
No I haven’t forgotten a thing. You’re obviously not interested in discussing anything that isn’t in support of your opinion so I’ll leave it here. Not sure what you expected to achieve with such close mindedness but hey, that’s not my problem. Enjoy your future gaming, whatever that may be.
> 2533274810042925;2:
> You are the joke. If everyone is shooting the boss with AR or BR and you roll in with a tank, is that luck?
> The REQ packs are luck, you are correct but that is part of the point. What would work better?
> And finally you say luck you don’t get a bad spawn… you can choose to spawn in any of your owned bases. If you choose to spawn at the one that is being stolen and get killed, that is you being dumb… not luck
Truth. REQ packs are RNG based but if they weren’t wouldn’t everyone be running around in Mantises 24/7.
> 2533274816376242;14:
> > 2533274819972866;13:
> > > 2533274816376242;11:
> > > > 2533274819972866;9:
> > > > I’m the joke? Lol. Getting the killing blow on a boss is soooooo luck based its unreal. Can’t believe you guys think luck has nothing to do with it.
> > > >
> > > > If both team are drawing an whoever kills the wardens wins, it is purely upto luck who wins. FACT.
> > >
> > >
> > > If both teams are drawing, and the Warden could be the deciding factor in victory, the smart team would allocate a number of their players to killing members of the opposite team in order to ensure that it’s their team that scores the kill. That’s not luck, it’s teamwork and good planning. With respect, what you’re saying isn’t fact, it’s opinion.
> >
> >
> > Yeah, you forgot bout the player rolling in on the scorpion and the couple of snipers sitting way back getting ready to get the last shot in. It IS luck based, FACT.
>
>
> No I haven’t forgotten a thing. You’re obviously not interested in discussing anything that isn’t in support of your opinion so I’ll leave it here. Not sure what you expected to achieve with such close mindedness but hey, that’s not my problem. Enjoy your future gaming, whatever that may be.
You’re right, that’s because it ain’t an opinion. It IS luck based and 343 need to change it. If you really think that getting the last hit on an enemy when nearly 24 others players are shooting the same enemy, then there is something wrong with you.
I’ve seen teams that were losing all game end up winning because of a lucky last hit on the warden. Most people I’ve spoke to agree, knew I’d get some people on here that wouldn’t be able to admit its broke
Of course Warzone will seem to be luck-based. There are 23 other players and several AI combatants, none of which you have any direct control over. The more combatants there are, the more difficult it will be to control the situation.
He’s right. Warzone is far too random. I thought they designed it this way? Theres no skill involved in it whatsoever. The REQ system is crap as well, I get the same stuff over and over again. That’s even with buying gold packs.
> 2533274823519895;12:
> Here’s an idea, free of charge. Know those legendary bosses that are all but entirely necessary to winning? Know how the current metagame is to sit back and let one team do all the work before you sweep in, finish the boss, and mop up the remaining players? How about instead of giving all 175 points to that team, you give them an automatic 75 and then distribute the remaining 100 points based on percent of damage each team dealt to it. So if you’re that opportunistic -Yoink-, your team still gets 75 points, but if your team only did 10% of the damage then it only gets 10 additional points. That way you have an incentive to actually attack rather than head to the nearest hill with a sniper rifle, a six pack, and a folding chair.
Get someone on your team in a scorpion or hijack the scorpion, take out the snipers.