Warzone is Broken

I like Warzone (although as soon as Big Team launches, I’m switching to that), but right now it is completely broken. Let me explain.

First of all, the primary objective of the game is supposed to be to capture bases and ultimately reach the opposing team’s core, killing players and bosses along the way to gather points. That sounds like a fun game. Unfortunately, this rarely ever happens. Part of this is because taking bases does very little, because you get no points for doing it. Killing players, by the way, gets you one point per kill, which would normally be fine if not for a ridiculously OP move. Killing legendary bosses.

Now, don’t get me wrong. I like the inclusion of AI. They add a fun dynamic to the game. Killing a few hunters can boost your team’s score by 25 points, which is the equivalent of 25 Spartan kills. That’s great because it feels worth it. However, you also have legendary bosses, and they’re worth a whopping 150 points. That’s just insane.

These bosses are big and imposing, but each one accounts for 15% of the score goal. If you kill a few of them, you’ll win, which is why most players simply ignore taking bases halfway through the game and focus on bosses. I guess that’s fine, but there’s a major issue with the way boss kills work. You don’t have to do the bulk of the damage to them at all. Rather, the boss can be at 1-2% health and if you’re lucky enough to swoop in and get the final kill, you can steal 150 points from the opposing team that just spend a ton of manpower taking its health down. That doesn’t seem fair to me.

So yes, bosses. They need to be either nerfed or tweaked to some degree, because they really do break the game. The focus should be on taking bases and holding them, but the truth is you can lose horribly even if you control every base. It’s ridiculous.

I totally agree with you on this one. I kept trying to capture bases initially only to find I was pretty much accomplishing nothing in the long run haha. They definitely need to make bases more of a primary objective rather than the AI. I find Warzone Assault a lot more fun than regular Warzone for this reason.

I tend to agree, its kind of random. It should be decided by which team inflicts the most damage to the boss…and that would give you a reason to kill other players attacking the boss instead of ignoring them.

If they divided the end points to each team based on how much damage they did, it would result in a better and more interesting game. As it stands, you can sit back and wait with a rocket, tank, or snipe and just pick it off at the last second. I really hope we get either a new gametype with no legendaries or a fix for this problem.

I have no issue with the option between capturing bases and killing bosses. If you get a team coordinating well enough, you can capture all bases and destroy the core, ignoring the bosses. That does take some major teamwork though. I do hate the crap with the bosses though. That scenario you mentioned has happened too many times.

> 2576166215430089;1:
> I like Warzone (although as soon as Big Team launches, I’m switching to that), but right now it is completely broken. Let me explain.
>
> First of all, the primary objective of the game is supposed to be to capture bases and ultimately reach the opposing team’s core, killing players and bosses along the way to gather points. That sounds like a fun game. Unfortunately, this rarely ever happens. Part of this is because taking bases does very little, because you get no points for doing it. Killing players, by the way, gets you one point per kill, which would normally be fine if not for a ridiculously OP move. Killing legendary bosses.
>
> Now, don’t get me wrong. I like the inclusion of AI. They add a fun dynamic to the game. Killing a few hunters can boost your team’s score by 25 points, which is the equivalent of 25 Spartan kills. That’s great because it feels worth it. However, you also have legendary bosses, and they’re worth a whopping 150 points. That’s just insane.
>
> These bosses are big and imposing, but each one accounts for 15% of the score goal. If you kill a few of them, you’ll win, which is why most players simply ignore taking bases halfway through the game and focus on bosses. I guess that’s fine, but there’s a major issue with the way boss kills work. You don’t have to do the bulk of the damage to them at all. Rather, the boss can be at 1-2% health and if you’re lucky enough to swoop in and get the final kill, you can steal 150 points from the opposing team that just spend a ton of manpower taking its health down. That doesn’t seem fair to me.
>
> So yes, bosses. They need to be either nerfed or tweaked to some degree, because they really do break the game. The focus should be on taking bases and holding them, but the truth is you can lose horribly even if you control every base. It’s ridiculous.

I thought warzone would be awesome but I am definitely disappointed with it. I think that the only thing base captures do is up your req level.

I have played a fair amount of warzone matches & all but a few were lopsided blowouts. The req system is to blame for most of it. One team has tanks, banshees etc. available while the other team does not. Terribly random unbalanced game play. Keeping game play balanced is important. Shouldn’t be about who has better req cards, but be about teamwork, skill & balance I am hoping btb will NOT have req system & it will be more fun to play.

I posted this too, it’s rediculous.

Someone did say that having a team deal 50% and then giving half points would be a good turnaround, and finishing the boss gave the remaining 50%

I believe the bigger issue is the snowball effect the results from those kills, which means a match is more often than not decided within the first couple of minutes.
Perhaps there’s something i’m missing, perhaps it’s merely a matter of waiting for the mmr to settle, and that’s the reason i’m currently still playing, but it continues in this vein I just can’t see sticking with it.

From what I have seen the game is pretty much over once a team gets about a 200 point spread. It appears that at that point players just give up on team work and go for upping their own stats, ignoring ways to earn points. From there is down hill most of the not all the time. I have also had battles where it was close the whole match but that was only about 4 matches out of 20.

This has been complained about so many times. (I do agree with the complaints)

The best solution stated many times is just to give the team a percentage of points corresponding to the percent of damage they did to the boss. Simple. Problem solved.

But my Last minute Splazer Kill steal that won my team the match when we were behind by 200 and gave my team the motivation to fight back and destroy their core

> 2533274895728722;10:
> This has been complained about so many times. (I do agree with the complaints)
>
> The best solution stated many times is just to give the team a percentage of points corresponding to the percent of damage they did to the boss. Simple. Problem solved.

I’m glad I’m not the only one complaining about it. I haven’t seen any others so I wasn’t sure how people felt about it. Glad to see I’m not alone.

I agree with OP… but IMHO the biggest problem is the headhunting. Guys with 40 kills and no caps or takedowns, I’m looking at you. Most of these clowns play like its slayer out there and have a 20% win ratio to show for it. Not bad when its just one guy, but you get a whole party of these idiots and your guaranteed a ride to losers lane. We get punished for leaving matches like this early, inactivity or betrayals… why not penalize the guys ignoring the objectives in an objective based match at the expense of their own team. (isn’t that a betrayal after all?)