I’ve been seeing a lot of praise for Warzone, and it makes me wonder, who was the mode targeted for? The title is a general summary, but I go a bit off that topic because it should be obvious.
It certainly wasn’t for core Halo players, because the things Halo 4 was hated on for having are praised in Warzone.
Loadouts, perks, and a modified ordinance system.
I know I’m going to get some replies telling me that you have to get your REQ level up in a match, but it’s essentially the same thing as an EXP/prestige system as you unlock more weapons/perks as you go. And no, it is not hard to get to level 9 REQ’s. In fact, if you go for bosses/kills you can hit level 6-9 in the first 10 minutes. So no, it does not take skill, as anyone who is mildly decent at this game can hit those high level REQ’s.
It fits the instant gratification bill, due to just playing the game bad players can unlock things that will allow them to everyone else much easier and faster ie. The Nornfang.
Loadouts should be clear, and if I’m not mistaken even some perks from halo 4 are carried over into Warzone.
It is also extremely imbalanced, forcing new comers to get destroyed by players who have 60x Ultra Banshees and 128x The Answer’s in their collection, and anyone else who wasn’t lucky enough to get something good from RNG.
It begs the question, who is this game made for? Warzone is undoubtedly the biggest part of Halo 5, the updates and maps have the most effort towards Warzone instead of Arena. The weapon balance is also made for Warzone, as the BR/DMR/Carbine all have high aim assist and bullet magnetism for the large empty spaces in the maps. Same with the snipers with there high bullet magnetism and aim assist to help lower level players get kills in Warzone. Warzone even kicked out BTB at launch, forcing you to play Warzone at launch if you wanted to use vehicles, and even the vehicles and the weapons themselves were weak to make space for the variants. (Warthog and Splaser)
