Hey everyone, I wanted to start this thread (not sure if one was already started), to talk about your early impressions and possible improvements to the new mode Warzone.
My early impressions were fairly positive. I have been seeking a mode that was PvP and PvE in a Halo game for quite some time; and while I liked Firefight/Spartan Ops (would be nice to have either one later down the line), this new mode proves to be a nice new addition to the matchmaking suite. The slight MOBA influences are a nice touch and add a bit of competitive chaos to the battlefield.
That being said, I do feel it can be improved. My major problems stem from the AI and balance of the vehicles.
AI:
I love the incorporation of the AI into the battlefield; yet, I feel that their presence is often overlooked and not a challenge to obtain their bonus scores. What I mean by this is that from the footage I have seen, players often ignore the AI bosses because their zone of influence is rather small (case in point the tunnel spawns and the legendary bosses) and they appear to be rather easy to kill (due to intelligence issues or difficulty level). These problems could be easily fixed, by expanding the boss and minion zones of influence and bumping up the difficulty of the AI to present some challenge to the Spartans for their score.
I noticed in the sprint that they had a problem with Baron going outside his zone, but I actually think that is a good thing. Maybe not to the extent of the other side of the map, but expanded to play a larger role over the central portion of the map. If neither zone of influence or difficulty could be changed, they could at least increase the amount of AI at the spawns (especially around the legendary). I have seen far to often the legendary get taken down without a fight, again either due to difficulty or lack of AI intelligence. By providing the legendary with a larger guard of minions they could be a threat worthy of the title.
For example, when the Baron comes out in his Banshee, he could be escorted by a couple other AI Banshees so that he isn’t a complete sitting duck. This escort system would apply to all the legendary bosses.
I have also seen talk among the community about having roaming AI, and while I initially thought of this idea as well, this could bring more problems that solutions. However, if this idea is to be taken into consideration, I suggest only having the legendary boss with his minions roam (within the confines of a specific sector).
For instance, if the legendary was on foot, and after a set time passed without conflict, he and his minions could push (and potentially capture) the central garage base. If he captured it, you would have to retake it from him, his guard, and the newly spawned defenders of the base (either teleport in, if Forerunner, or dropped off by Phantom, if Covenant). This could present some interesting outcomes, and force the players to deal with the legendary. The problem with this is that if one team is dominating then you practically handed the legendary and his score to the dominating team. Need a way to balance this.
Vehicles:
This might be a bit touchy, but I noticed a few games where it was fairly easy to obtain the Phaetons, where one team had 3+ on the battlefield. I realize that there will be REQ cards that you must have in order to spawn in one, but there should be a limit on the number of Phaetons and Banshees so that it isn’t one big cluster of aerial vehicles around one base. This may be a disappointment to some, but everything in moderation. Vehicle spawn options may vary per map, so this would need some tweaking.
Overall, this mode seems to be fairly balanced. While these two suggestions could present problems due to the time constrictions before launch, they can be looked at as development continues.
What do you think of these ideas? Any of your own?