One of my main pet peeves is spawning vehicles which require a team mate to utilize, (ie a warthog). Now, if you don’t have a team mate you are in team chat with, you’ll be lucky to get a team member (unless you have the ONI variant, which is easier to do) to jump on. What I was thinking that if you choose to spawn a vehicle, you can choose to wait to spawn until a dead team mate chooses to join your vehicle. At that point, you’ll both spawn, and at a selected vehicle spawn point (another idea which I would like, seeing as it is 100% safe to spawn at a protected base, unlike an armory.
This doesn’t seem like a too hard to implement, game breaking feature, but it may be beneficial to team work, as team based vehicles now have a more easier to be utilized. As for the other eluded to idea, being able to choose vehicle spawn is another great idea. Having to spawn at base, just to spawn a vehicle is time consuming, and something which a lot of people don’t do, let alone know they can do. Spawning a vehicle, choosing the option to wait for second person, then choosing the spawn seems like a good option for vehicles.
An issue I feel would arise with this, and maybe you can explain how to counteract it, is what do you do during the wait period? You can either 1) Stay at the respawn screen, which is boring, useless to the team as whole, and terrible for people who are impatient (most of the people alive in our fast paced society) or 2) Continue to fight the good fight and just be teleported into your vehicle when someone else queues up, but the issues with that are plentiful. What if you’re about to eliminate a boss? What if you’re in a firefight with another enemy, and now either you or him have been robbed of a kill?
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> An issue I feel would arise with this, and maybe you can explain how to counteract it, is what do you do during the wait period? You can either 1) Stay at the respawn screen, which is boring, useless to the team as whole, and terrible for people who are impatient (most of the people alive in our fast paced society) or 2) Continue to fight the good fight and just be teleported into your vehicle when someone else queues up, but the issues with that are plentiful. What if you’re about to eliminate a boss? What if you’re in a firefight with another enemy, and now either you or him have been robbed of a kill?
I could also argue that having someone drive around in an empty warthog, beeping at team mates, potentially splattering them, or becoming a free kill, as well as doing nothing productive, is more counter intuitive, than waiting the ten or so seconds (at most) it might for someone to join your warthog crew. In the long run, this sort of team work would help, especially as I’m scared in spawning my shiny new ONI warthog, only to have it jacked because everyone was blind to having one of the best team based vehicles in Halo history at its disposal. The only other way for this to work, is to have a 15-30 second where this vehicle can be spawned on by any team mate while the vehicle has been deployed After this, you can’t spawn on it, and need to enter it as per usual.
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> > An issue I feel would arise with this, and maybe you can explain how to counteract it, is what do you do during the wait period? You can either 1) Stay at the respawn screen, which is boring, useless to the team as whole, and terrible for people who are impatient (most of the people alive in our fast paced society) or 2) Continue to fight the good fight and just be teleported into your vehicle when someone else queues up, but the issues with that are plentiful. What if you’re about to eliminate a boss? What if you’re in a firefight with another enemy, and now either you or him have been robbed of a kill?
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> I could also argue that having someone drive around in an empty warthog, beeping at team mates, potentially splattering them, or becoming a free kill, as well as doing nothing productive, is more counter intuitive, than waiting the ten or so seconds (at most) it might for someone to join your warthog crew. In the long run, this sort of team work would help, especially as I’m scared in spawning my shiny new ONI warthog, only to have it jacked because everyone was blind to having one of the best team based vehicles in Halo history at its disposal. The only other way for this to work, is to have a 15-30 second where this vehicle can be spawned on by any team mate while the vehicle has been deployed After this, you can’t spawn on it, and need to enter it as per usual.
Well, firstly I think you severely underestimate the usefulness of the front end of a warthog. If you feel driving around in an “empty” (let’s say gunner less) warthog is useless, then you must really believe the scout warthog to be a piece of junk, and I can honestly say that with some tactical driving it’s not overwhelmingly difficult to hold your own in a warthog with no one in it but you. I’ve got around 1500 splatters, and often find myself performing better than a large portion of my team from simply sitting behind the wheel of a lonely warthog. I think the 15-30 second rule is fantastic though, and would definitely increase the usefulness of warthogs, especially for those playing Warzone as individuals, which already isn’t smiled upon given that farming is suddenly the biggest topic of anyone’s life.
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> > > An issue I feel would arise with this, and maybe you can explain how to counteract it, is what do you do during the wait period? You can either 1) Stay at the respawn screen, which is boring, useless to the team as whole, and terrible for people who are impatient (most of the people alive in our fast paced society) or 2) Continue to fight the good fight and just be teleported into your vehicle when someone else queues up, but the issues with that are plentiful. What if you’re about to eliminate a boss? What if you’re in a firefight with another enemy, and now either you or him have been robbed of a kill?
> >
> >
> > I could also argue that having someone drive around in an empty warthog, beeping at team mates, potentially splattering them, or becoming a free kill, as well as doing nothing productive, is more counter intuitive, than waiting the ten or so seconds (at most) it might for someone to join your warthog crew. In the long run, this sort of team work would help, especially as I’m scared in spawning my shiny new ONI warthog, only to have it jacked because everyone was blind to having one of the best team based vehicles in Halo history at its disposal. The only other way for this to work, is to have a 15-30 second where this vehicle can be spawned on by any team mate while the vehicle has been deployed After this, you can’t spawn on it, and need to enter it as per usual.
>
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> Well, firstly I think you severely underestimate the usefulness of the front end of a warthog. If you feel driving around in an “empty” (let’s say gunner less) warthog is useless, then you must really believe the scout warthog to be a piece of junk, and I can honestly say that with some tactical driving it’s not overwhelmingly difficult to hold your own in a warthog with no one in it but you. I’ve got around 1500 splatters, and often find myself performing better than a large portion of my team from simply sitting behind the wheel of a lonely warthog. I think the 15-30 second rule is fantastic though, and would definitely increase the usefulness of warthogs, especially for those playing Warzone as individuals, which already isn’t smiled upon given that farming is suddenly the biggest topic of anyone’s life.
> Well, firstly I think you severely underestimate the usefulness of the front end of a warthog.
Never did, actually. Please quote me where I did. If you use a gunner warthog, you buy it because of the big old gun on top. If you want a splatter vehicle, and you have the choice to, you’ll buy the scout hog over it. I keep scout hogs because of this; they are big, ugly distractions for the enemy team, and are cheap to deploy. Warthogs with guns aren’t cheap as much as the scout variants, and the primary purpose is for the gun. Anything else, like splatters or objective travel, is secondary.
It would be nice if warzone had a buddy spawning system instead, like the one in reach.
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> It would be nice if warzone had a buddy spawning system instead, like the one in reach.
I agree. With warzone, having a system where you can buddy up, or say, similar to battlefield, where you can have a squad of four or so, who can spawn on each other, might be somewhat decent. The only problem is balance, I guess.
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> One of my main pet peeves is spawning vehicles which require a team mate to utilize, (ie a warthog). Now, if you don’t have a team mate you are in team chat with, you’ll be lucky to get a team member (unless you have the ONI variant, which is easier to do) to jump on. What I was thinking that if you choose to spawn a vehicle, you can choose to wait to spawn until a dead team mate chooses to join your vehicle. At that point, you’ll both spawn, and at a selected vehicle spawn point (another idea which I would like, seeing as it is 100% safe to spawn at a protected base, unlike an armory.
>
> This doesn’t seem like a too hard to implement, game breaking feature, but it may be beneficial to team work, as team based vehicles now have a more easier to be utilized. As for the other eluded to idea, being able to choose vehicle spawn is another great idea. Having to spawn at base, just to spawn a vehicle is time consuming, and something which a lot of people don’t do, let alone know they can do. Spawning a vehicle, choosing the option to wait for second person, then choosing the spawn seems like a good option for vehicles.
Spawning of vehicle needs to be updated in general, the spawns can lead to vehicle spawn kill’s where the vehicle can be exploited for an easy hihack above the garages. I really don’t get why people can’t spawn on vehicles at spawn like Battlefield does since something like this might lead to better team-work instead of waiting 5 minutes hoping someone might find your warthog and if you’re lucky actually help out.