Warzone Idea

I dont know what is would be called but I think siege would be good. The Idea is something similar to walker assault in battle front. But the enemies are only A.I. In this mode however it would be a very large map. In the first part of the match the pelicans land on the far side of the map. Each stage is closed by a shield and to get passed the shield you must complete a task. The first step is to eliminate a.i. to capture home base. The first step is to capture three bases just like in the standard warzone, but activating and holding each base for 5 minutes activates a mac or rocket turret, those turrets destroy each of the shields, which cannot be destroyed any other way. Once that is done you push up into a standard home base. But this base is controlled by the a.i. You must get in there and destroy the core. Phantoms and spirits will deploy enemy troops constantly in front and the rear landing bays. after you do destroy the core, the covenant retreat out the back of home base, this is were it gets large. There are three bases and each have a core similar to the one in invasion, each must get to a pelican waiting at home base all the way across the map. The tricker is that now covenant are landing through out the map. You must push through to get to the pelican and retrieve the UNSC core. All this adds an element to warzone it doesn’t have.

Now basic stuff happening during the match,
-A legendary boss spawns at each stage
-If you hold the bases the turrets can still operate against enemy dropships
-each stage has a spawn at three areas
-vehicle bays at each stage

  • no points, you must complete the objective to win
    -lots of man cannons

Things that I want to be in there but dont think can be done

  • req cards dont mater, you have infinite of every BASIC, AND RARE.
    -req charge rate slowed to about double the normal time to balance having unlimited basic and rare cards
    -Similar to walker assault each stage will have pickup, a broadsword, pelican, and default warthogs can be spawned in, warthogs being free and dropped by a pelican.
    -Warthogs at first stage, broadswords at next to destroy phantoms and spirits but its not op and does nothing against ground forces, pelican last to get the core out, but only one pelican can be spawned every 6 minutes and can hold only one core
    -map size of three warzone maps put together, this is a reason I want to have unlimited req’s, so you have vehicles to get around.

What do you think?
EDIT
-24 players maybe?

What you’ve just described sounds a lot like an altered version of Invasion from Halo Reach.

> 2533274856454931;2:
> What you’ve just described sounds a lot like an altered version of Invasion from Halo Reach.

I guess it does…Never thought of it that way

the only problem is if its player vs ai the whole time then it wouldn’t work unless you had around 4-6 people max because it would just be like a campagin, still a good idea though potential to replace firefight. but i think it would be an idea to add more game modes that use req cards not just warzone. Personally I would love to see invasion and not just basic invasion, themed invasions, like you could have one in space where you have to travel from your ship to another to destroy the engines and then you could have one based in a tower where one team is at the top and the one at the bottom has to get to the top to destroy anti air turrets or something, maybe one that is like d-day themed? You could start on the beach and have to fight your way up to the enemy base. just some ideas but when forge comes we can make all of this possible :DDDDDDD