Warzone idea that can fix kill farming

This idea could help end a lot of the kill farming that happens in Warzone Assault.
A lot of us have heard the Self-Destruct idea, which can be pulled off.
How about when the red team has to defend the core, they can “vote” to self-destruct it.
I’m thinking if maybe 9/12 players on the team votes to self-destruct it, it happens?
Opinions?

> 2533274921821201;1:
> This idea could help end a lot of the kill farming that happens in Warzone Assault.
> A lot of us have heard the Self-Destruct idea, which can be pulled off.
> How about when the red team has to defend the core, they can “vote” to self-destruct it.
> I’m thinking if maybe 9/12 players on the team votes to self-destruct it, it happens?
> Opinions?

I agree that their needs to be a forfeit option. Also maybe change it to having the most REQ awarded based on how fast you can win instead of how long the game goes. So if you are dragging it out for kills you aren’t going to be awarded as many REQ points.

> 2533274921821201;1:
> This idea could help end a lot of the kill farming that happens in Warzone Assault.
> A lot of us have heard the Self-Destruct idea, which can be pulled off.
> How about when the red team has to defend the core, they can “vote” to self-destruct it.
> I’m thinking if maybe 9/12 players on the team votes to self-destruct it, it happens?
> Opinions?

> 2533274791978557;2:
> I agree that their needs to be a forfeit option. Also maybe change it to having the most REQ awarded based on how fast you can win instead of how long the game goes. So if you are dragging it out for kills you aren’t going to be awarded as many REQ points.

Good ideas, but they have both been proposed many times throughout the weeks/months that farming has been a high-profile topic on these message boards.

Someone recently on a video of mine stated that the best way to fix farming would be to have a REQ point bonus for whichever team destroys the enemy core.I think this would definitely work.Give a team an extra 500 REQ points for coring the enemy.

Giving incentive to destroying the core would be better. And the quicker you destroy it, the more RP you get. For example, if you destroy the core within 5 minutes you get 1250 extra RP, if you destroy it within 10, then 750 . After 10, 500.

People farm until the ten minute mark because there is no incentive to end the game earlier because the “farmers” earn less if they end the match too early. See things from their perspective too,

> 2533274875084332;5:
> Giving incentive to destroying the core would be better. And the quicker you destroy it, the more RP you get. For example, if you destroy the core within 5 minutes you get 1250 extra RP, if you destroy it within 10, then 750 . After 10, 500.
>
> People farm until the ten minute mark because there is no incentive to end the game earlier because the “farmers” earn less if they end the match too early. See things from their perspective too,

I mean I’ve been on teams of 12 that wait until 10 minutes to core the other team…it’s the way the game works.But I agree it is not nice getting destroyed for 10 minutes.A REQ + XP Bonus for fast coring would be a great idea IMO

There should be a 5 minute timer for the team with all bases capped to destroy the enemy core or else the game should spawn in 1000 Warden Eternals to crash the game.

I also agree with the forfit option… however this option would also allow farmers to quickly gain reqs by just giving up when the game has been 6 minutes long.

What about the req points you earn slowly goes down the longer it takes you to destroy the core?

Hey! You stole my idea! I’m gonna sue you!

Joking aside, I agree with a self-destruct button that you vote for and ends the game in a tie.

> 2533274847827790;10:
> Hey! You stole my idea! I’m gonna sue you!
>
> Joking aside, I agree with a self-destruct button that you vote for and ends the game in a tie.

I had no idea who’s idea it was, but I mentioned we’ve heard it before. sorry :s

> 2533274818114287;4:
> Someone recently on a video of mine stated that the best way to fix farming would be to have a REQ point bonus for whichever team destroys the enemy core.I think this would definitely work.Give a team an extra 500 REQ points for coring the enemy.

the problem is that you could still farm before you destroy the core. Also a extra 500 isn’t going to suffice, if anything people would want an extra 2000 or something along those lines.

I like the idea of having a few turrets built into the base that go active once your core is exposed. They can be destroyed by the opposing team and they get commendations or it. Also having 4 built into the face of the base that a player can use would be nice as well. create a kill commendation for that as well. it doesn’t solve farming, but it gives incentive for one team to destroy something else, and the team being farmed can get some kills and possibly get out of their base. maybe even have drones come and repair the turrets after they are destroyed and have destroying them a commendation as well. that way I gives more targets to shoot at and possibly keep some turrets operational enough to still hold off your base.