If Halo Infinite brings back Warzone, it needs to be completely rebuilt from scratch. Here’s a list of Warzone issues in Halo 5 and my solutions:
-The base capture system in H5 was problematic because it concentrated all the fighting in 3 spots of the map while the rest of the space was left empty. It also encouraged camping as many players would just hide at the bases. Instead of having to capture bases, I think Infinite should have a territory system, in which players would have to control a chunk of the map in order to move forward. This system would break the map into 3 or 4 zones, and the objectif would be to push the ennemi back until your team controls all the zones. Its basically like conquest in battlefield but without control points, just a big area that you must take. This would discourage camping and force players to utilize the entire map.
- Adding ennemi AI to fight the players during matches was a good idea but the execution was terrible. First because AI spawns were predictable and always at the same spots, second because they weren’t organic and rather felt like boss fights or XP boosts for players. Ennemi AI shouldn’t just spawn in the middle of a battle by magic. They should find organic ways to bring them in the battlefield, such as drop pods, ship drops, flood invasions, etc. The AI should also be able to arrive at any part of the map, at any moment.
-Vehicle spawns in H5 Warzone also felt completely artificial. Selecting one in the menu and spawning with it just didn’t feel right. Vehicles should already be on the map on each side (some vehicles could be in the middle to create competition) and players should have to get to them to pilot them, just like in the good old days.
-The REQ system was the biggest problem in H5. The cards system completely ruined the organic feel of weapons and vehicles. Card packs should be completely removed. I’m not 12 years old and I don’t want halo to be call of duty, I don’t need my AR to have a pizza skin or have a thermal scope on it. Weapons and vehicles shouldn’t be earned with cards, they should be fought for in the battlefield.
This is my idea of what Warzone should look like in Infinite, what do you guys think?
Warzone has to die and allow firefight to return.
Yeah I kind of doubt Warzone will be back in Infinite. It was borderline pay to win, especially when those req packs with only Prophet’s Bane included and other packs comprised of high-powered reqs were available for purchase.
> 2535459079655548;2:
> Warzone has to die and allow firefight to return.
I was thinking of having both in the game. They’re not mutually exclusive.
I completely agree, I would love to have a big epic battle game mode however. Maybe take elements from warzone, and combine them with invasion.
I know this is something that gets asked for on these forums in the lead up to EVERY Halo game, but imagine it: humans vs elites, + AI bots that actually accompany you in the battle. Not just 3 marines that stay in the base. UNSC side have marine bots that can defend bases/captured objectives, covenant/banished have grunts and jackals. Hunters and brutes would of course have balancing issues… so maybe leave them out unless we get something similar for the UNSC side…
That’s what I’ve been wanting for years anyway, I’m sure if I gave it some thought I could come up with some concrete mechanics.
> 2535459079655548;2:
> Warzone has to die and allow firefight to return.
Warzone’s basically “Bigger Team Battle” so it doesn’t really affect Firefight in the slightest and visa-versa. The only reason Firefight ended up being subpar in 5 was becaused they used Warzone as a template rather than making it its own mode. Both can exist at the same time in Infinite.
> 2533274903814187;4:
> > 2535459079655548;2:
> > Warzone has to die and allow firefight to return.
>
> I was thinking of having both in the game. They’re not mutually exclusive.
I feel if they went back and looked at how Dominion in Halo 4 worked and built it to be more like that but retaining the AI elements, I’d like that. Warzone can be the base-capturing HUGE TEAM game mode and be Big Team 2.0, doesn’t really need to be exactly like how it is in 5 just be an even bigger Dominion mode. Dominion “Heavies” if you will.
Maybe unpopular opinion but I actually quite like the idea of the REQ system (NOT the microtransaction mess though). With fixed weapon and vehicle spawns the strategies for a given map are pretty much all the same, and there’s already BTB for stuff like this. The variety a REQ system provides is exactly what I want in a large scale social mode. Sure over time most matches will become similar to fixed weapon/vehicle spawn matches due to the meta but I still have the options. If I want to try that mantis-riding-wasp strategy I’ve seen around, or get some friends and do something stupid like charge a point with a squad of Wraiths I can do that without having to hope a certain map with the right combination of vehicles shows up (and that I can actually win the fight for said vehicles). Remove the microtransactions and add some other QoL improvements like the ones you mentioned and I’d be good to go.
Yeah, Warzone would need a complete overhaul for me to want to see it return.
My 2 cents on how to fix Warzone.
*No REQ System: All weapons spawn at bases or must be taken from enemy AI. I would prefer something closer to H4’s Dominion where weapons and vehicles spawn at bases(and home bases) that steadily upgrade overtime(but unlike Halo 4 they can be stolen if left unguarded). Aside from the weapons and vehicles that spawn in your base, every major item on the map should be contestable.
*Equal Starts, No Loadouts: Just like Arena multiplayer, Warzone gametypes should follow Halo’s core principles and maintain equal starts with other weapons spawning on the map. We can still deliver Warzones steadily escalating gameplay without letting player spawn with power weapons.
*Rotating Objectives: Rather than just steadily earning points, let’s take a page out Killzone’s book and have a set of rotating objectives to earn points. For example the first objective might be “Kill the most AI within a set time period” which then leads into a game of Strongholds, then a Slayer game, etc. Controlling side bases and killing AI would be more of a side objective for resources, but capturing all bases and attacking the enemy core would still leave an opportunity for a team to make a comeback.
*Warzone can’t come at the cost of BTB or proper Firefight: Warzone is not worth doing it if it ends up costing one of Halo’s core gameplay experiences. To save on development costs though, Firefight and Warzone should share maps akin to Reach’s standalone firefight maps if need be.
*Enemy AI should not be ridiculous bullet sponges in Warzone or any PVE mode.
> 2533274902304093;5:
> I completely agree, I would love to have a big epic battle game mode however. Maybe take elements from warzone, and combine them with invasion.
>
> I know this is something that gets asked for on these forums in the lead up to EVERY Halo game, but imagine it: humans vs elites, + AI bots that actually accompany you in the battle. Not just 3 marines that stay in the base. UNSC side have marine bots that can defend bases/captured objectives, covenant/banished have grunts and jackals. Hunters and brutes would of course have balancing issues… so maybe leave them out unless we get something similar for the UNSC side…
>
> That’s what I’ve been wanting for years anyway, I’m sure if I gave it some thought I could come up with some concrete mechanics.
Spartans vs elites could be a variant of warzone. Some warzone matches could be spartan vs spartan, others could be spartan vs covenant. Indeed a great idea. UNSC side could have ODSTs and even AI spartans. With the flood invading the map in the middle of the game, things could get interesting. Who knows, maybe both teams could end up working together to contain it, then go back to killing each other.
> 2535411561717249;7:
> Maybe unpopular opinion but I actually quite like the idea of the REQ system (NOT the microtransaction mess though). With fixed weapon and vehicle spawns the strategies for a given map are pretty much all the same, and there’s already BTB for stuff like this. The variety a REQ system provides is exactly what I want in a large scale social mode. Sure over time most matches will become similar to fixed weapon/vehicle spawn matches due to the meta but I still have the options. If I want to try that mantis-riding-wasp strategy I’ve seen around, or get some friends and do something stupid like charge a point with a squad of Wraiths I can do that without having to hope a certain map with the right combination of vehicles shows up (and that I can actually win the fight for said vehicles). Remove the microtransactions and add some other QoL improvements like the ones you mentioned and I’d be good to go.
I get your point but I think card packs bring some serious balancing issues to the multiplayer. I also don’t think its possible to have a REQ system without monetization, 343 would never invest in a system like that without guaranteed returns. I would agree that my version of Warzone would be very similar to BTB.
> 2533274819446242;8:
> Yeah, Warzone would need a complete overhaul for me to want to see it return.
>
> My 2 cents on how to fix Warzone.
> *No REQ System: All weapons spawn at bases or must be taken from enemy AI. I would prefer something closer to H4’s Dominion where weapons and vehicles spawn at bases(and home bases) that steadily upgrade overtime(but unlike Halo 4 they can be stolen if left unguarded). Aside from the weapons and vehicles that spawn in your base, every major item on the map should be contestable.
>
> *Equal Starts, No Loadouts: Just like Arena multiplayer, Warzone gametypes should follow Halo’s core principles and maintain equal starts with other weapons spawning on the map. We can still deliver Warzones steadily escalating gameplay without letting player spawn with power weapons.
>
> *Rotating Objectives: Rather than just steadily earning points, let’s take a page out Killzone’s book and have a set of rotating objectives to earn points. For example the first objective might be “Kill the most AI within a set time period” which then leads into a game of Strongholds, then a Slayer game, etc. Controlling side bases and killing AI would be more of a side objective for resources, but capturing all bases and attacking the enemy core would still leave an opportunity for a team to make a comeback.
>
> *Warzone can’t come at the cost of BTB or proper Firefight: Warzone is not worth doing it if it ends up costing one of Halo’s core gameplay experiences. To save on development costs though, Firefight and Warzone should share maps akin to Reach’s standalone firefight maps if need be.
>
> *Enemy AI should not be ridiculous bullet sponges in Warzone or any PVE mode.
You have a lot of interesting ideas. For the weapon spawns, I think it would be great to have weapon drops just like in Halo’s 2 campaign. A pelican would show up for a team and drop weapons, perhaps even vehicles, while enemy players would try to take down the pelican. I like the idea of rotating objectives but I think that’s something that would belong in the action sack playlist. I agree that BTB and firefight shouldn’t suffer for warzone, but 343 has a lot of resources so hopefully they won’t screw us. Yeah H5’s firefight was an absolute nightmare.
> 2533274903814187;11:
> You have a lot of interesting ideas. For the weapon spawns, I think it would be great to have weapon drops just like in Halo’s 2 campaign. A pelican would show up for a team and drop weapons, perhaps even vehicles, while enemy players would try to take down the pelican. I like the idea of rotating objectives but I think that’s something that would belong in the action sack playlist. I agree that BTB and firefight shouldn’t suffer for warzone, but 343 has a lot of resources so hopefully they won’t screw us. Yeah H5’s firefight was an absolute nightmare.
Fair enough if you don’t care for the idea of rotating objectives in Warzone, but why would it be an action sack playlist? We are not really talking about any wacky or unusual gametypes, just a series of smaller scale versions of standard gametypes meant to be played within a shorter timeframe.
I really love warzone but if it’s not going to be in halo Infinite I want this to replace it!!
12 vs 12 or 16 vs 16 same size maps of warzone or little bit bigger but call it supper big team battle and vehicles and weapons all laid out over the maps 2 wart hugs 2 mongoose Banshee wasp hornet and Falcon at are spawn base with some bigger vehicles like the pelican and phantom would be around the map somewhere else and weapons spread all around the map!!
> 2535459079655548;2:
> Warzone has to die and allow firefight to return.
no. you guys can’t kick of others of enjoying warzone. just cause you bungie fanboys want to exterminate halo 5 players an halo 4 players for good. doesn’t mean no one allowed to enjoy halo 4 an 5 you know.
> 2533274903814187;1:
> If Halo Infinite brings back Warzone, it needs to be completely rebuilt from scratch. Here’s a list of Warzone issues in Halo 5 and my solutions:
>
> -The base capture system in H5 was problematic because it concentrated all the fighting in 3 spots of the map while the rest of the space was left empty. It also encouraged camping as many players would just hide at the bases. Instead of having to capture bases, I think Infinite should have a territory system, in which players would have to control a chunk of the map in order to move forward. This system would break the map into 3 or 4 zones, and the objectif would be to push the ennemi back until your team controls all the zones. Its basically like conquest in battlefield but without control points, just a big area that you must take. This would discourage camping and force players to utilize the entire map.
> - Adding ennemi AI to fight the players during matches was a good idea but the execution was terrible. First because AI spawns were predictable and always at the same spots, second because they weren’t organic and rather felt like boss fights or XP boosts for players. Ennemi AI shouldn’t just spawn in the middle of a battle by magic. They should find organic ways to bring them in the battlefield, such as drop pods, ship drops, flood invasions, etc. The AI should also be able to arrive at any part of the map, at any moment.
> -Vehicle spawns in H5 Warzone also felt completely artificial. Selecting one in the menu and spawning with it just didn’t feel right. Vehicles should already be on the map on each side (some vehicles could be in the middle to create competition) and players should have to get to them to pilot them, just like in the good old days.
> -The REQ system was the biggest problem in H5. The cards system completely ruined the organic feel of weapons and vehicles. Card packs should be completely removed. I’m not 12 years old and I don’t want halo to be call of duty, I don’t need my AR to have a pizza skin or have a thermal scope on it. Weapons and vehicles shouldn’t be earned with cards, they should be fought for in the battlefield.
> This is my idea of what Warzone should look like in Infinite, what do you guys think?
How will 343 make money off us without a req system like in h5. They would have to make a good game to earn our money.
I totally agree. I like Warzone and I hope Infinite will improve it with balance changes.
Scrap it, it was a bad mix of BTB and PvE, a hybrid playlist that wasn’t fun. Just do BTB and make it great. Add any new ideas to expand on the PvE experience, use firefight as a base and chuck in some elements from spartan ops and warzone.
> 2533274903814187;1:
> If Halo Infinite brings back Warzone, it needs to be completely rebuilt from scratch. Here’s a list of Warzone issues in Halo 5 and my solutions:
>
> -The base capture system in H5 was problematic because it concentrated all the fighting in 3 spots of the map while the rest of the space was left empty. It also encouraged camping as many players would just hide at the bases. Instead of having to capture bases, I think Infinite should have a territory system, in which players would have to control a chunk of the map in order to move forward. This system would break the map into 3 or 4 zones, and the objectif would be to push the ennemi back until your team controls all the zones. Its basically like conquest in battlefield but without control points, just a big area that you must take. This would discourage camping and force players to utilize the entire map.
> - Adding ennemi AI to fight the players during matches was a good idea but the execution was terrible. First because AI spawns were predictable and always at the same spots, second because they weren’t organic and rather felt like boss fights or XP boosts for players. Ennemi AI shouldn’t just spawn in the middle of a battle by magic. They should find organic ways to bring them in the battlefield, such as drop pods, ship drops, flood invasions, etc. The AI should also be able to arrive at any part of the map, at any moment.
> -Vehicle spawns in H5 Warzone also felt completely artificial. Selecting one in the menu and spawning with it just didn’t feel right. Vehicles should already be on the map on each side (some vehicles could be in the middle to create competition) and players should have to get to them to pilot them, just like in the good old days.
> -The REQ system was the biggest problem in H5. The cards system completely ruined the organic feel of weapons and vehicles. Card packs should be completely removed. I’m not 12 years old and I don’t want halo to be call of duty, I don’t need my AR to have a pizza skin or have a thermal scope on it. Weapons and vehicles shouldn’t be earned with cards, they should be fought for in the battlefield.
> This is my idea of what Warzone should look like in Infinite, what do you guys think?
Warzone is die i hope of the return of the classic Fiefight is soo better than ever
> 2535426861750294;15:
> > 2533274903814187;1:
> > If Halo Infinite brings back Warzone, it needs to be completely rebuilt from scratch. Here’s a list of Warzone issues in Halo 5 and my solutions:
> >
> > -The base capture system in H5 was problematic because it concentrated all the fighting in 3 spots of the map while the rest of the space was left empty. It also encouraged camping as many players would just hide at the bases. Instead of having to capture bases, I think Infinite should have a territory system, in which players would have to control a chunk of the map in order to move forward. This system would break the map into 3 or 4 zones, and the objectif would be to push the ennemi back until your team controls all the zones. Its basically like conquest in battlefield but without control points, just a big area that you must take. This would discourage camping and force players to utilize the entire map.
> > - Adding ennemi AI to fight the players during matches was a good idea but the execution was terrible. First because AI spawns were predictable and always at the same spots, second because they weren’t organic and rather felt like boss fights or XP boosts for players. Ennemi AI shouldn’t just spawn in the middle of a battle by magic. They should find organic ways to bring them in the battlefield, such as drop pods, ship drops, flood invasions, etc. The AI should also be able to arrive at any part of the map, at any moment.
> > -Vehicle spawns in H5 Warzone also felt completely artificial. Selecting one in the menu and spawning with it just didn’t feel right. Vehicles should already be on the map on each side (some vehicles could be in the middle to create competition) and players should have to get to them to pilot them, just like in the good old days.
> > -The REQ system was the biggest problem in H5. The cards system completely ruined the organic feel of weapons and vehicles. Card packs should be completely removed. I’m not 12 years old and I don’t want halo to be call of duty, I don’t need my AR to have a pizza skin or have a thermal scope on it. Weapons and vehicles shouldn’t be earned with cards, they should be fought for in the battlefield.
> > This is my idea of what Warzone should look like in Infinite, what do you guys think?
>
> How will 343 make money off us without a req system like in h5. They would have to make a good game to earn our money.
That’s precisely what they should do: rely on game sales for their profits. H3 made more profits than H5 without monetization. They should focus all their resources on making the best game possible and maybe they can sell some expansion DLCs after launch. I’d rather pay 20$ for a map pack that took developing time and effort than pay 2$ for a weapon skin that took 5 seconds to make.
Base capture and territory control definitely could use some attention. Though I’m not entirely sure how to address it. If it’s expanded to a square area rather than the bases, couldn’t players just camp inside the bases anyway? What annoyed me most was that you could have 6+ players capturing a base, but it would be a stalemate so long as 1 enemy player stood there and remained hidden. I think that defending players should be able to slow down captures, but not halt it entirely. So if there were 6 reds capturing a blue base, with one blue player inside, the blue players presence should slow it down a little but not stop the capture completely.
The REQ system is a mixed bag for me. I think it should be de-emphasized, but maybe not removed entirely. Instead of unlocking each and every weapon and vehicle by cards (and being beholden to RNG) give every player access to the cards from the start. The energy system works well enough as a check on how much firepower players can call in at once. And map based weapons and vehicles should still be present, too. That way you could find a sniper rifle while you’re out and about, instead of going to a kiosk or respawn screen.
And I wouldn’t mind keeping loadouts, too. I don’t think we need tons of attachments, but I like having the choice between a BR and a DMR or an AR and and SMG depending on the situation.
AI combatants shouldn’t be bullet sponges. Warzone kinda killed off the feeling of being a super soldier because everything was not only tougher than you, but they also killed you super fast. In the past a skilled player in campaign could take on a squad of elites if they knew what they were doing. But in Warzone taking on one Elite, depending on their rank, felt impossible without a nuclear power weapon or 4+ teammates at your back. Tone down enemy health, make it more like campaign on heroic.
Also, mix up the spawns of enemies and bosses. That way it doesn’t become a routine and a race to see who can splatter the Elite boss jumping out of the ship first. We could also have waves of AI attack and possibly capture bases.
Lastly, add more objectives. Instead of just fighting and capping bases, players could go retrieve supplies or rescue marines. There could even be rewards for these specific objectives. Saved a group of marines from Promethean soldiers? Congratulations, you saved a squad of men and their Gauss hog is intact. Wanna take it for a spin?