I’ve recently been feeling a bit wrong in a sense to now ruin some experiences for some Halo players. Jumping into warzone is suppose to be a fun, amazing experience where there is mayhem everywhere along with just pure madness to the game type, but when you add 12 people to the equation along with coordination, it turns out to be the same thing every time.
- Start up - Cap enemies first base - Spawn trap the rest of the gameThis is the sad downfall of Warzone, which cannot be prevented, It is kind of no different if you were to jump into arena with a fireteam versing randoms. But I’ve been on both sides, the spawn trapped, and spawn trappers. Of course, one is better then the other, but on the other side, the big problem is the 'Quitting = Ban Policy’
Understandable of people Raging, Being un-sportsman like, or just plain not caring… But I feel like the warzone should be a bit more lenient on the quitting policy.
Not everyone is going to jump into a warzone game with 12 People together, or jump into a warone game randoms vs randoms. But I believe it’s punishing to be pushed into your base, not being able to move, forced to sit in the back of your base while the enemy just slaughters you and refusing to destroy the core.
This is up for debate of ‘Well, the enemy team shouldn’t allow the other team to push them all the way back into there base and allow them to spawn trap’ and you are absolutely right, they shouldn’t. But there are 12 people in the game, all with there own objective in mind, no ones playing with a plan in warzone (Unless your in a fireteam of course), and you could be really good at the game, but its difficult to one-man-army a warzone match, you can kill a few but they’ll just be on you like flies in seconds and push you back to where you started.
I do stand for the ‘No quit policy’ myself since I’m always for making a great come back, in which sometimes actually pulls through and your team comes out Victorious loosing 100 - 500 at the start.
But, Maybe a feature could be added, to lets say… Have a time zone before quitting? Just an idea, hear me out.
Instead of being banned for quitting the game, maybe you can quit the game after lets say… 10 - 20 minutes.
It is punishment enough to quit warzone games and loose all your REQ cards you used, the kills you racked up and the REQ bonus at the end. But it is even more punishing sitting with your team mates and the back of your base, tea bagging in the corner because they have you locked up with tanks, snipers and whatever other destruction they have waiting for you.
I don’t see the 10 - 20 minute rule being too detrimental to a game, Games don’t usually last any more then 20+ Minutes (Some people will disagree, but im basing this off my experience with warzone games, typically lasting no more then 20 minutes or around that mark), and very rarely you will get a game that lasts past the 30+ min mark. But I am one person to believe that I’d rather just leave the game and match up in another game, risking my wasted time, match bonus and REQ cards that I’ve used then to be stuck watching the countdown of the re spawn timer over and over again.
I’m not condoning quitting, I am however saying that maybe a feature that would allow both sides to actually enjoy the game and not have the only memory of halo being ‘When i got spawntrapped in the back of Escape from Ark got 30 minutes.’
The ones who wish to quit after that time, sure… A lose is added to your service record, no commendations are added and you get no bonus REQ.
The ones who decide to stay still get a lose, but everything stats and REQ’s will still come in.
It’s a win/loose option.
Just an idea, Thoughts?