Warzone FireTeams, SpawnTraps and 'No quitting'

I’ve recently been feeling a bit wrong in a sense to now ruin some experiences for some Halo players. Jumping into warzone is suppose to be a fun, amazing experience where there is mayhem everywhere along with just pure madness to the game type, but when you add 12 people to the equation along with coordination, it turns out to be the same thing every time.

  • Start up - Cap enemies first base - Spawn trap the rest of the gameThis is the sad downfall of Warzone, which cannot be prevented, It is kind of no different if you were to jump into arena with a fireteam versing randoms. But I’ve been on both sides, the spawn trapped, and spawn trappers. Of course, one is better then the other, but on the other side, the big problem is the 'Quitting = Ban Policy’

Understandable of people Raging, Being un-sportsman like, or just plain not caring… But I feel like the warzone should be a bit more lenient on the quitting policy.
Not everyone is going to jump into a warzone game with 12 People together, or jump into a warone game randoms vs randoms. But I believe it’s punishing to be pushed into your base, not being able to move, forced to sit in the back of your base while the enemy just slaughters you and refusing to destroy the core.

This is up for debate of ‘Well, the enemy team shouldn’t allow the other team to push them all the way back into there base and allow them to spawn trap’ and you are absolutely right, they shouldn’t. But there are 12 people in the game, all with there own objective in mind, no ones playing with a plan in warzone (Unless your in a fireteam of course), and you could be really good at the game, but its difficult to one-man-army a warzone match, you can kill a few but they’ll just be on you like flies in seconds and push you back to where you started.

I do stand for the ‘No quit policy’ myself since I’m always for making a great come back, in which sometimes actually pulls through and your team comes out Victorious loosing 100 - 500 at the start.

But, Maybe a feature could be added, to lets say… Have a time zone before quitting? Just an idea, hear me out.

Instead of being banned for quitting the game, maybe you can quit the game after lets say… 10 - 20 minutes.

It is punishment enough to quit warzone games and loose all your REQ cards you used, the kills you racked up and the REQ bonus at the end. But it is even more punishing sitting with your team mates and the back of your base, tea bagging in the corner because they have you locked up with tanks, snipers and whatever other destruction they have waiting for you.

I don’t see the 10 - 20 minute rule being too detrimental to a game, Games don’t usually last any more then 20+ Minutes (Some people will disagree, but im basing this off my experience with warzone games, typically lasting no more then 20 minutes or around that mark), and very rarely you will get a game that lasts past the 30+ min mark. But I am one person to believe that I’d rather just leave the game and match up in another game, risking my wasted time, match bonus and REQ cards that I’ve used then to be stuck watching the countdown of the re spawn timer over and over again.

I’m not condoning quitting, I am however saying that maybe a feature that would allow both sides to actually enjoy the game and not have the only memory of halo being ‘When i got spawntrapped in the back of Escape from Ark got 30 minutes.’

The ones who wish to quit after that time, sure… A lose is added to your service record, no commendations are added and you get no bonus REQ.
The ones who decide to stay still get a lose, but everything stats and REQ’s will still come in.
It’s a win/loose option.

Just an idea, Thoughts?

Quitting is always a bad idea and you’re abandoning your team making it even harder for them to come back. That’s not good sportsmanship and you should be punished for it.

> 2533274849004829;2:
> That’s not good sportsmanship and you should be punished for it.

What’s pushing 12 people into the back of a base holding them back with Tanks, snipers and whatever is in the arsenal when the score is 100 - 850 and the score in their favor? Competitive play maybe?

If warzone was ranked, yes i’d say ban for quitting, but since it’s social (Not to say quitting social playlists are right in any way) I feel it should be debated at least.

Good idea. 12 minutes is fair.

> 2533274849004829;2:
> Quitting is always a bad idea and you’re abandoning your team making it even harder for them to come back. That’s not good sportsmanship and you should be punished for it.

This isn’t so black and white as quitting is bad no matter what. Quote from Josh Holmes: “I’m not downplaying the importance of matchmaking speed, but getting stomped can be really discouraging. It can lead to players dropping out of the game permanently, especially if it happens early in their experience (based on data).”

If you get into a Warzone match and your experience is 20 minutes of spawn die why would you want to continue to play the game at all?

It seems reasonable that one should have the option to at least try and have a fun experience. I mean if all your doing is spawning and dying its not like the absence of that is gonna change anything.

How would that work with players getting added in to replace the quitters? I hate when teams farm kills and could talk all night about how it’s bad for halo. I don’t really know how 343 can stop it though other than limiting fire team size.

> If you get into a Warzone match and your experience is 20 minutes of spawn die why would you want to continue to play the game at all?

Exactly this.

> 2535468812026872;6:
> How would that work with players getting added in to replace the quitters? I hate when teams farm kills and could talk all night about how it’s bad for halo. I don’t really know how 343 can stop it though other than limiting fire team size.

It’s the exact same concept as someone qutting, getting banned then someone replaces there spot, the only difference is the ban is removed. So practically in theory, somone could quit, join, quit, join… repeat x whatever amount and just continue to get lose after lose added to there serv record, just no ban. It’s not inevitable that you will just a dying game, but at least having an option to leave would be relieving.

So just to be clear: You’re upset because there are ppl trying to be good in warzone, and you want to be able to quit when you come up against better players.

You know what would happen then is a whole lot of good players wouldn’t be able to get games because ppl like you are dodging out. Now how is that fair to them?

what about the ppl on your own team who want to win, maybe burned an ultra rare mission victory rp card only to have your sensitive -Yoink- quit on them every time you go negative. Doesn’t seem fair to them either.

Lol why am I even responding to this?

> 2535456728927988;8:
> So just to be clear: You’re upset because there are ppl trying to be good in warzone, and you want to be able to quit when you come up against better players.
>
> You know what would happen then is a whole lot of good players wouldn’t be able to get games because ppl like you are dodging out. Now how is that fair to them?
>
> what about the ppl on your own team who want to win, maybe burned an ultra rare mission victory rp card only to have your sensitive -Yoink- quit on them every time you go negative. Doesn’t seem fair to them either.
>
> Lol why am I even responding to this?

  • No, that’s far from the point… I’m not upset at all, i was simply spreading an idea that maybe the option to leave a dying game in which you would be penalized but not to the point of preventing you playing the game for another 20mins - 1 hour depending on the ban simply because you refused to get spawn killed.
  • Better players? It’s warzone, you cannot determine who is better in game… One can camp with a sniper rifle, one can rush camo and shotty and murk kills for the rest o the game, skill is not based in warzone, period. You can be good with a weapon, does not mean you will come out on top just simply because you have good mechanics.
  • Whole lot of bad players would have there experience of halo ruined by the ‘Good Fireteam’ and discontinue ever playing Halo 5 (or warzone for that matter) again. A single leave, or a permanent leave… such decision. And to clarify, I never dodge Warzone games, I’ve only ever been kicked/Dissconected by the server. If anything im always on the side that spawn traps, so Im debating For them.
  • When the score is 100 - 800, spawn trapped with every one constantly dying, those people need to get a reality check on winning. It’s a lost cause, Im all for ‘Fight till the end’ but you have to know when it’s over. And that was there decision to burn a banshee ultra in a loosing game. Again I don’t quit.
  • Doesn’t seem fair? What is your definition of ‘FAIR’. Did you even read the thread? What’s fair about a loosing team stuck, dying constantly not being able to do anything but re spawn? But you are right, that’s fair for them to stay in game and just continue to die, my bad bro.
  • Is that rhetorical?

I understand your points and frustrations OP. But There has to be a way to correct the issue without condoning quitting.

> 2535441488042067;10:
> I understand your points and frustrations OP. But There has to be a way to correct the issue without condoning quitting.

I’d call for being matched only against 12v12 FireTeams. I agree completely, but what other option is there apart from quitting? I don’t agree with it, but can understand it.

> 2533274867011991;11:
> > 2535441488042067;10:
> > I understand your points and frustrations OP. But There has to be a way to correct the issue without condoning quitting.
>
>
> I’d call for being matched only against 12v12 FireTeams. I agree completely, but what other option is there apart from quitting? I don’t agree with it, but can understand it.

Those 12 team fire teams would be waiting FOREVER to get in a match. I feel like your solution is sound for Arena where there are only 4 players, but how many teams of 12 do you really think are out there? And can you always prove they are working as a coordinated team? I’ve been placed randomly in a group and stomped on teams before. I’ve been on both sides of the equation. Yeah it sucks, but at the end of the day it doesn’t really take that long to finish it up.

> Those 12 team fire teams would be waiting FOREVER to get in a match. I feel like your solution is sound for Arena where there are only 4 players, but how many teams of 12 do you really think are out there? And can you always prove they are working as a coordinated team? I’ve been placed randomly in a group and stomped on teams before. I’ve been on both sides of the equation. Yeah it sucks, but at the end of the day it doesn’t really take that long to finish it up.

True… There is no real in between to prevent this. It is something that just will continue to happen, but i just believe options should be provided at least.

But see, your experience in halo would soon turn into ‘Yep, another FireTeam, third one in a row, guess ill get spawn trapped for 30 minutes then try again’ That’s not an experience id personally like to see for new comers to halo, they should be embracing Halo, not hating it.

Once again I think people are looking at things too black and white and that there is a misconception of whats being discussed. OP is not talking about matches that your losing but still have a chance for a comeback. When people quit in those games it is infuriating. But for games where there is no chance of winning? I don’t see how this is fun for anyone. It’s like people who cheat. Where’s the fun or achievement in doing something non-challenging and the outcome is already clear?

There also seems to be a double standard surrounding this as well. I remember getting chewed out by people in StarCraft for not quitting when it was clear I was about to lose and how “rude” it was too stay in the game and waste peoples time.

Maybe a vote to surrender option? Or even dare i say a mercy rule like in Destiny that ends a match early when its clear a team is getting stomped.

The current “solution” that matchmaking is good enough to not allow such disparity in skill is just not working.

I think there is an additional problem that Warzone is absolutely not what it was advertised to be but that’s a whole other can of worms.

> 2533274867011991;9:
> > 2535456728927988;8:
> > So just to be clear: You’re upset because there are ppl trying to be good in warzone, and you want to be able to quit when you come up against better players.
> >
> > You know what would happen then is a whole lot of good players wouldn’t be able to get games because ppl like you are dodging out. Now how is that fair to them?
> >
> > what about the ppl on your own team who want to win, maybe burned an ultra rare mission victory rp card only to have your sensitive -Yoink- quit on them every time you go negative. Doesn’t seem fair to them either.
> >
> > Lol why am I even responding to this?
>
>
>
> - No, that’s far from the point… I’m not upset at all, i was simply spreading an idea that maybe the option to leave a dying game in which you would be penalized but not to the point of preventing you playing the game for another 20mins - 1 hour depending on the ban simply because you refused to get spawn killed.
> - Better players? It’s warzone, you cannot determine who is better in game… One can camp with a sniper rifle, one can rush camo and shotty and murk kills for the rest o the game, skill is not based in warzone, period. You can be good with a weapon, does not mean you will come out on top just simply because you have good mechanics.
> - Whole lot of bad players would have there experience of halo ruined by the ‘Good Fireteam’ and discontinue ever playing Halo 5 (or warzone for that matter) again. A single leave, or a permanent leave… such decision. And to clarify, I never dodge Warzone games, I’ve only ever been kicked/Dissconected by the server. If anything im always on the side that spawn traps, so Im debating For them.
> - When the score is 100 - 800, spawn trapped with every one constantly dying, those people need to get a reality check on winning. It’s a lost cause, Im all for ‘Fight till the end’ but you have to know when it’s over. And that was there decision to burn a banshee ultra in a loosing game. Again I don’t quit.
> - Doesn’t seem fair? What is your definition of ‘FAIR’. Did you even read the thread? What’s fair about a loosing team stuck, dying constantly not being able to do anything but re spawn? But you are right, that’s fair for them to stay in game and just continue to die, my bad bro.
> - Is that rhetorical?

You seem so upset. I hope no one spawn traps you tomorrow it sounds like it really hurt your feelings. Feel better bro.

> 2533274867011991;1:
> I’ve recently been feeling a bit wrong in a sense to now ruin some experiences for some Halo players. Jumping into warzone is suppose to be a fun, amazing experience where there is mayhem everywhere along with just pure madness to the game type, but when you add 12 people to the equation along with coordination, it turns out to be the same thing every time.
>
>
>
> - Start up
> - Cap enemies first base
> - Spawn trap the rest of the game
> This is the sad downfall of Warzone, which cannot be prevented, It is kind of no different if you were to jump into arena with a fireteam versing randoms. But I’ve been on both sides, the spawn trapped, and spawn trappers. Of course, one is better then the other, but on the other side, the big problem is the 'Quitting = Ban Policy’
>
> Understandable of people Raging, Being un-sportsman like, or just plain not caring… But I feel like the warzone should be a bit more lenient on the quitting policy.
> Not everyone is going to jump into a warzone game with 12 People together, or jump into a warone game randoms vs randoms. But I believe it’s punishing to be pushed into your base, not being able to move, forced to sit in the back of your base while the enemy just slaughters you and refusing to destroy the core.
>
> This is up for debate of ‘Well, the enemy team shouldn’t allow the other team to push them all the way back into there base and allow them to spawn trap’ and you are absolutely right, they shouldn’t. But there are 12 people in the game, all with there own objective in mind, no ones playing with a plan in warzone (Unless your in a fireteam of course), and you could be really good at the game, but its difficult to one-man-army a warzone match, you can kill a few but they’ll just be on you like flies in seconds and push you back to where you started.
>
> I do stand for the ‘No quit policy’ myself since I’m always for making a great come back, in which sometimes actually pulls through and your team comes out Victorious loosing 100 - 500 at the start.
>
> But, Maybe a feature could be added, to lets say… Have a time zone before quitting? Just an idea, hear me out.
>
> *Instead of being banned for quitting the game, maybe you can quit the game after lets say…*10 - 20 minutes.
>
> It is punishment enough to quit warzone games and loose all your REQ cards you used, the kills you racked up and the REQ bonus at the end. But it is even more punishing sitting with your team mates and the back of your base, tea bagging in the corner because they have you locked up with tanks, snipers and whatever other destruction they have waiting for you.
>
> I don’t see the 10 - 20 minute rule being too detrimental to a game, Games don’t usually last any more then 20+ Minutes (Some people will disagree, but im basing this off my experience with warzone games, typically lasting no more then 20 minutes or around that mark), and very rarely you will get a game that lasts past the 30+ min mark. But I am one person to believe that I’d rather just leave the game and match up in another game, risking my wasted time, match bonus and REQ cards that I’ve used then to be stuck watching the countdown of the re spawn timer over and over again.
>
> I’m not condoning quitting, I am however saying that maybe a feature that would allow both sides to actually enjoy the game and not have the only memory of halo being ‘When i got spawntrapped in the back of Escape from Ark got 30 minutes.’
>
> The ones who wish to quit after that time, sure… A lose is added to your service record, no commendations are added and you get no bonus REQ.
> The ones who decide to stay still get a lose, but everything stats and REQ’s will still come in.
> It’s a win/loose option.
>
> Just an idea, Thoughts?

Thoughts?

  1. Get better at halo
  2. Get 11 friends to have a full warzone group
  3. Get better friends for said group
  4. Get better at hiding
  5. Rinse and Repeat

Quitting is for quitters…

> 2533274797224010;16:
> > 2533274867011991;1:
> > [/snipped]
>
>
> 1) Get better at halo
> 2) Get 11 friends to have a full warzone group
> 3) Get better friends for said group
> 4) Get better at hiding
> 5) Rinse and Repeat
>
> Quitting is for quitters…

OOOH. BURN! Dang bro, that was cold. I have a few ideas for how you might make your burn-game more efficient, though. Instead of making the list, you could make your point a lot shorter. Something like “Git gud, scrub” or “L2P nub” will increase the speed of your replies so you can move on to other threads where noobs need your guidance and wisdom.

Keep fighting the good fight!

> Thoughts?
> 1) Get better at halo
> 2) Get 11 friends to have a full warzone group
> 3) Get better friends for said group
> 4) Get better at hiding
> 5) Rinse and RepeatQuitting is for quitters…

Firstly, Im not sure if these are aimed at me or not, so I am going to assume they are aimed at the general public of players in Halo.

  • You could be the best player in Halo, you’re not going to beat a coordinated 12 man fireteam. Period. And get better at ‘Halo’? Implying the fact you have to be good to play a social playlist is amusing to me. - Not everyone at all times has 11 friends to play with. Amazing everyone is not as popular as you are. - This just goes back to 2. and 1. Some people want to enjoy Halo and not be sweating throughout a social playlist that another team seems to take oh so very seriously. - Wasn’t sure if serious, but will answer seriously. Why should people have to? If you are forced to hide to prevent getting farmed, there is something wrong with the game. - So philosophical, you should write a book. If you had to use that quote, you misunderstood this thread more then anyone.

> You seem so upset. I hope no one spawn traps you tomorrow it sounds like it really hurt your feelings. Feel better bro.

Nice reply bro, and ill try keep that in mind. Thanks man.

pshh