War zone firefight should be based on tactical engagements that rely on skill rather than your REQ inventory. If you think that it is not so then try to beat round five of any war zone match with strictly loadout weapons not using REQ weapons or vehicles. There were many occasions where I beat round five with complete ease due to having a scorpion along with other teammates having scorpions. Vice Versa there were many rounds where I didn’t even come close due to being out of REQs as well as my teammates. To me this is very frustrating and turns the game from being fun challenging and tactical, allowing room for improvement, to either a breeze or impossibility strictly depending on REQ inventory. Firefight was made correct the first time but this time is it based around the financial REQ cow and thus will not be changed, because req sales will decrease. Regardless of req sales a game mode should never be based on fundamentals that warzone firefight are, Firefight should always be challenging yet possible no matter what, not based on luck of what items you get in a card pack
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> War zone firefight should be based on tactical engagements that rely on skill rather than your REQ inventory. If you think that it is not so then try to beat round five of any war zone match with strictly loadout weapons not using REQ weapons or vehicles. There were many occasions where I beat round five with complete ease due to having a scorpion along with other teammates having scorpions. Vice Versa there were many rounds where I didn’t even come close due to being out of REQs as well as my teammates. To me this is very frustrating and turns the game from being fun challenging and tactical, allowing room for improvement, to either a breeze or impossibility strictly depending on REQ inventory. Firefight was made correct the first time but this time is it based around the financial REQ cow and thus will not be changed, because req sales will decrease. Regardless of req sales a game mode should never be based on fundamentals that warzone firefight are, Firefight should always be challenging yet possible no matter what, not based on luck of what items you get in a card pack
I’d prefer if there was no time limit, but limited lives per player. If everyone runs out of lives the game ends in a loss.
Or maybe make enemies die when shot at?
It could probably be done with a full team of eight working together and with lucking out on the easier objectives