I know the Beta has been over for a bit but I’m just curious to what your thoughts are of it from the glimpse 343 gave us.
Bad.
Should have been limied or only one life, should have had reviving(Aka teamwork) and there should have been an emphasis on survival like a proper hoard mode, rather than a race against the clock to kill enough enemies.
No real interest in playing it if it’s anything like it was in the beta.
I enjoyed the beta and think Firefight has potential.
I’m impressed by the comments and ideas I read in the feedback thread and hope the folks at 343 take many of the more practical ones into consideration.
All in all, I’m looking forward to it!
Brilliant. Tons of fun. Hard as nails. More of the same please!
I found it a lot less stressful than regular WZ, or WZ Turbo. Got to share some great vehicle reqs with my team. Had a ton of fun!
I found it to be a very fun mode, and a much more fun way to spend my REQs than in regular Warzone. I’ll definitely be playing it fairly regularly when it’s back.
I would, however, also like a more traditional firefight variant with limited lives that is more, as gethtones above mentioned, geared toward survival, as opposed to run and gun.
> 2533274866682248;2:
> Bad.
>
> Should have been limied or only one life, should have had reviving(Aka teamwork) and there should have been an emphasis on survival like a proper hoard mode, rather than a race against the clock to kill enough enemies.
>
> No real interest in playing it if it’s anything like it was in the beta.
strongly dislike your opinion tbh.
i think it is great as is.
though a few minor adjusments wouldnt be out of place. i think that 30 more seconds would be perfect. and unlimited rounds with increasingly difficult/more enemies.
more maps and more variation in objectives would be nice
more exp and rp is in order because the reqs used in comparison to the rewards is just bogus.
keep the respawn as is. no lives or teammate reviving stuff because that WILL ruin it. a lot of randoms do not care for it. the maps are simply too big and there are always moments you need to push into the enemy where there is a change you die. and no teammate is going to help you, especially not to waste 10seconds to revive a person that died.
i for example won’t revive anyone. simply because it sucks
> 2535405486667568;5:
> I found it a lot less stressful than regular WZ, or WZ Turbo. Got to share some great vehicle reqs with my team. Had a ton of fun!
Exactly my thoughts. I’m saving all my vehicles for when WZ comes out. If the last round stays more or less the same as in the beta, we’ll be needing them. Just saying.
If it was made more like Reach, with a dash of Warzone, it would be great. More time, less people in the lobby, more bad guys.
Best gamemode in Halo 5, hopefully they keep it relatively the same by release.
Had lots of fun which I could of played it more hope there put more enemies in when they release it.
It was a beta, there is a huge thread for all this crap, no need to add more in. Beta means they need it tested. They fix what’s wrong with it. move on.
Well, it is called Warzone Firefight. So I knew what to expect from it (Not being like the previous fire fights). I had a lot of fun playing it. There is finally a mode to kick back and relax online with Halo 5. Looking forward to it coming out this summer.
Could’ve been tougher at certain times but the overall concept is great. I look forward to see how they tune it before it’s launch.
> 2533274938653625;14:
> Could’ve been tougher at certain times but the overall concept is great. I look forward to see how they tune it before it’s launch.
Sometimes it was easy and sometimes my team couldn’t win. I mostly play by myself, though. I just don’t want it to be impossible to win for players like me who play alone. Arena already has taken years off my life. 
Liked the beta. Playing the same map got old after a while, but the game play itself was fun. Looking forward to the finished version of Firefight. Since this originated from Halo Reach it would be great to see some of the old maps and a return of some of the weapons.
Loved it, want it back real soon!!
It was boring and repetitive and only good for messing around and using reqs I rarely use in Warzone. Kind of a disappointment.
> 2533274913498763;7:
> > 2533274866682248;2:
> > Bad.
> >
> > Should have been limied or only one life, should have had reviving(Aka teamwork) and there should have been an emphasis on survival like a proper hoard mode, rather than a race against the clock to kill enough enemies.
> >
> > No real interest in playing it if it’s anything like it was in the beta.
>
>
> strongly dislike your opinion tbh.
>
> i think it is great as is.
>
> though a few minor adjusments wouldnt be out of place. i think that 30 more seconds would be perfect. and unlimited rounds with increasingly difficult/more enemies.
>
> more maps and more variation in objectives would be nice
> more exp and rp is in order because the reqs used in comparison to the rewards is just bogus.
>
> keep the respawn as is. no lives or teammate reviving stuff because that WILL ruin it. a lot of randoms do not care for it. the maps are simply too big and there are always moments you need to push into the enemy where there is a change you die. and no teammate is going to help you, especially not to waste 10seconds to revive a person that died.
>
> i for example won’t revive anyone. simply because it sucks
Your opinion is bad
Having situations where you have to choose whether to risk reviving someone or not is the whole point and adds tension
Have fun with a target practice firefight experience that has zero depth and requires little to no teamwork, because that’s most likely what you’re gonna get
> 2533274866682248;19:
> > 2533274913498763;7:
> > > 2533274866682248;2:
> > > Bad.
> > >
> > > Should have been limied or only one life, should have had reviving(Aka teamwork) and there should have been an emphasis on survival like a proper hoard mode, rather than a race against the clock to kill enough enemies.
> > >
> > > No real interest in playing it if it’s anything like it was in the beta.
> >
> >
> > strongly dislike your opinion tbh.
> >
> > i think it is great as is.
> >
> > though a few minor adjusments wouldnt be out of place. i think that 30 more seconds would be perfect. and unlimited rounds with increasingly difficult/more enemies.
> >
> > more maps and more variation in objectives would be nice
> > more exp and rp is in order because the reqs used in comparison to the rewards is just bogus.
> >
> > keep the respawn as is. no lives or teammate reviving stuff because that WILL ruin it. a lot of randoms do not care for it. the maps are simply too big and there are always moments you need to push into the enemy where there is a change you die. and no teammate is going to help you, especially not to waste 10seconds to revive a person that died.
> >
> > i for example won’t revive anyone. simply because it sucks
>
>
> Your opinion is bad
>
> Having situations where you have to choose whether to risk reviving someone or not is the whole point and adds tension
>
> Have fun with a target practice firefight experience that has zero depth and requires little to no teamwork, because that’s most likely what you’re gonna get
an opinion cannot be “bad” arguments however can. and when there is no teamwork you simple wont make it to the end.
in my personal experience ive met more people with mics in a few firefight matches than in a whole week of grinding warzone.