> Again, it’s practically impossible to justify using a Ghost in the armory.
> I know that weapons suck very much compared to vehicles in WZFF, but there is a limit to their utility, and that utility ends inside a base.
No, I’m trying to tell you that’s not true. Even in cramped conditions, vehicles are much more useful than weapons. Those people who were trying to splatter the bosses inside of buildings were being much more effective than everyone else running in there with weapons. Trust me, if you want to be optimally effective in Warzone Firefight, you’ll be in a vehicle any time after round 1 and sometimes even during it. Weapons aren’t ever on par with vehicles even during rounds 2-3, with the possible exception of vehicle boss rounds since they’re vulnerable to Spartan lasers and plasma pistols.
But what I’m saying applies to people who actually know how to use those vehicles. If you’re seeing people drive Ghosts into buildings and promptly get blown up by incinerator knights, then they might have not been the most experienced Ghost drivers (or just plain reckless). But I use Ghosts to fight bosses inside of buildings all the time and I rarely have a problem doing so. And I know that if I ran in there with weapons instead, I’d be doing far less damage and much more likely to die. You’d be surprised at how easy it is to maneuver Ghosts and even Warthogs inside of buildings, provided there aren’t too many people on foot getting in the way.
> Nate, I’m not disagreeing with you at all. You are 100% right. But there is still a huge problem here and the problem is the deeply flawed premise behind Warzone. When we have a game mode where Thurisaz Rune is frustrated because he’s doing something completely legitimate, and where you can (quite correctly) say that he “shouldn’t” be doing it, then what we have is an extremely rigid, inflexible, and probably low-replayability piece of game design on our hands. I know Warzone was a huge deal for the first year or so of this game, but lately everybody seems to be complaining about long search times and I have to wonder if the charm or WZ has worn away to the point that the real mechanisms of the mode are laid bare… and maybe found a little wanting? I certainly wouldn’t want to speak for others, but that’s how WZ worked for me…
The fact that I’m right when I say weapons are practically useless compared to vehicles in Warzone Firefight is totally a huge problem and I don’t want anyone to think I’m ok with how it is. I’m telling people to use vehicles instead of weapons not because I think weapons shouldn’t be able to get used (which I don’t), but because 343 has unfortunately designed Warzone Firefight in such a way that it’s the best course of action.
I play a lot of firefight so this problem of how useless weapons are bothers me a lot. You have no idea how much I’d love to be able to open req packs and actually get excited about obtaining powerful weapons. But since I don’t play regular Warzone, I don’t. Spnker Primes and Nornfangs and Tartarus’ Gavels? Sold for points, in the hopes that I can get vehicles instead. It is downright sad, and it’s hard not to be a little annoyed that 343 has been more focused on messing around with the battle rifle or whatever, instead of fixing this massive problem with Warzone Firefight which is one of Halo 5’s most popular game modes.