1: Get rid of the Timer. Knowing how easy it is to call a level 3 Oni Warthog will dominate the whole game and thr timer will never run out. Get the lives instead so people will actually have a risk of running into the fight with a chance of losing. But dont add both lives and timer, you will just bring pressure to the player.
2: Get enemies moving around the map. I can call in a tank and destroy everything from a distance with barely any shots on me. Other firefight had enemies swarming at you no matter where you camped. So in Warzone firefight, let the enemies chase you down too instead of doing some tank sniping.
3: Rounds are too short. Prob in final version it will be like 10-15 rounds (or not) but it needs to be the classic waves. Do the same 1-5 waves then round 2, 1-5 waves then round 3 and continue. Adding the lives will support it even more fun and stressful at the same time.
4: Get better AI spawning.The enemies shouldnt just be spawning right next to each other or by the target. It should be spawning more tactical like enemy. Ex, Wraiths spawn by the blue and red base and just mortar fire from there. Or regular hunters spawn in the middle of the tunnel to block vehicles. Or soldier snipers on the garage roof. Just spamming the AI spawns everywhere can be boring and doing the spawn strategically will support teamwork on players too.
5: Get better objectives. I dont want every objective to be “Target this” kind. To make it more fun, it needs better objectives like “defending a garage” or “extract the ball to this location” kind of objectives. Because killing 100 crawlers is boring… Worse if you just spam them.
There are more but I havnt seen the mode enough to think itnif should change for the better. But Warzone fireifght now is too different from the original. Still fun… But too easy also.