I’m sure there have been many posts on this already but I think thats good because then 343i will be like “hmmmm maybe we should increase the difficulty”.
The way i see it is that the rounds are too short and too easy/basic.
round 1 - everyone should pass (100% will complete for non-fireteams, 100% for fireteams)
round 2 - a little challenge but not that difficult (85% will complete for non-fireteams, 95% for fireteams)
round 3 - a difficult round wiping out a lot of players that dont think tactically (45% will complete for non-fireteams, 60% for fireteams)
round 4 - most groups of randoms will not pass this level as the level requires lots of skill and team work (20% will complete for non-fireteams, 37% for fireteams)
round 5 - basically only full fireteam working as a unit will pass this level (5% will complete for non-fireteams, 17% for fireteams)
The rounds time should increase to 7 minutes so the average game is about 20 minutes.
Round 3 should have a 60% chance that its a defend objective (either home, garage, monument or fortress). if you dont get defend on round 3 then you WILL get it on round 4.
Also there should be more enemy vehicles in general.
i would like to see an objective along the lines of kill 20 emp resistant ghost riders. Some ghosts are ultras some are sword and some are normal. Also some normal ghosts have grunts as the rider.
343i could also implement a thing where fireteams of 3-5 and 6-8 have the enemys on a harder difficulty