warzone firefight thoughts.

Ok so I gotta say warzone firefight is really good so far. The way it was built to be a PVE is really good. I love the objectives and how each game is a bit different. And It is just overall a very good mode…even for a beta. There are a few things I would do to make this mode even better. Firat thing is I dont know if this is coming with the full mode but all the warzone maps. Another thing is there should be another mode of warzone firefight that has the same consept. You can use your reqs. There are intermissions between rounds, there are all these bosses but instead of objectives its jist pure survival. Just try to hold out for the round. With enemies all over the maps that would be awesome. And everyone gets 1 life per round. And you can get back in when the rounds over. And if people complain saying they died really early then put the reviving system from the campaign in. Thats my idea for a mode

After playing a few matches of Firefight, I have a lot to cover:

Gameplay:
Warzone Firefight, in its current state, feels more like a Spartan Ops mission. Instead of going through seasons of Spartan Ops, mechanics and objectives are simply randomized into the match. Warzone Firefight is more like Warzone Spartan Ops. For the full release of Firefight, I would recommend making the game feel more like Firefight, more like a survival mode. Insert lives back into the game, remove the timer, and bring back limitless rounds. A simple way to adjust RP earnings for limitless rounds would to base the RP earned on performance and time in the game. Sure this would require much more coding for the AI, but i don’t think its too far fetched, since Warzone Firefight doesn’t fully release until a few months from now.

Difficulty:
At its current state, Warzone Firefight is too easy. Almost every match, I call in no reqs and we still win each time with 2 or more minutes to spare. Possibly adding skull combinations into rounds would help. Maybe more aggressive AI, could help increase difficulty as well.

Reqs:
The req system works beautifully inside Warzone Firefight. The only recommendation I have in terms of reqs, is to add more req stations through out the maps. It is a hassel to get to one in the short amount of time of the intermission.

Intermission:
With only a limited amount of req stations on the map, I is a hassle to get to one and call in a card before the intermission is over. Maybe adding 5 seconds would be a good idea.

Time Limit:
As I stated previously, the time limit should be replaced with a life system.

Rounds:
5 rounds is simply not enough. I feel like I blow through each game. Its not challenging in the slightest. Warzone Firefight has always been a go to game for the casual players. I was always about how long can you survive. This is what made Firefight fun and different, not the current setup.

Players:
8 players is a great amount. However, since the Warzone Firefight is too easy, this might have to shrink to 6 players. This is not what I would recommend, though. Trey other ways to increase the difficulty. I have listed a few ideas that might help.

Carnage Report/In Game Stats:
Deaths and assists should be added to the In Game Stats as well as the carnage report. Assist should also include wheelman assist as well to support drivers.

Additions:
I’ve always believed the buddy system, or Reach system of spawn of players, would work wonders in Warzone. Warzone Firefight is no exception. This should be added to the game. Skulls are another thing that could make the matches more challenging a give them more variety.

Dynamic Challenges/Boasts:
Along with my suggestion of making Warzone Firefight more like a survival game, dynamic challenges and Boasts could still have a place. Instead of a requirement, dynamic challenges should be looked at as optional. Completing this task during a round would grant players with a boast. For example: During a round, a dynamic challenge could be to kill a certain solider in a certain time limit before he disappears. Doing so could grant a damage boast for the next round.

The rounds are too easy. They should make it like ODST’s firefight. Also, make the AI move around.

I don’t like the static boss spawns, and the map size is very under-utilized. It feels like all the action is going on in one place, and everywhere else is just ignored. Apart from that, great mode.

Hi Spartans good feedback. I suggest you add it to the official beta feedback thread at the top of the page.

“Warzone” Firefight is not really that good, we all as a Halo fan base wanted the good old classic “Survivial” Firefight… Not a objective 5 minute and 5 round mode with having to use your own REQs to beat down the round 4 or 5 bosses :stuck_out_tongue:

Warzone FF is really pressuring people into using REQs over loadout weapons. Unfortunately, I believe that’s just how it has been built.