Warzone Firefight- TF:WFC/FoC Escalation

If WZFF were like the Escalation game mode from Transformers: War for Cybertron and Fall of Cybertron it would be so much more entertaining in my opinion. For those of you who don’t know what that is:
-15 total rounds/waves
-team of 4, each player has a unique ability (One has a shield, one has an autosentry, one can perform ammo resupply, one can heal)
-rounds/waves gradually increase with difficulty
-no time limit per wave, have to destroy all enemies
-has a life system, three lives total, only lose one if entire team all dies in round
-cannot respawn in rounds, instead can be downed and then revived by teammates, if not revived in time, death
-maps are dedicated entirely to game mode, nothing reused
-areas of maps are locked at first, can be unlocked after spending points acquired from killing enemiesIt would need adjustments, such as maybe reduced amount of waves, removal of abilities, and the life system would be modified, but I think this would make for a significantly better Firefight-style game mode. Thoughts?

Original post from copy/pasted WZFF Feedback thread.

Sounds pretty interesting but I would like more enemies like brutes, drones and flood first because 15 rounds of the same two factions will get kinda boring

I don’t think we really need the Halo 4 armor abilites in there, but I would enjoy this.

> 2533274857165616;2:
> Sounds pretty interesting but I would like more enemies like brutes, drones and flood first because 15 rounds of the same two factions will get kinda boring

I could see more enemy variations. I was thinking that the number of rounds could be cut down to about 10.

> 2533274833081329;3:
> I don’t think we really need the Halo 4 armor abilites in there, but I would enjoy this.

I don’t think armor abilities would be necessary either. Personally, I’d remove them so that it would play more like Firefight.