Warzone firefight should have a turbo mode

Inspired by arcadefight from Halo Reach, wzff should have something similar to change the pace for players when its too frustrating for them. Players will of course should spawn with overshields and have unlimited ammo for their req weapons that they bring out.
If you die, the respawn timer should be smaller, but match times should be shorter with more rounds!

Let me know what you think!

Yeah I agree.

Yeah, this’d be great. Standard FF gets a bit stale after a while, and a bit more excitement would help to revitalize the gamemode for me, as well as for many others.

Overshields might be a little much, but I completely agree with this idea. I’ve been saying we should have WZFF turbo for a long time.

> 2533274904158628;4:
> Overshields might be a little much, but I completely agree with this idea. I’ve been saying we should have WZFF turbo for a long time.

I also have said this for a long time!!

Why not? It would be fun.

Minus the overshield and unlimited ammo part and it’s a good idea. With it being turbo you can call in reqs pretty quick so the unlimited might be a little over the top.

What?! That sounds to fun… and 343 says NO FUN ALLOWED in H5! Only sweaty white knuckle controller throwing competitive action! :slight_smile:

Seriously I would love to see a turbo for both regular and firefight for warzone…

> 2533274904158628;4:
> Overshields might be a little much, but I completely agree with this idea. I’ve been saying we should have WZFF turbo for a long time.

The reason why I say overshields is because even in the Arcadefight presented in halo reach, I still died but it was mindless fun shooting down enemies with the fuel rod cannon. In wzff you are most likely to die anyways but might as well have fun doing its. The game mode should be overkill

> 2533274879828279;7:
> Minus the overshield and unlimited ammo part and it’s a good idea. With it being turbo you can call in reqs pretty quick so the unlimited might be a little over the top.

Well yeah, but if they made the enemies really aggressive, having unlimited ammo would be a good idea wouldn’t it. You are bound to die a lot, so it’s pretty much saying good luck trying to stay alive. LOL

> 2535409103705542;9:
> > 2533274904158628;4:
> > Overshields might be a little much, but I completely agree with this idea. I’ve been saying we should have WZFF turbo for a long time.
>
>
> The reason why I say overshields is because even in the Arcadefight presented in halo reach, I still died but it was mindless fun shooting down enemies with the fuel rod cannon. In wzff you are most likely to die anyways but might as well have fun doing its. The game mode should be overkill

I agree, it should be mindless fun and overkill. Though you can already call in overshields.

Since 343 seems to hate modes that don’t require teamwork to win, after the firefight beta they were like “just to make sure you stay sweaty and coordinated with your team, we’re going to put this ridiculous respawn penalty if you die. Better be careful!” And yes that was seriously their reasoning.

So I think more mindless overkill fun, that you can still have a good time playing with randoms, would be a good idea to counterbalance their obsession with teamwork. It might be easy, but that doesn’t mean it wouldn’t be fun. Not to mention it would make people run out of reqs faster, which is what 343 wants, so it’s a win-win for everybody.

> 2535409103705542;10:
> > 2533274879828279;7:
> > Minus the overshield and unlimited ammo part and it’s a good idea. With it being turbo you can call in reqs pretty quick so the unlimited might be a little over the top.
>
>
> Well yeah, but if they made the enemies really aggressive, having unlimited ammo would be a good idea wouldn’t it. You are bound to die a lot, so it’s pretty much saying good luck trying to stay alive. LOL

Valid point haha. They would probably bump all the enemies up to a more difficult level with turbo mode being used.

I played a match of WZFF last night, I was at REQ level 9 at round 3. I spawned a Phaeton Helios and laid into those baddies until the end of round 5.

Although, it would be nice to have that option at the beginning of the match. WZFFT would be a great addition if I’d ever see it.

Sure why not! Arcade Firefight in Reach was fun just running in with guns blazing thinking you’re invincible but I bet 343i will just seriously buff the enemies into a more frustrating difficulty setting for more reasons why we need to use our REQs :confused:

> 2533274904158628;11:
> > 2535409103705542;9:
> > > 2533274904158628;4:
> > > Overshields might be a little much, but I completely agree with this idea. I’ve been saying we should have WZFF turbo for a long time.
> >
> >
> > The reason why I say overshields is because even in the Arcadefight presented in halo reach, I still died but it was mindless fun shooting down enemies with the fuel rod cannon. In wzff you are most likely to die anyways but might as well have fun doing its. The game mode should be overkill
>
>
> I agree, it should be mindless fun and overkill. Though you can already call in overshields.
>
> Since 343 seems to hate modes that don’t require teamwork to win, after the firefight beta they were like “just to make sure you stay sweaty and coordinated with your team, we’re going to put this ridiculous respawn penalty if you die. Better be careful!” And yes that was seriously their reasoning.
>
> So I think more mindless overkill fun, that you can still have a good time playing with randoms, would be a good idea to counterbalance their obsession with teamwork. It might be easy, but that doesn’t mean it wouldn’t be fun. Not to mention it would make people run out of reqs faster, which is what 343 wants, so it’s a win-win for everybody.

Actually the longer respawn timer was suggested numerous times in the feedback section by the community. There were even forum posts about it. I voted against it, saying its too competitive. Firefight in my opinion was a mix of fun and competitive and the objectives they put were already hard enough. Defending the garage from hordes of prometheans was already tough considering the knights that spawn a incinerator cannons and they just spawn in the middle of the garage.

And even in Arcadefight there was some teamwork required, mainly divide and conquer and took sides blasting the enemy. WZFF is more teamwork oriented but can be mindless fun too and it really does change the pace for some players and taking that frustration off.

> 2535409103705542;1:
> Inspired by arcadefight from Halo Reach, wzff should have something similar to change the pace for players when its too frustrating for them. Players will of course should spawn with overshields and have unlimited ammo for their req weapons that they bring out.
> If you die, the respawn timer should be smaller, but match times should be shorter with more rounds!
>
> Let me know what you think!

The whole game needs a do over… Beta was fun and needed tweeking. IMO the game has too many flaws that aren’t being fixed. It’s a use vehicles or lose game.

> 2535409103705542;15:
> Actually the longer respawn timer was suggested numerous times in the feedback section by the community. There were even forum posts about it. I voted against it, saying its too competitive. Firefight in my opinion was a mix of fun and competitive and the objectives they put were already hard enough. Defending the garage from hordes of prometheans was already tough considering the knights that spawn a incinerator cannons and they just spawn in the middle of the garage.

Really? I didn’t know the community wanted it. I was just basing that off this post in which 343 said:

> Yet another change we’ve made to up the challenge since the beta relates to the respawn timer and adding more of a “penalty” for dying. After numerous playtests and internal discussions, we settled on a design where the respawn timer increases by 5 seconds for all players after successfully completing each round, so dying in Round 5 will have a bigger impact on your squad’s damage output than earlier rounds. This change will require greater team coordination and communication if you want to consistently succeed.

So I don’t know whether or not the community wanted this, but it seems like 343 did, either way.

> 2535409103705542;15:
> And even in Arcadefight there was some teamwork required, mainly divide and conquer and took sides blasting the enemy. WZFF is more teamwork oriented but can be mindless fun too and it really does change the pace for some players and taking that frustration off.

I agree with this too. I miss Corvette

> 2533274904158628;17:
> > 2535409103705542;15:
> > Actually the longer respawn timer was suggested numerous times in the feedback section by the community. There were even forum posts about it. I voted against it, saying its too competitive. Firefight in my opinion was a mix of fun and competitive and the objectives they put were already hard enough. Defending the garage from hordes of prometheans was already tough considering the knights that spawn a incinerator cannons and they just spawn in the middle of the garage.
>
>
> Really? I didn’t know the community wanted it. I was just basing that off this post in which 343 said:
>
>
> > Yet another change we’ve made to up the challenge since the beta relates to the respawn timer and adding more of a “penalty” for dying. After numerous playtests and internal discussions, we settled on a design where the respawn timer increases by 5 seconds for all players after successfully completing each round, so dying in Round 5 will have a bigger impact on your squad’s damage output than earlier rounds. This change will require greater team coordination and communication if you want to consistently succeed.
>
>
> So I don’t know whether or not the community wanted this, but it seems like 343 did, either way.
>
>
> > 2535409103705542;15:
> > And even in Arcadefight there was some teamwork required, mainly divide and conquer and took sides blasting the enemy. WZFF is more teamwork oriented but can be mindless fun too and it really does change the pace for some players and taking that frustration off.
>
>
> I agree with this too. I miss Corvette

It was all over the warzone firefight beta feedback thread. People started agreeing and made the same comment about it. They went off on that feedback and made that change.

Can’t say I like what you’re proposing, but base Firefight should more closely resemble Turbo as far as the req energy charges are concerned. You should be able to use whatever level of gear you’ve reached at all times.

Req weapons are inferior to vehicles? Easy fix is to instant recharge that energy so we can keep pulling req weapons when the ammo is drained.

> 2535409103705542;18:
> It was all over the warzone firefight beta feedback thread. People started agreeing and made the same comment about it. They went off on that feedback and made that change.

Wow I had no idea…

> 2533274805497312;19:
> Can’t say I like what you’re proposing, but base Firefight should more closely resemble Turbo as far as the req energy charges are concerned. You should be able to use whatever level of gear you’ve reached at all times.
>
> Req weapons are inferior to vehicles? Easy fix is to instant recharge that energy so we can keep pulling req weapons when the ammo is drained.

This would be nice too