Warzone Firefight problems?

Honestly at first warzone firefight was so much fun and it still is but only when five tanks are ripping bosses to pieces, but sometime i question what the developers were thinking when they designed some parts of the game mode.

Like on one map (and probably others) the first round was a “simple” round of defend the armory against promethians (think i spelled that wrong) and its bad enough they spawn right outisde the armory so the armory is already halfway captured when we get there. About halfway through the round soilders with the splinter turrets show up and murder every one and we were about to lose but hopefully some people ran in there and then we killed enough enemies to end the round well there are bunch of other things that need tweaking (I’m looking at you warden eternal especially the final round with three of them) but what are some other people’s problems with firefight in halo 5

Respawn timer, location of spawns. Everything else is fine difficulty wise, enemy wise, boss wise, minus the wardens who spawn in the back of the home bases.

> 2535414442852878;2:
> Respawn timer, location of spawns. Everything else is fine difficulty wise, enemy wise, boss wise, minus the wardens who spawn in the back of the home bases.

Three wardens actually.

Um. I haven’t been on the forums since yesterday. Did the WZ:FF feedback thread get shut down?

> 2533274802353938;4:
> Um. I haven’t been on the forums since yesterday. Did the WZ:FF feedback thread get shut down?

343’s Forum “team” came in, said they were “listening”, and then un-stickied the thread…

> 2533274792776027;5:
> > 2533274802353938;4:
> > Um. I haven’t been on the forums since yesterday. Did the WZ:FF feedback thread get shut down?
>
>
> 343’s Forum “team” came in, said they were “listening”, and then un-stickied the thread…

Ridiculous. The thread had 130+ pages and growing.

I’m not exactly fond of the fact that enemies can’t get stunned unless their shields get popped (Which takes a great amount of damage to do). Their health being higher than that of the Spartans, yet deal just as much damage as them. The REQ level and energy rate of increase and recovery. The fact that enemies can destroy flying vehicles with little easy since their weapons track players. The increasing spawn timer, or at least the lack of time to complete specified rounds. Enemy spawn locations and time. Players spawn location and time to return to objectives.

> 2533274802353938;6:
> > 2533274792776027;5:
> > > 2533274802353938;4:
> > > Um. I haven’t been on the forums since yesterday. Did the WZ:FF feedback thread get shut down?
> >
> >
> > 343’s Forum “team” came in, said they were “listening”, and then un-stickied the thread…
>
>
> Ridiculous. The thread had 130+ pages and growing.

Yep…

Their “response” to all the feedback is on the 137th page.

> 2533274792776027;8:
> > 2533274802353938;6:
> > > 2533274792776027;5:
> > > > 2533274802353938;4:
> > > > Um. I haven’t been on the forums since yesterday. Did the WZ:FF feedback thread get shut down?
> > >
> > >
> > > 343’s Forum “team” came in, said they were “listening”, and then un-stickied the thread…
> >
> >
> > Ridiculous. The thread had 130+ pages and growing.
>
>
> Yep…
>
> Their “response” to all the feedback is on the 137th page.

Yeah I just checked. I realize that a neutral response is best when you have no new information to give but to un-sticky the thread is just silly.