Warzone Firefight is easy and kind of boring, i now than is just the beta but, the enemies can be a little bit harder to kill?
Eh
It’s just the beta right now. Try getting a group together and don’t use any REQ packs. See how easy they are then.
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> It’s just the beta right now. Try getting a group together and don’t use any REQ packs. See how easy they are then.
It’s not as easy but it is still not challenging. If you know positioning than FF can be a bit of a snooz fest right now, BUT, like you said, it is just the Beta right now. All we can do is pour our opi ions into the feedback thread and see what comes out the other side.
In the livestreams they made it sound as though it was really difficult and you had to constantly call in REQ’s but I haven’t lost a single game of it
I have been playing Halo for many, many years and despite the haters I have enjoyed every single one. The story, multiplayer and the community. I’ll keep it simple with regards to the new firefight mode and what I feel needs to be amended.
- Spartan team of four. Too many Spartans for this game mode with firefight the way it is now.
- Increase the over all difficulty of the AI. I understand that many people talk about don’t use reqs and see how you go, simple fact is I haven’t and I do very well. (With the exception of the odd vehicle)
- Positional hold off, similar to Reach. Massive maps means great areas for enemy waves (like Reach) to assault a position. I.e: Imaging it’s round 3, but It’s 4 waves of enemies within the one round assaulting a position like the garage in Escape From A.R.C. I think that alone would be very testing.
- Player specific targets/hold off points. Each player is assigned a number 1 - 4 (if they do the four man Spartan thing). Knight Luminary shows at the dig sight and Palmer instructs a random Spartan to carry out the attack solo. How they implement this and stop other Spartans interfering with the order is something 343 would have to work out, but I think it is a solid tactic to increase game longevity and interest.
- If we go down the road of a four man spartan team…, friendly fire for added difficulty maybe. (That’s an up in the air one right now).
Just some of my thoughts Spartans. JoeltheElite is the GT, check the stats, join our FACE crew spartan team if you would like. We welcome all members of all playing styles. Enjoy your gaming.
A hard mode would be nice. One with survival in focus instead of the arcade style. However, it’d be very annoying without good teammates to communicate with.
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Rounds 1-4 are too easy.
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Map should highlight the Area enemies are coming to or are at so they can be found more quickly. Beginning of some rounds myself and the team are more so trying to find enemy’s and eating up time.
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Respawn locations, when you do die eventually, are in some cases are too far away from the action.