Warzone Firefight is Flawed

I need to get something off my chest. I tried to ignore it at first, but it’s getting very irritating.

Warzone Firefight. While it’s cool, it’s very poorly structured. There are WAY too many conflicting qualities of interest that 343 gave the enemies. These make them impossible to battle. What I mean by this is that the traits that 343 has given imbalance the game. The 3 that are most obvious and most influential on the player are 1) Warzone AI damage, 2) Warzone AI accuracy, and 3) amount of Warzone AI. Firstly, the damage that the AI deal feels too much, even more than legendary campaign. Since when should a Scorpion explode from a single Elite plasma grenade? I would be fine with this, if it weren’t coupled with the flawless accuracy of the AI. This brings me to my next point. The AI can hit you no matter what, resulting in guaranteed death, especially in any attempt to escape and recharge shields. What you have essentially, is an entire army of aimbot Spartans. It’s hell. What makes it worse, as I said are these hordes of enemies. Believe me, I like lots of enemies, but endless swarms of aimbots is impossible to get around. One time in a ‘protect object’ objective, at least 15 knights spawned right next to the objective, and they started taking off on the forerunner core. If tried to get in to take down the knights, the soldiers would 2 shot aimbot us. It’s madness, and right now, there’s no way around it.These three qualities simply do not support eachother for a fun gameplay experience. It’s just carnage, frustration, and TOTAL IMBALANCE. I hope 343 sees this. I feel that they focused much too hard on making it challenging that they forgot about making it fun. Firefight was never about pure death but rather, an equal fight for survival.

> 2535449897297476;1:
> I need to get something off my chest. I tried to ignore it at first, but it’s getting very irritating.
>
> Warzone Firefight. While it’s cool, it’s very poorly structured. There are WAY too many conflicting qualities of interest that 343 gave the enemies. These make them impossible to battle. What I mean by this is that the traits that 343 has given imbalance the game. The 3 that are most obvious and most influential on the player are 1) Warzone AI damage, 2) Warzone AI accuracy, and 3) amount of Warzone AI. Firstly, the damage that the AI deal feels too much, even more than legendary campaign. Since when should a Scorpion explode from a single Elite plasma grenade? I would be fine with this, if it weren’t coupled with the flawless accuracy of the AI. This brings me to my next point. The AI can hit you no matter what, resulting in guaranteed death, especially in any attempt to escape and recharge shields. What you have essentially, is an entire army of aimbot Spartans. It’s hell. What makes it worse, as I said are these hordes of enemies. Believe me, I like lots of enemies, but endless swarms of aimbots is impossible to get around. One time in a ‘protect object’ objective, at least 15 knights spawned right next to the objective, and they started taking off on the forerunner core. If tried to get in to take down the knights, the soldiers would 2 shot aimbot us. It’s madness, and right now, there’s no way around it.These three qualities simply do not support eachother for a fun gameplay experience. It’s just carnage, frustration, and TOTAL IMBALANCE. I hope 343 sees this. I feel that they focused much too hard on making it challenging that they forgot about making it fun. Firefight was never about pure death but rather, an equal fight for survival.

You might want to post this in the sticky thread at the top. With enough constructive criticism 343 might make changes.

> 2533274880633045;2:
> > 2535449897297476;1:
> > I need to get something off my chest. I tried to ignore it at first, but it’s getting very irritating.
> >
> > Warzone Firefight. While it’s cool, it’s very poorly structured. There are WAY too many conflicting qualities of interest that 343 gave the enemies. These make them impossible to battle. What I mean by this is that the traits that 343 has given imbalance the game. The 3 that are most obvious and most influential on the player are 1) Warzone AI damage, 2) Warzone AI accuracy, and 3) amount of Warzone AI. Firstly, the damage that the AI deal feels too much, even more than legendary campaign. Since when should a Scorpion explode from a single Elite plasma grenade? I would be fine with this, if it weren’t coupled with the flawless accuracy of the AI. This brings me to my next point. The AI can hit you no matter what, resulting in guaranteed death, especially in any attempt to escape and recharge shields. What you have essentially, is an entire army of aimbot Spartans. It’s hell. What makes it worse, as I said are these hordes of enemies. Believe me, I like lots of enemies, but endless swarms of aimbots is impossible to get around. One time in a ‘protect object’ objective, at least 15 knights spawned right next to the objective, and they started taking off on the forerunner core. If tried to get in to take down the knights, the soldiers would 2 shot aimbot us. It’s madness, and right now, there’s no way around it.These three qualities simply do not support eachother for a fun gameplay experience. It’s just carnage, frustration, and TOTAL IMBALANCE. I hope 343 sees this. I feel that they focused much too hard on making it challenging that they forgot about making it fun. Firefight was never about pure death but rather, an equal fight for survival.
>
>
> You might want to post this in the sticky thread at the top. With enough constructive criticism 343 might make changes.

I did, thanks :slight_smile: