Can we fix the phaeton ships in firefight to where they don’t regain health instantly please
That’s not a glitch, it was supposed to be there.
However annoying it is, it’s not a glitch
I too would love for this to be patched and removed. Its ridiculous and annoying.
Yeah, instant health regeneration on any enemy is cheap, whether it’s a boss or not. It’s happened to me too many times where I lost the final round in a game because the boss decided to go back to full health after almost being killed.
Artificial difficulty modifiers are never fun.
> 2533274808386392;5:
> Yeah, instant health regeneration on any enemy is cheap, whether it’s a boss or not. It’s happened to me too many times where I lost the final round in a game because the boss decided to go back to full health after almost being killed.
>
> Artificial difficulty modifiers are never fun.
Also, I just want to know how this is possible.
> 2533274925370623;6:
> > 2533274808386392;5:
> > Yeah, instant health regeneration on any enemy is cheap, whether it’s a boss or not. It’s happened to me too many times where I lost the final round in a game because the boss decided to go back to full health after almost being killed.
> >
> > Artificial difficulty modifiers are never fun.
>
> Also, I just want to know how this is possible.
Me too. I have no problem with it regaining health if nobody has been shooting at it for say 10 seconds, but for it to be an instant heal while everyone is unloading on it isn’t exactly fair.
But my friends and I have never seen it happen before, while we were shooting with lasers and wasps in the air this phaeton would not stop regenerating. It’s odd.