I’ll list out some critiques in point form from my day’s experience in FF:
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It’s my personal opinion that you gain req’s too slowly in the first two rounds. It reminds me of how Warzone was originally, before it got a bit of a boost to leveling up. I don’t mind using just a magnum/assault rifle for the first round and picking up weapons, but by round two, I’d like to be able to use level 3 reqs.
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Warzone Firefight burns through reqs faster and higher level ones too. In order to defeat the Wardens, it’s almost required you have at least three tanks. I say that we get more single-use cards in our gold and silver packs. Or we can buy req packs consisting only of single use cards at a lower req-cost.
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Spawning my tank on round 5 IN THE BASE where 3 Wardens were was super uncool - that must be an oversight, because it’s instant death spawning there. I’d advise allowing some choice in where we spawn, or fix your automatic spawns.
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The auto plasma turrets on Phantoms… are they invincible? I shot a good five rounds into one with a Tundra Scorpion and they remained perfectly intact. If they are invincible, that’s dumb; if they’re that overpowered that I have to spend six or more rounds from a TANK - that’s also dumb.
Overall though, I’m pleasantly surprised with this game mode. Yes, it’s hard, but I do win sometimes, and I think that’s ideal. The people complaining probably expected to win every game - and that’s no fun. Sometimes I get my -Yoink- kicked, other times I kick -Yoink-. That’s a good game mode, in my opinion. These are just some nitpicks.