Warzone firefight as a battle simulator

From the start the mode has showed me a ruthless enemy and the power of team work. Now I’m the type of person who takes some damage then hides and never really gets close to the enemy unless I have the upper hand. I’m a runner and a distance fighter. I normally have a KDA of 5 or higher during a fair round of firefight (Ex. Spawn is not flooded by a sea of crawlers (Someone pls photoshop an image of this) or taking one step outside a building does not mean instant death by sky bound vehicles). My point is I have very much enjoyed firefight and believe it has made me a better player by acting as a great and unpredictable battle/practice ground.

I hope everyone can well understand what I ment with the way I wrote that. Other thoughts on firefight anyone?

P.S. glitches are not fixed by clicking a button. It can be a long complicated process. Yes after re-reading that I don’t even know what I meant. I forgot what I was trying to get at halfway through writing that.

Yes, Firefight has also further ingrained in me how important not getting shot by lots of people and/or things is.

I improve my headshots in FF, and learn to work better as a team. Not dying as much is just an added bonus!

This is actually one of the reasons I think playing campaign before going into matchmaking is important for new players. I see too many new players who don’t understand that they should back off and take cover when their shields go down. Playing against AI is a good way to learn some of these basics of Halo.

> 2533274843634673;4:
> This is actually one of the reasons I think playing campaign before going into matchmaking is important for new players. I see too many new players who don’t understand that they should back off and take cover when their shields go down. Playing against AI is a good way to learn some of these basics of Halo.

Exactly, I made sure to beat it on Legendary first before playing online to understand weapons and spartan abilities.

FF is nothing like facing people. But it can help you to get accurate with your shot, get used to new weapons and vehicles , if your doing well in FF don’t expect to automatically do well in regular warzone. But glad your enjoying. Look forward to seeing you on the battlefield :wink:

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> I improve my headshots in FF, and learn to work better as a team. Not dying as much is just an added bonus!

Same for me!

Warzone FF is a lot of fun. I think it helps me do better in arena as well. Campaign helps sharpen skills, too.

I don’t particularly think so. To me this all seems common sense and firefight doesn’t really show how to engage other players. Now if someone wants to play halo purely for firefight and firefight only then power to them but I assume most players play it for pvp action like myself.

I wouldnt say its good for practicing against people but its a great way to learns the ins and outs of a map and how certain weapons/vehicles work on it.

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> Warzone FF is a lot of fun. I think it helps me do better in arena as well. Campaign helps sharpen skills, too.

Even before I had Xbox Gold I felt like campaign was a skill sharpener.

I can appreciate the idea that firefight can be a place for learning the value of teamwork. I hate the idea that this particular firefight cannot be played without submitting to the teamwork gods. I managed to accrue 470,000 covenant kills in Reach firefight and I did almost all of it on my own. Whatever that may say about my ability to work with others, it also says that some people legitimately prefer to work by themselves, and that a proper firefight experience should give the player the option to play as they see fit, solo or team, and not make the decision for him (or her), especially as there is virtually nothing else in this game that a player can do solo. When I play WZFF I’m not playing with seven other people who will help me defeat the enemy. I’m standing around watching seven other, better, faster players mop up the opposition so that any sense of urgency or necessity in my actions has completely evaporated by about the middle of the first round. After that I may as well be spectating. Or playing Reach. Which is not surprisingly what often happens. Too bad, 343. Too bad.