Is it true that the points from AI boss kills go to the last person that shot it?
e.g. Red team takes a boss’ health down to 1%, and someone from Blue team scores a headshot for the killing blow, the points will go to Blue team?
If so do you agree or disagree with the system? Any alternatives?
It really don’t bother me either way. If anything I prefer the last shot method. At least then it adds another aspect to the game. You can’t just have your whole team shoot the Boss until you know you’ve done more than half the damage and thus will be awarded the majority of the points. You have to work as a “team” to shoot the Boss plus engage the other team to keep them from scoring the killing blow.
As all multi layers are known for, (rage moments) it makes revenge that much more sweet.
I’m glad someone pointed this out. I disagree with this system. Sure, the “kill” may go to the person who shot last, but in Warzone, where bosses can be 250 pts each, having someone get a pistol and get a few shots in to get the kill would be a pain. So, as an alternative, I’d like for the team who did the most damage to the boss to get the points when it dies.
However, there’s some issues with this. For example, let’s say red team brought the boss health down 51%, then when blue team kills it, the points go to red.
I bet 343 thought this through and probably couldn’t find any other way, so we may just have to deal with this.
Or, based on the damage percentage that a team did to the boss is how many points that team gets. For example, blue team did 79% of damage to the boss, so when it dies, blue team gets 79% of the points the boss was worth, but rounded to a whole number of course. Fractions would make it complicated.
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> Or, based on the damage percentage that a team did to the boss is how many points that team gets. For example, blue team did 79% of damage to the boss, so when it dies, blue team gets 79% of the points the boss was worth, but rounded to a whole number of course. Fractions would make it complicated.
A damage-percentage based system does sound like it could work. But yea i assume it has something to do with ‘teamplay’, or perhaps ‘match longevity’ or something.
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> Is it true that the points from AI boss kills go to the last person that shot it?
> e.g. Red team takes a boss’ health down to 1%, and someone from Blue team scores a headshot for the killing blow, the points will go to Blue team?
> If so do you agree or disagree with the system? Any alternatives?
last shot.
It adds more tension in needing to fight off the enemy team. Adds to decision making, whether you focus the AI boss, or take down the enemy players instead while your team focus the boss.
The last person to do damage to something is usually the person who killed it, I would hope they did that.
Here’s why I think “Last shot gets kill” is a bad idea:
Lets say your team is keeping the other players away perfectly, so they get little to no damage in, but we know about the Req system now, so if they have the req points, they can get vehicles and power weapons, and all they’ll need is at least ONE shot to get those 250 points.
So, your team is destroying that boss, and the other team can’t get them, but here comes those cheap shots from a few sniper rifles, or maybe some other gun that does a decent amount of damage, and we all know that almost no matter what, there are holes in teamwork. The ONLY thing those snipers, or other power weapon users, need to do is wait for their opportunity to hit hard and fast, throwing your effort down the toilet.
These situations may sound crazy, but is it impossible? Is it impossible for all your effort put into those bosses to be shattered like glass? Think about that.
This is why the “Last Shot” rule isn’t the best choice. So to be fair, a damage-percentage point system would be better. Plus, this system adds tension and competitive behavior, because that Halo player is thinking “Okay, when those bosses appear we have to get to them fast.”
This system would fuel the games tension more, because they want to do the most damage, get there in a short time, and as a result, possibly get more points than the other team from that boss and stay in the lead.
> 2533274932939319;1:
> Is it true that the points from AI boss kills go to the last person that shot it?
> e.g. Red team takes a boss’ health down to 1%, and someone from Blue team scores a headshot for the killing blow, the points will go to Blue team?
> If so do you agree or disagree with the system? Any alternatives?
I imagine we will see each other coming and pick off opponents trying to steal kills. who knows…
I’m sure it’ll be fine.
Kill steals for days.
Last shot is also the easiest coding-wise instead of having to remember/calculate health caused by a specific team.
I would like to see a percentage style points but with a killing blow bonus. Or maybe more of a penalty for allowing the other team to get shots in. So if you kill it and your team does 75% or more damage then you get all points (250 points (because we’re all really talking about big game)), but if you do between 75%-50% then you only get 150 points, and if you do 49%-25% the you get 25 points and then if your team lands killing blow then you get bonus 25 points or something. They should be able to figure something out, unless they did, and this is that.
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> Last shot is also the easiest coding-wise instead of having to remember/calculate health caused by a specific team.
It’s not hard to have a calculation script for damage done instead of last shot. One person could complete the scripting for team points for damage done in a matter of hours. It’s just a bit of math, nothing special.
Overall, I am in favor of the last hit kill method due to the fact that it creates a bigger challenge for each team, so not only will you have to attack the boss, you will have to defend it as well 
I like the system. It adds more strategy to the situation rather than just shoot the boss as much as you can. Instead, you have to be aware of your surroundings and look out for enemy snipers that may be waiting to pick the boss off at the last second. Sure, it will be heartbreaking when it happens to you and your team, but it will also serve as a great reminder to become more aware of your surroundings before taking action.
I hope this means that the Yoink medal returns for these stolen kills.
Well I guess no one cares. I don’t either, but I was hoping for a discussion.
I guess all I can say now is
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point system?
I played Warzone at PAX Prime and the way it worked was that the players that were currently engaging the boss before it died were given credit and points for the kill. Anyone who merely did damage to it and then went somewhere else (or died) got the boss assist medal. Can’t remember if the boss assist medal gave points or not though.