Good Morning HALO Fans,
I have been playing Warzone nonstop since the games release. I deeply enjoy the open spaces and tactical gameplay that incorporates AI involvement and team play. However I am noticing that alot of the games are very, very lop sided. I finally determined why this is the case and how to fix it.
LEGENDARY BOSS KILLS:
Most Warzone matches become quickly lopsided when one team kills the first Legendary Boss (takedown) and quickly gains the advantage over the other team. In some cases, the Legendary Boss blocks the central zone capture. So the team that kills the Boss more times than not gets the central base. This is good and all, but no one likes to see the sore 150 to 0 right off the bat and then fight a loosing battle to reacquire the middle control point. Here is how I would change the Legendary Takedowns:
Every 10% of damage a team deals is worth 10 VP. - The Killing Blow is worth 60 VP (10 points for 10% damage plus 50 for kill) - This equals 150 point total if a team works together to take down the Boss without damage from opposing team. - The opposing team can still acquire points by working simultaneously with the other team to damage the boss. - The game mode does not become one sides as both teams are slowing acquiring points rather than a giant one sided jump. - This prevents a team from taking down a Boss to 99.9% and then someone getting the last lucky shot for the kill and points. This becomes very aggravating and frustrating for players on the team that did most damage. - Any player that does at least 20% damage to the target is awarded the Legendary Takedown personal points and medal. This prevents one player from 4x the amount of personal points for working along side with other teammates doing the same objective.ZONE CAPTURES:
We all know how frustratingly hard or hilariously easy it is to block the opposing team from capturing or defending a base. If the entire team is sitting on a capture point waiting to control it, it can easily be stopped by one AFK or hiding player until more players spawn to defend. Warzone Assault is the mode that suffers the most and likely a 90% chance of a loss if Attacking. Here is how I would change the Zone Captures:
For each Spartan on the Capture Point; the capture rate increases. 1 Spartan or 10 still have the same capture rate. (Or not enough to show a difference) - In a contested Capture Point, if the Attacking Team (or uncontrolled team) outnumbers the Defending (or controlling team), the base will begin to change control. One Spartan hiding can no longer stop a base from being captured by 12 attacking Spartans. - Base Captures will now award 10 VP points. At this point, Capture Zones are just spawn points. And with the randomized Legendary and Boss spawns, the Capture Points are not a huge incentive (unless going for a Core Kill).REQ LEVELS AND UNLIMITED USE WEAPONS:
We all know how frustrating it is to not be able to use a weapon we got for free at any point in HALO 4 (BR and DMR). Now we’re limited to using less powerful weapons for most of the match just to be able to use a weapon like the DMR in the closing minutes of the game. Req Levels are a great way to limit the use of Power Weapons and Vehicles and I think they are perfect. You use what you earn. However unlimited use weapons should not have to be earned in the same way. A DMR should not be the same req level as a tank. Here is how I could change Unlimited Use Weapons:
No Unlimited Use Weapon should ever need more than 4 Req Levels to use. By the time you are high enough to use a Req Level 5 or 6 Unlimited Use Weapon (Long Range BR or DMR), you’re more inclined to bust out vehicles or continue to use what you have been using to get you to this point. Unlimited Use Weapons should never cost more than Power Weapons. This will allow for more variation in “non power weapon” firefights instead of Magnum and BR spamming until a Req Level is reached for a vehicle use.Thank you for taking the time to read these suggestions. I am looking forward to hearing feedback from other Spartans and Developers.
-Ryan (GT: I DarthOnaga I)
**FEEDBACK FROM REPLIES - For now, I will not add any feedback into my original post. This is simply because I feel it’s not fair for me to pick and choose which feedback I personally like and don’t like. It gives an unfair biased perspective for everyone else who is provided feedback I may not agree with. Continue to post all feedback though!!