I’d just like to say first of all i love the game and its multiplayer. But nothing annoys me more when your playing warzone and you and your team have poured most of your resources into killing a boss and then one cheeky enemy gets one bullet in and steals the boss from you when they are no where to be found on the radar or even seen.
Is there any way you could change it so the team who has done most overall damage to a boss gets it please.
And one other thing please please fix them -Yoink!- respawns on Arena me and all of my friends are sick to death of being spawn killed 100 times on the spot
You say it adds to the strategy of the game but really your feeding yourself a load of crap there is no strategy if half of your team are just going kills rather then the objectives then not to mention the afks and the people who leave when the score is 695 - 704. Its bloody stupid if you want strategy play a different game. Because this does not come under that
You don’t just simply spend all of your REQ points on power weapons just to have it all go to waste by some drooling random who nicks the kill on the boss. I’ve seen more strategy in CSGO Non-Competitive matches. It needs to be sorted out.
I stole 2 legendary bosses yesterday with one shot from a BR each. Something needs to he changed, but I don’t know what. It can’t just be most damage done, that would be -Yoink-. Maybe make it so the last hit points HAVE to be an assassination? That would work on the ground based ones, at least. That way if you control the area around the boss you would most likely get the points.
The system is stupid. If I hit the boss for 95% of its health and someone from across the map shoots once at it that player can steal the kill… No strategy, just stupid.
Maybe if they made it so there was like an area around the boss for example Baron S’roam (sorry if i didnt spell it righ) but he is flying around and say there was an area around him and we have say 10 blues and 4 reds in that area the blues should be guaranteed the kill. Not for some lucky guy across the map with one lucky BR shot
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> Maybe if they made it so there was like an area around the boss for example Baron S’roam (sorry if i didnt spell it righ) but he is flying around and say there was an area around him and we have say 10 blues and 4 reds in that area the blues should be guaranteed the kill. Not for some lucky guy across the map with one lucky BR shot
I like the idea, but just simply have an engagement area for the boss. If you not in that area than you cant deal damage. Aerial bosses like banchees and and phaetons and legendary bosses like the warden should have larger engagement areas and standard targets have smaller ones.
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> > 2533274797266953;8:
> > Maybe if they made it so there was like an area around the boss for example Baron S’roam (sorry if i didnt spell it righ) but he is flying around and say there was an area around him and we have say 10 blues and 4 reds in that area the blues should be guaranteed the kill. Not for some lucky guy across the map with one lucky BR shot
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> I like the idea, but just simply have an engagement area for the boss. If you not in that area than you cant deal damage. Aerial bosses like banchees and and phaetons and legendary bosses like the warden should have larger engagement areas and standard targets have smaller ones.
Now see that idea i can 100% agree to but none the less it will probably never happen