Ive seen several games and have been in several where a team thats been dominating in every aspect (even causing damage to the bosses) lose to a team that has only won of kill stealing bosses. The last hit system needs fixing and the points costs need to be reduced.
I like the last hit system. It’s just like any kill in Halo. If I fire 19 AR bullets into an enemy and you headshot him with a BR, should I receive a kill? What I do in Warzone is have a look-out assigned to watch the enemies direction. He literally finds a safe corner to camp in and reports if enemies are coming. If enemies come, my team splits fire (depending on how many, where, etc) between the Spartan enemies and the boss we are trying to kill. Works very effectively and fixes the system you perceive as being broken 
Good point. I hate having the boss kills stolen! But how would they fix this issue?
It’s the point of it. A good cordinated team can keep the area locked down and prevent stealing. If not. It’s meant to be stolen. I went against some good teams that didn’t even let us get a hit in on the boss.
And flying bosses are ment to be free grabs.
It’s very much hit and miss for me. I’d almost eant a battlefield like approach where the assisting team gets points relative to the amount of damage dealt.
As I’ve said before, we need a system like Battlefield’s. Whoever does the nost work and damage to the Boss gets the most points, and the guys who tried to steal it get the lesser amount.
I personally believe this Last bullet system works fine. Because in the end its like free for all, If two people are fighting and I Have a pistol, I wait for the last Moment to get that headshot on both of them, I get two kills right? I didnt do all the work? I dnt deserve a 1/4 kill point Because the other person did more damage. Its Playing smart. You Got to Work as a team and make sure you get that last shot, killing a boss doesnt mean just shooting it. It means Doing damge to him, While Being aware of your surroundings for the enemy team, while Obviously trying to not to get killed. Its called teamwork my friend.
> 2533274803137071;4:
> It’s the point of it. A good cordinated team can keep the area locked down and prevent stealing. If not. It’s meant to be stolen. I went against some good teams that didn’t even let us get a hit in on the boss.
>
> And flying bosses are ment to be free grabs.
See Baron Sraom
See 30 lasers pointing at his Banshee moments later
I like the kill steal system. It works in MOBAs (League of Legends, DOTA, Smite, etc) just as it works in Halo Warzones. You have to fight the boss and also keep the enemy at bay. It requires a lot of strategy to be successful.
> 2533274803493024;2:
> I like the last hit system. It’s just like any kill in Halo. If I fire 19 AR bullets into an enemy and you headshot him with a BR, should I receive a kill? . What I do in Warzone is have a look-out assigned to watch the enemies direction. He literally finds a safe corner to camp in and reports if enemies are coming. If enemies come, my team splits fire (depending on how many, where, etc) between the Spartan enemies and the boss we are trying to kill. Works very effectively and fixes the system you perceive as being broken 
It makes sense for one spartan kill, not for a overpointed boss. It encourages camping. It also encourages people to simply camp and wait to kill the boss stealing the points. It wouldnt matter as much if they werent so overpointed to the point where it allows stupid comebacks for teams that dont deserve them.
- Red team and blue team go after a boss.
- Both teams are firing on the boss at the same time.
- Blue team focuses on killing red team.
- Blue team kills and lowers red teams fire on boss.
- Blue team focuses on boss)
- Blue team kills boss.
Instead of just firing on the boss, the last shot system makes teams work together to ensure the kill. It’s a better system, and is the same system for normal player kills.
> 2533274805487217;9:
> I like the kill steal system. It works in MOBAs (League of Legends, DOTA, Smite, etc) just as it works in Halo Warzones. You have to fight the boss and also keep the enemy at bay. It requires a lot of strategy to be successful.
Or you could sit miles away and snipe it at the last second from spawning which the team is powerless to stop.
> 2533274970743648;3:
> Good point. I hate having the boss kills stolen! But how would they fix this issue?
Make its point division split into a damage ratio or simply lower the points again.
> 2533274803137071;4:
> It’s the point of it. A good cordinated team can keep the area locked down and prevent stealing. If not. It’s meant to be stolen. I went against some good teams that didn’t even let us get a hit in on the boss.
>
> And flying bosses are ment to be free grabs.
And for games where someone snipes it from miles away in which the team is powerless to stop.
> 2533274803493024;2:
> I like the last hit system. It’s just like any kill in Halo. If I fire 19 AR bullets into an enemy and you headshot him with a BR, should I receive a kill? What I do in Warzone is have a look-out assigned to watch the enemies direction. He literally finds a safe corner to camp in and reports if enemies are coming. If enemies come, my team splits fire (depending on how many, where, etc) between the Spartan enemies and the boss we are trying to kill. Works very effectively and fixes the system you perceive as being broken 
- There is a HUGE difference between a 1 point kill steal, and a 150 point steal.
- There are to many ways for a smart player/small group to effectively hit with a big damage power weapon/vehicle from far away to grab the kill steal.
- Well I perceive your perception about the current system to be wrong.
I am really hoping for a system that gives points to each team according to the percent of damage done. (maybe with a small bonus for the kill shot. I don’t think the current idea needs to be completely changed)
yeh I think lowering the points would be a good idea.
> 2533274831575211;14:
> > 2533274803137071;4:
> > It’s the point of it. A good cordinated team can keep the area locked down and prevent stealing. If not. It’s meant to be stolen. I went against some good teams that didn’t even let us get a hit in on the boss.
> >
> > And flying bosses are ment to be free grabs.
>
>
> And for games where someone snipes it from miles away in which the team is powerless to stop.
It happens. It keeps the game on edge and unpredictable.
Halo has always emphasized map control. Whether it’s power weapons in regular play or bosses in Warzone the team that holds these areas will generally win.
You have to push out enemy players while you work boss battles.
> 2533274796217601;11:
> 1) Red team and blue team go after a boss.
> 2) Both teams are firing on the boss at the same time.
> 3) Blue team focuses on killing red team.
> 4) Blue team kills and lowers red teams fire on boss.
> 5) Blue team focuses on boss)
> 6) Blue team kills boss.
>
> Instead of just firing on the boss, the last shot system makes teams work together to ensure the kill. It’s a better system, and is the same system for normal player kills.
You could have a team work together killing everyone only to have one guy snipe it from the other side of the map.
> 2533274803137071;17:
> > 2533274831575211;14:
> > > 2533274803137071;4:
> > > It’s the point of it. A good cordinated team can keep the area locked down and prevent stealing. If not. It’s meant to be stolen. I went against some good teams that didn’t even let us get a hit in on the boss.
> > >
> > > And flying bosses are ment to be free grabs.
> >
> >
> > And for games where someone snipes it from miles away in which the team is powerless to stop.
>
>
> It happens. It keeps the game on edge and unpredictable.
And? That just makes it unbalanced for the sake of a minor gimmick.