Warzone Bosses Balancing

This has probably happen to everyone. Your team is destroying the Boss, then an enemy team snipes/laser/steals the last hit and reaps all the points. It’s the best feeling in the world when you do it. But when it happens to you, you want to end someone’s life.

I have some ideas that could balance out the game.
I’m calling it ‘All or Nothing’. Hitting the boss would percentage based. Team must deal over 50% damage to the Boss, and then get Last Hit to get the points. So if Red Team does 90% damage, then Blue Team comes in and gets Last Hit. Blue Team denies Red Team the kill, and no one gets any points.

My friend, ZEALOTzeus, has an assist based system that’s more giving than ‘All or Nothing’.
Boss points are broken down to Assist and Last Hit points. Assist Points is based on damage dealt. Let’s take a 100pt Boss for example, 50pt for Assist and 50pt for Last Hit. If Red Team does 90% damage and gets Last Hit, Red would get 95pt (45pt for Assist and 50pt for Last Hit). But if Blue Team gets Last Hit, Blue would get 55pt (5pt for Assist and 50pt for Last Hit), and Red would get 0pt. This is to slow down the life and death scenarios.
This is only an example, they could adjusted the Final Hit points value.

This could be a new gametype under the Warzone playlist, so Classic Warzone would still be there.
What do you think of the idea? Do you have any changes and improvement ideas?

Both could drag the match out. They are already pretty long.

> 2807377803439483;2:
> Both could drag the match out. They are already pretty long.

Good point. I’ve never noticed there’s no time limit. Usually it’s a one-sided game and ends quickly. Or very close game, and I’ll having lots of fun so I don’t notice the time.

But if becomes a new gametype, they could a time limit.

I like the percentage plan. I’ve said something similar, with 150 pt bosses 100 pts is given out based on damage done by each team (so if one team takes down 75% of boss health they get 75 pts) and the last 50 pts are for the kill. It evens it out more and helps that teams won’t be able to steal legendary boss kills twice and be put almost half way to victory by boss kills alone.

Overly complicated for me. I like the last shot takes all system. And yes I’ve been yoinked of boss kills.

A major part of what keeps many matches of Warzone from being run-away victories for the leading team is the fact that the behind team can both gain a large sum of points and prevent the leading team from getting those points at the same time. If those points were at all shared, then the effect of offering a chance at tipping the scale closer to their favor would be much, much lessened for the behind team.

I definitely agree that the “kill steal” system feels pretty crappy, though. It almost always feels like plain luck to me, whether my team wins the kill or not. I’m not sure what a good fix would be which wouldn’t take away from the current systems ability to let losing teams come back for a hard-fought victory. Another concern is that the system has to be easily understood. Simplicity is a big concern.

Maybe have the points divided based on number of players present at the kill, instead of spread to the whole group? For example, if there are 5 Blues and 5 Reds at the site of the kill, then the 150 points would be split 50/50. If there was 3 Blues and 7 Reds, the points would be split 30/70. That way you and your team have to make some real decisions. Do you stand in the back with a sniper, not counting yourself for the cut but picking off enemies to lessen their share of the points? Do you rush for the kill right that moment since you outnumber the enemy, or do you focus on picking them off for an even bigger slice of points?

That kind of decision making, timing, and teamwork would be a lot more interesting and rewarding, in my opinion, than simply “I snuck up and stole all their points”. And you could still make it a game-changing difference, if your team played well enough to keep the enemy back while you hammered down the last of the boss’s HP.

The all or nothing system is total crap, an inferior team can easily steal a win only because of bosses.

> 2533274875412897;7:
> The all or nothing system is total crap, an inferior team can easily steal a win only because of bosses.

Makes the game interesting. Also brings up the intensity level by quite a bit. Those games where you’re trailing by 100 about to lose, each side is going nuts over the boss, there’s snipers, tanks, ghosts, rockets, spartan lasers, br people sitting up on spire, firing in every direction.

You’d really prefer the losing team to be like, oh… they have well over 50% of the damage done we may as well just go “afk” for the last minute. Or vice versa if the losing team got there first.

Why can’t each team just get points based on how much damage they do to the boss, and then get a little extra for the killing shot?

> 2533274875412897;7:
> The all or nothing system is total crap, an inferior team can easily steal a win only because of bosses.

I don’t understand how the inferior team could win. If they deny the Boss, no one gains any points. And inferior team would still be losing.

> 2533274810085985;9:
> Why can’t each team just get points based on how much damage they do to the boss, and then get a little extra for the killing shot?

To keep the competitive play alive? Everyone getting points just seems boring.

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> > 2533274875412897;7:
> > The all or nothing system is total crap, an inferior team can easily steal a win only because of bosses.
>
>
> I don’t understand how the inferior team could win. If they deny the Boss, no one gains any points. And inferior team would still be losing.

That’s not really true. You can control two points on the map most of the game, and still lose because of a Tankmaster, Hestro, or Warden Legendary takedown.

> 2533274810085985;12:
> > 2533274794654161;10:
> > > 2533274875412897;7:
> > > The all or nothing system is total crap, an inferior team can easily steal a win only because of bosses.
> >
> >
> > I don’t understand how the inferior team could win. If they deny the Boss, no one gains any points. And inferior team would still be losing.
>
>
> That’s not really true. You can control two points on the map most of the game, and still lose because of a Tankmaster, Hestro, or Warden Legendary takedown.

Well, that’s the objective of Warzone. Holding bases doesn’t give you points. They are basically just spawn points. You could control all the bases, and if you don’t destroy the core and kill the bosses, you will lose.

They either need to make it true PvPvE and populate the maps with low-level AI and more low-tier bosses.

OR

Add randomized mission objectives so wins don’t fall solely on stealing Legendary kills. Section 8 did great with this sort of “ever-evolving battle” thing and had the best system of PvPvE/Base Conquest I’ve played.

Lets just try to do that to EVERY MOBA and see how that works out. The system is designed that way and like you said yourself its a hit and a miss when it comes to you getting that sweet shot. I personally think its fine. “Kill stealing” is the only thing left in Halo that resembles its roots.

how can one steal a kill? he’s hacks halo and steals it from your name on the leader board and adds it to his name?

> 2746391558477578;16:
> how can one steal a kill? he’s hacks halo and steals it from your name on the leader board and adds it to his name?

Kill Steal is a term, where another player gets the last hit getting credit for the kill.

if you can’t play smart and use your reqs against the bosses than you don’t deserve the kill

if you know the last kill gets it than just wait till it haseems low health…

> 2746391558477578;19:
> if you know the last kill gets it than just wait till it haseems low health…

Everyone is shooting when it’s low health. But the enemy team happens to collect on it.
I’ve stole kills. Flood of other team, tanks, spartan laser. And here I come with a BR, 150pt.