Warzone Boss Strategies

A few tips and hints for each of the bosses in Warzone and Warzone Firefight.

Knight Bosses: Unlike regular knights, these guys never offer a headshot kill. They typically use incineration cannons, so either keep a good distance or find their “sweet spot” where they’re reluctant to fire but too far to melee. Shoot at their vents on the sides until they’re backs pop off. Now comes the hard part: To deal massive damage, you need a clear shot on their back. Likewise, you can attempt to assassinate them when they’re like this for an instant kill.
Recommended weapons: Snipers, SAWs, Tanks.

Warden Eternal: Just like in campaign, his main weakpoint is the orb in his back. Unlike campaign, however, this trait is played to a fault. Frontal attacks will deal negligible damage. Even direct scorpion tank shots can take over a minute to kill one. That said, consistent shots from weapons (especially precision weapons) will sap his health in a matter of seconds. The ideal strategy for Wardens is to have one player distract him while the rest of the fireteam lays into his core. For anyone who is a little daring: at ~10% health you can assassinate him, guaranteeing you the kill.
Recommended weapons: Snipers, DMRS, “The Answer”.

Grunt Goblin: One of the most tankish bosses by far. It has three weakpoints: The front of the “head”, the back thruster, and the grunt inside. Blowing off these components reveals critical spots that will deal massive damage. It is important to hit these points in order to kill them in time. The cockpit (cockpip?) of the mech is actually the toughest part to break, and hitting the grunt behind it is almost an instant kill. Only attempt to break with large amounts of plasma/anti-shield weaponry.
Recommended weapons: Whatever doesn’t get you killed.

Mythic Hunters: Identical to regular Hunters, but with better aim, damage, and health. Keep your distance, find some cover, and aim for the backs.
Recommended weapons: Snipers, railguns, Tanks.

Banshees/Phaetons: They’re fast and can deal a lot of damage. That said, they have mediocre armor. Consistent small arms fire from a full team can take one down. The weakpoint for banshees is right between the thrusters, while the Phaeton’s is the big circle directly underneath it.
Recommended weapons: Tanks, rockets, a coherent team.

Feel free to post any other recommendations.

A couple of Splaser shots will shred a Phaeton very nicely also.

> 2535414567736370;2:
> A couple of Splaser shots will shred a Phaeton very nicely also.

Yet it only tickles a knight…

> 2533274874817568;3:
> > 2535414567736370;2:
> > A couple of Splaser shots will shred a Phaeton very nicely also.
>
>
> Yet it only tickles a knight…

Mate, don’t remind me. I wasted an entire Splaser on one high tiered knight, and didn’t even get it down to half health.

Great tips, thanks.

Especially the assassinations - I assumed you wouldn’t be able to assassinate the bosses.

> 2533274874817568;3:
> > 2535414567736370;2:
> > A couple of Splaser shots will shred a Phaeton very nicely also.
>
>
> Yet it only tickles a knight…

I have found Ghosts, particularly the ultra variation to be very effective at dispatching knights and the bodyguards. You can constantly strafe back and forth and dodge the cannon fire with ease and splatter the crawlers and soldiers if they get to nosy. You do have to be careful about splinter grenades and being to close to a knight with an incineration cannon.

Needlers are also highly effective against knights. So are Plasma Casters if you can get charged shots to stick, but it’s inconsistent. Sometimes the shots just bounce off and sometimes they stick, I don’t know what’s up with it. Also, you should always kill the watchers first, they can fully restore a knights health if you let them.

I find the plasma caster especially useful against a hunter.

> 2533274978553590;7:
> Needlers are also highly effective against knights. So are Plasma Casters if you can get charged shots to stick, but it’s inconsistent. Sometimes the shots just bounce off and sometimes they stick, I don’t know what’s up with it. Also, you should always kill the watchers first, they can fully restore a knights health if you let them.

Some parts of their armor is “stick proof” If you want to stick them, aim for the glowy bits.

I find a turret is very effective against Banshees and Phaetons… so long as your able to quickly duck behind something when they zero in on you. And they will… with pin point accuracy.
I just like being a heavy weapons guy in Halo once more XD

the plasma caster kill faster the hunters

> 2533274927548337;11:
> the plasma caster kill faster the hunters

To varying degrees of effectiveness. If you can stick their raw flesh, then it deals massive damage. If it hit their armor then it semi-harmlessly bounces off.

My strategy for all bosses:

As many vehicles as you can fit on the map, repeat.

> 2728966917079826;13:
> My strategy for all bosses:
>
> As many vehicles as you can fit on the map, repeat.

Certain vehicles work better than others. For example: a wraith works better on a Goblin than a tank, but a tank works better on a Phaeton than a wraith.

Don’t want to make a new thread for this so I’ll just ask. Why is it with assassinations it doesn’t perform that often ? I’ll sneak in behind any enemy wether soldier or knight or any other behind perfectly hold RB yet nothing it just hits him. With grunts though you perform it nearly all the time. But with a promethean or elite it doesn’t. Am I doing something wrong ?

> 2533274961229108;15:
> Don’t want to make a new thread for this so I’ll just ask. Why is it with assassinations it doesn’t perform that often ? I’ll sneak in behind any enemy wether soldier or knight or any other behind perfectly hold RB yet nothing it just hits him. With grunts though you perform it nearly all the time. But with a promethean or elite it doesn’t. Am I doing something wrong ?

There are several factors to assassinations.

  1. Their armor/health may occasionally block an assassination (not sure why…)
  2. Their actual hitbox may change before the assassination is registered.
  3. You may not have been moving the proper speed/direction for the assassination to register.
  4. Some enemies just have weird hitboxes.

> 2533274874817568;16:
> > 2533274961229108;15:
> > Don’t want to make a new thread for this so I’ll just ask. Why is it with assassinations it doesn’t perform that often ? I’ll sneak in behind any enemy wether soldier or knight or any other behind perfectly hold RB yet nothing it just hits him. With grunts though you perform it nearly all the time. But with a promethean or elite it doesn’t. Am I doing something wrong ?
>
>
> There are several factors to assassinations.
> 1. Their armor/health may occasionally block an assassination (not sure why…)
> 2. Their actual hitbox may change before the assassination is registered.
> 3. You may not have been moving the proper speed/direction for the assassination to register.
> 4. Some enemies just have weird hitboxes.

Don’t they have to be at less than 10% health to be open to an assassination? I know that’s how Warden Eternals go down. I wouldn’t risk one because you can actually be “showstopped” by a A.I. Or be faced with dozens of enemies that will kill you unless distracted.

Very helpful. Thank you :slight_smile:

> 2535439459177473;17:
> > 2533274874817568;16:
> > > 2533274961229108;15:
> > > Don’t want to make a new thread for this so I’ll just ask. Why is it with assassinations it doesn’t perform that often ? I’ll sneak in behind any enemy wether soldier or knight or any other behind perfectly hold RB yet nothing it just hits him. With grunts though you perform it nearly all the time. But with a promethean or elite it doesn’t. Am I doing something wrong ?
> >
> >
> > There are several factors to assassinations.
> > 1. Their armor/health may occasionally block an assassination (not sure why…)
> > 2. Their actual hitbox may change before the assassination is registered.
> > 3. You may not have been moving the proper speed/direction for the assassination to register.
> > 4. Some enemies just have weird hitboxes.
>
>
> Don’t they have to be at less than 10% health to be open to an assassination? I know that’s how Warden Eternals go down. I wouldn’t risk one because you can actually be “showstopped” by a A.I. Or be faced with dozens of enemies that will kill you unless distracted.

Well he seemed to be referring to regular infantry rather than bosses. Bosses have obvious health/armor mechanics, but infantry have several smaller quirks that can be hit-and-miss.

Thanks guys. So basically it’s just luck. I’ll keep on trying no matter how many times I’ll look like a fool afterwards when it doesn’t register and you’re getting your behind handed to you because you thought were going to look cool :smiley: