You may know that the way the boss scoring system works currently is rather controversial. This is mostly because whoever fires the final shot on the boss, his/her team gets the points. Some people favor this system, as it allows a team to strategically rush in and take the steal, and also because it forces the other team to defend the boss from the rush. To satisfy both sides, I propose a new system.
Basically, a boss’s first 80% HP and last 20% HP are split up. A team’s damage on a boss is:
{Percent damage done to first 80% HP} + {Percent damage done to last 20% HP}. In other words, the first 80% has the same weight as the last 20%.
For example: doing the first 40% damage to a boss is the equivalent of doing the last 10% damage to the boss.
This would mean a team could still rush in and take the steal, and the other team would have to defend the boss from the rush, but firing the last shot with a sniper won’t do much.
So what’dya think?