Perhaps this has been suggested before, or at least discussed with a lot of my previous friends on XBL, but I often loathe the scoring system in place right now concerning the bosses in warzone. In a game where literally every single one of these bosses tip the scales in each game, it comes to no surprise that their value is actually what makes the game so unfun at times. This is not to say I don’t like the bosses themselves, because they do serve a purpose in the game type as a means of getting more points to get to 1000 faster. What I don’t like is that if you put in all the effort with your team, get the boss down to nothing, and some player from the other team gets a few DMR shots into it (One of which happened to be the last shot that kills it), then it completely invalidates all that effort into a ‘Ha ha you didn’t get the final bullet in’ kind of vibe when the other team gets all the points.
The bosses themselves can be quite a pack of damage sponges if you don’t have the REQs or a group of people to take it out, so the whole idea that the final bullet method that works in a typical PVP environment should have been completely thrown on the window, as it rewards luck and negates effort made. Couple this with the fact that the game does have multiple win conditions, and if you are struggling just to hold down one of the armories, most people tend to ignore the bosses high and low; which causes an even greater disparity in the points necessary to achieve victory. So I talked it out with some folks as we played, and some of us even agreed that some things have to change.
As a possible solution to this dilemma, I suggest going with the popular percentage based point system, where the more damage that a team does to the boss, the more points they will net upon its death. No matter how long it takes to defeat that boss, the percentage rate is consistent. There will be, however, be still an incentive to actually getting the final bullet in. The team whose player actually gets in the final shot will guarantee additional bonus points.
As an example:
Boss: Warden Eternal (Will have a value of 100 points in the game)
Final Bullet Bonus 50 Points
Red Team deals 82% damage
Blue Team deals 18% (Their team gets the final bullet)
Red Team will gain 82 points from that battle, while Blue Team will get 68 points since they got the final shot into the boss. If Red team had managed to get the final bullet in, they would have gained 132 points, causing a huge gap in the points, but some effort would have been rewarded to Blue Team, as they would still get 18 points.
This kind of system would actually reward effort as well as good skill and decision making between both teams. So if people died trying to use their REQs against a boss, then the points still add up from their efforts, thus taking away a bit of the sting that they died, but still motivate them to try harder…