Warzone Boss Rewards and killing new solution

This solution still keep coming up. and i hear people’s different problems with it and i hear them. i have put ideas from other people together into one that is way more balanced and fitting. we have been over this a lot. i’ll say it again. The current system sucks. IDC what other games someone else has been playing that tries to relate it, in this game it sucks. “Well in MOBA…” NO! NO NO NO NO NO. we are done with that. I have heard every argument to say because certain Mobas are like this, that WZ needs to be the exact same. And i have heard those that completely dismantle the whole MOBA argument so it’s no longer a usable excuse anymore. so don’t use it, LOL is not going to be a reference for this part. you can say it all you want but this absolutely annoys people. unlike MOBA games, this is not all about just team effort, but the individual effort. the problem is we use to all go for the bosses, now its so much more profitable that one entire team spawn kills the enemy rather than kill bosses. In fact ignore them all together. can you believe that? Did 343 really intend that to be how WZ was suppose to be played? does MOBA do spawn killing all day and avoid bosses? “well its sometimes…” No, and you know that. Spawn killing is literally killing any fun left in it. seriously, if they dont do something quick to fix regular warzone or WZA, when WZF comes out, everyone is going to move over to that and WZ and WZA will be barren wastelands of where great memories just died because people stuck in their old ways lead to it’s population to diminish.

We have already come up with amazing solutions that will solve this problem and only those that are kill stealers will hate, you know the ones that can’t get kills so they have to wait til someone else gets the enemy spartan close to death and kills them/Yoinks assassinations because he cant get his own kills. After hearing great ideas from multiple people. I melded into 1 idea that works perfectly. Effort put in = Reward put out. Bosses are not like regular kills, so kill stealing is a big difference. you kill steal an enemy spartan, that guy doesnt get rewarded for his assassination. annoying as it is, and i would love for them to remove it because it causes blood rage in which they with get TK’d for doing it in Arena, I’m not going to focus on that. But just know if you Yoink people on purpose, you deserve to be TK’d. I hate FF n I hate Yoink and if Yoink stays, FF needs to stay just in case i need to do that to a random -Yoink- on my team that’s begin a -Yoink-… hey look at that us of Yoink lol. But anyways you have to put time n effort into boss kills. the harder the boss the more resources you have to put in. there is no way 1 person, by themselves, with a standard load out can get warden on their own, they were intentionally required to either work as a team or take several times dying and respawning and trying to kill him. even if you have power ups and weapons, those run out, you can even get owned in a mantis or tank. so the effort put in here is not the same as a simple kill steal from a regular spartan that only counts as 1 point. with Bosses, your efforts must be rewarded because they are special and harder units, not your average grunt.

Solution: The amount of damage put into a boss by each team gets rewarded by %. Example. if a boss is worth 100 pts and red does 40% and blue does 60% than 40 points go to red, 60 goes to blue, even if red does get the kill. but here is why, if red doesnt decide to get the kill and decides “well they already did the most damage and blues will get the majority of the points, well than whats the point” well that’s the point, literally, every point of damage you aren’t doing means they will get more if you dont finish them. so if you stop at a 40% health boss left and your team does 30% and you dont finish him off, blue shows back up finishes him off and they get 70% and you get 30%. this guarantees teams WILL put in the effort for killing the boss. Now for the individual effort, all those that contributed to the kill all get the warden/legendary etc boss kill medal. if he has a sliver of health left or the last second before he dies, anyone still shooting at him gets the kill, and even someone assassinating him gets it. this way its not randomly trying to calculate “well multiple people hit the target that killed him. since we dont know who got last hit we are going to RNG the kill reward” yes it does do this if 2 or more hit exactly at the same .0000001 of a second, it’s just going to RNG it because, YES, it is possible for 2 people to hit the target at the exact fraction of a second. instead, just reward anyone at the last second that killed him. so everyone will want to shoot him to the end. it will count for commendation. anyone that didn’t make it but got close gets the assist, and for some reason i believe warden assist is glitched. only 2 of us got the warden killed in a match, no one else bothered. and it gave 1 person the kill and i didn’t even get an assist so that appears to be bugged. to count, i dont think warden assists hardly get handed out, they are rarer than the kill itself. warden/boss kills and assists give out set points for the work. but also, depending on how much damage YOU contributed, it gives you even more. So instead of rewarding everyone, even people that didn’t do jack diddly -Yoinking!- squat and his team got the kill so he gets a boost. instead, if you want to be rewarded heavily than you have to put in the effort otherwise you only get a 3rd of that progress on your req level than you get now with it currently. so you want to get up a higher req level, you put in the damage for it. so people that do a lot of damage, get the kill get rewarded for it and team effort points so they get majorly rewarded, they could be a level 4 while everyone else was a level 5-6 but ignoring the boss, but because he did all that work, he just jumped to level 6, close to 7, for all that effort for killing warden. so you can either go for individual spartan kills, or go for a boss kill. it’s just depends on how you want to play. if you didn’t contribute but your team got the boss kill, you will get a small cut, but not a huge jump, all those that got assists and kills. they get rewarded for the effort. so you get even more level req points than you do now currently in WZ if you kill and do massive damage but if you dont contribute or do a little bit of damage, you dont get a huge reward. making it so bosses stop getting ignored.

Problem Solved.