Warzone Boss Point Change Idea

Like most of the people playing warzone, I think that a new system needs to be implemented for the way points are given out when a boss is killed. Right now a team can do 99% of the damage to a boss and the other team can get the final shot and claim all the points. This isn’t as bad with bosses that are 25 points, but when the points get up to 100+, that’s when boss kill stealing gets annoying.

I think that if a point system based on the damage percent you do to a boss were implemented, a fewer amount of people would complain about it. Here’s what I mean by that: Let’s say that there is a boss worth 25 points on the field. Your team does 80% of the damage and the other team does 20%, but gets the kill. Your team would get 80% of the potential points and the other team would get 20% of the points. In short, your team would get 20 points (80% of 25) and the other team would get 5 points (20% of 25).

Another example would be legendary bosses worth 150 points. If your team does 90% of the damage to the boss and the other team does 10%, your team would get 135 points (90% of 150) and the other team would get 15 points (10% of 150).

This system would allow both teams to get points on warzone bosses and encourage people to shoot them. I’ll admit it, there’s been times that I don’t even shoot the boss because I’m waiting for it get weak so I can try to steal the kill and get all the points for my team. If the system I just suggested was implemented, I know I would shoot the boss more, because I would get my team more points when I do more damage.

Please post your thoughts and suggestions pertaining to this idea. Let me know if you would like to see it someday.

agree who heartedly

I think they stated somewhere this wasn’t really possible, right? To count all the damage dealt. Idk, I’ve read it somewhere but just another user, so who knows.

About the idea, I get it. Everyone hates putting in so much work for a boss kill, like a splaser or rockets, just to get that thing stolen by a tank one shotting the thing. That’s just how it goes though for most bosses if you can’t get the heavy stuff killed and don’t have any heavy stuff yourself to make a lot of damage to not let enough health over for anyone to steal it with a few DMR shots from across the map (or tank, in the former example).I like it the way it is, there are -Yoink- moments but I myself am often part of those moments too. The only thing I won’t ever try to defend are banshee bosses, those can’t even be defended by the point of “map control”. No way.

What you are aiming at however kind of takes away what is important during most of the boss fights. That way, no one’d give a crap about a tank shooting slowly at Warden on Noctus, since every few BR shots myself count for my team just as well. Why bother aiming at those dudes, I still get us some points! Everyone gets to be happy!
But it shouldn’t be that way, you mess up in some department by leading your fire not on the enemy surrounding you but the legendary boss. You haven’t put the trust or thought in the rest of your team and focused fire on him yourself. So, the enemy gets his chance too, as he obviously isn’t dead.
I like the idea of map control and most of the times it is appliable. My tank can be useful to shoot the phaeton on Apex, but I just as well could use it to take out those spartans jumping around with their BRs and FRCs, possessing a threat more than the rate of fire my tank has could compensate for.

Your way however, that threat doesn’t exist. I sit there and deal damage for 50%, some other dudes for 20 and the enemies get 30. Because screw it, 30 is nothing in comparision. And won’t be in comparision ever the entirety of WZ. I might even lose points by going after the enemy, but them ignoring me and just getting enough time while jumping around and getting those points. Warzone isn’t fair however and if the team is better at it, they get the kill. Let’s be serious right here, how often does it happen that the enemy just “steals” it? Barely ever. And you barely haven’t either, but once every while, you do. And it’s great.

Except for random Banshee bosses. -Yoink- those.

I think, that maybe, there should be a threshold upon which if the enemy team kills a boss, they get less points.

If one team deals >85% damage, and the other team gets the kill, then the first team gets no points, but the second team gets reduced points. Maybe 20% less points?

His system makes a lot of sense cause even if your team doesn’t get the kill it is still worthwhile to deal as much damage to the boss as possible as you would be taking away potential points from the other team.

Nope

First of all, it does not give any team that has done below 50% damage any reason to kill a boss at all as they’re rewarding the enemy team.
This can lead to awkward scenarios where one team has to guard a boss from the other team, while the other team can pursue new goals.

I am all for boss kill stealing as it’s a tactical part of the game.
One team let’s the other do all the hard work, but can with less resources and effort gain more points and deny the other team those points.

However, I would like to see health bars hidden instead.
Why? Because the Warzone matches I’ve played, very few players from either team goes for it, because there has been that sniper on the other team ensuring that the rest of his team is not needed there.
With hidden health bars, it’d force both teams to the location in order to make sure they get the kill.

You could always split the difference on Legendary Bosses. Seriously, I’ve been in games where I’ve been on a team where we put railgun after railgun projectile into a legendary boss, but ONE and ONLY ONE enemy on the team puts one shot/burst from an AR/BR/etc into a legendary enemy and I hear this: “Enemy eliminated Captain Warmik/etc”…it should be where the team that deals the most damage gets more points, and the team that dealt the less amount of damage gets lets.
Not the best idea but it’s a starter.

Why not just saw the health bar so that every few shots you win some VP from attacking the boss… Just treat the boss as two opponents… it plays the same and doesn’t use different programming.

Just add 500 point to the " TO WIN " that way bosses are worth less and more people can get to use high level REQ’s for more than 20 seconds !?

If it shortens lengthy Warzone matches, I am all for it!

I think it should be as follows wins the team that cause more damage.
the division points will strip competitiveness, but I think more just won the team that does more damage.
Not think cool a team cause 99% damage on a boss and the other hit the last shot and take all the points.

> 2533274980454952;11:
> I think it should be as follows wins the team that cause more damage.
> the division points will strip competitiveness, but I think more just won the team that does more damage.
> Not think cool a team cause 99% damage on a boss and the other hit the last shot and take all the points.

51% compared to 49% damage done on the boss and the 51% gets all the points? please, that is ridiculous.

I’ve said it many times on these forums, and will continue to do so. copying this from another thread because too lazy to retype it again, maybe i should just have it in a text file on my desktop because this topic comes up almost literally every day on the forums. so…

such a noob, padded solution it hurts. What it is right now will always be the only correct way. “muh 99% damage to warden and the other team does the last 1%. give me 135 points and the enemy team 15!” come on, really? that is such a padded, sad solution to something that is fine already. If you do 99% of the damage to a boss, finish the damn kill, don’t let the enemy team get the kill. “muh magnum shot from across the map for last hit!” you have a teammate with a magnum from the same distance also, why doesn’t he get the kill? This is a competitive game, you are rewarded for kills, not damage done. Get the kill, stop crying. How about instead of complaining about the enemy team taking your precious legendary boss you push their core before a legendary boss even spawns (exceptions for stormbreak). -Yoink!- i am so sick of seeing posts about legendary take down solutions. Git Good, and stop complaining, you lose some you win some.

end rant, yes I am mad about it, no i don’t hate you for this idea.

> 2533274804212283;13:
> I’ve said it many times on these forums, and will continue to do so. copying this from another thread because too lazy to retype it again, maybe i should just have it in a text file on my desktop because this topic comes up almost literally every day on the forums. so…
>
> such a noob, padded solution it hurts. What it is right now will always be the only correct way. “muh 99% damage to warden and the other team does the last 1%. give me 135 points and the enemy team 15!” come on, really? that is such a padded, sad solution to something that is fine already. If you do 99% of the damage to a boss, finish the damn kill, don’t let the enemy team get the kill. “muh magnum shot from across the map for last hit!” you have a teammate with a magnum from the same distance also, why doesn’t he get the kill? This is a competitive game, you are rewarded for kills, not damage done. Get the kill, stop crying. How about instead of complaining about the enemy team taking your precious legendary boss you push their core before a legendary boss even spawns (exceptions for stormbreak). -Yoink!- i am so sick of seeing posts about legendary take down solutions. Git Good, and stop complaining, you lose some you win some.
>
> end rant, yes I am mad about it, no i don’t hate you for this idea.

So much salt…

> 2533274804212283;13:
> I’ve said it many times on these forums, and will continue to do so. copying this from another thread because too lazy to retype it again, maybe i should just have it in a text file on my desktop because this topic comes up almost literally every day on the forums. so…
>
> such a noob, padded solution it hurts. What it is right now will always be the only correct way. “muh 99% damage to warden and the other team does the last 1%. give me 135 points and the enemy team 15!” come on, really? that is such a padded, sad solution to something that is fine already. If you do 99% of the damage to a boss, finish the damn kill, don’t let the enemy team get the kill. “muh magnum shot from across the map for last hit!” you have a teammate with a magnum from the same distance also, why doesn’t he get the kill? This is a competitive game, you are rewarded for kills, not damage done. Get the kill, stop crying. How about instead of complaining about the enemy team taking your precious legendary boss you push their core before a legendary boss even spawns (exceptions for stormbreak). -Yoink!- i am so sick of seeing posts about legendary take down solutions. Git Good, and stop complaining, you lose some you win some.
>
> end rant, yes I am mad about it, no i don’t hate you for this idea.

Totally agree^ but if 343 somehow wants to"fix the problem" there should be 2 health bars, one red and another blue. Whoever drains their color health bar first gets all the victory points. You cannot see the enemy’s bar so you need to get the fatal hits on the boss quick! This would also mean the assassinations on bosses would be gone as balance. But I like the current system, even if our bosses get stolen.

You’re beating a dead horse. 343i has been very adamant in saying that Kill Steals are completely viable and “working as intended”. They’re not going to change it.

> 2533274856723140;16:
> You’re beating a dead horse. 343i has been very adamant in saying that Kill Steals are completely viable and “working as intended”. They’re not going to change it.

Can’t we just buy it (the dead horse)?

343 already said they aren’t changing it because as it is it takes “teamwork and skill” to kill them. By that they probably mean power weapons and faster bullets.