To put it short, Halo 5’s Warzone (PvP) is THE MOST UNBALANCED THING I HAVE EVER EXPERIENCED!!
The moment one team is winning, THEY WILL ALWAYS WIN! What was 343 thinking when they were making this?!
"So yeah we’re going to make a game type that makes DARK SOULS more balance. The more points you have, the higher level REQ you can get. Meaning that if you get REQ LVL. 3 before the enemy team you can use your ghost to run over any bosses on the enemies side, steal their chances for leveling up their REQ and 1:30 minutes in the game you will have, ONE HANNIBAL SCORPION, ONE ONI MANTIS, ONE ONI WASP, TWO PHATONS, ONE ANTI-AIR WRAITH, AND ONE ULTRA BANSHEE.
One strategy you could use is to hold all but one base, AND KILL ALL OF BEFORE THEY CAN READY THEIR WEAPONS! WE WON’T EVEN PUT SHEILDS AT THE OPENINGS OF THE BASES SO THAT YOU CAN SHOOT INSIDE THE BASE FROM EVERY ANGLE.
Now I know the enemy might try to use power weapons against you, you know, so they can fight back. WELL WE’RE GOING TO MAKE IT EASIER TO KEEP WINNING! JUST KILL THEM ONCE, AND THEIR REQ WILL BE WASTED AND SINCE THE RECHARGE SPEED FOR REQ IS SLOW AS -Yoink- FOR THE WINNING AND LOSING TEAMS, YOU WON’T DOWNS ANY REQ BECAUSE YOU’VE NEVER DIED THEIRS ARE ALWAYS AND WE’LL CALL THAT BALANCE!" -343 Industries
I know they made this system to reward the winning team, but there is a difference between “Rewarding the winning team and doing nothing to the losing team” and “Giving the winning team everything and saying ‘F*** YOU!!’ to the losing team.”
I personally would suggest:
•Adding sheilds to the entry ways of all bases
•Bring back the Automated Turrets from HALO 4’S Domain game type
•Keep the REQ level gain the same (Winning team has access to higher lvl), but make it so that the losing team regain their REQ POINTS faster ( How fast would depend on how much they’re losing).
Feel free to add your suggestions.