Mainly because if you have 10 attackers in the place you’re attacking and some poo stain is hiding, 1 player should not contest 10. I find it completely unbalanced that ONE player can contest ten. 343 Should fix this.
My opinion.
Mainly because if you have 10 attackers in the place you’re attacking and some poo stain is hiding, 1 player should not contest 10. I find it completely unbalanced that ONE player can contest ten. 343 Should fix this.
My opinion.
A little harsh calling people poo stains for that. But I personally feel there should be some other systems in place, but oh well.
I refuse to play it whenever possible because of how abusive people are. It’s not cheating to use strategy but the gametype itself is incredibly boring and redundant. It’s basically an extremely bad version of 1 Flag CTF where the defending team is at a massive advantage and you can use scout warthogs to drive circles in a base so they can’t cap.
> 2533274913936758;3:
> I refuse to play it whenever possible because of how abusive people are. It’s not cheating to use strategy but the gametype itself is incredibly boring and redundant. It’s basically an extremely bad version of 1 Flag CTF where the defending team is at a massive advantage and you can use scout warthogs to drive circles in a base so they can’t cap.
PvE warzone would be nice, but that’s another thread. If you guys see it support it. Lol
It’s fine
Oni scout hogs op
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> Oni scout hogs op
especially if the entire team starts spawning them.
Yeah I’ve never liked how you have to clear the whole base to cap.
Make the caps longer but make it so the defenders can’t contest it without a certain percentage of players. Or change it entirely so it’s more like Invasion where there are specific zones for capping instead of the whole base.
> 2533274801472802;8:
> Yeah I’ve never liked how you have to clear the whole base to cap.
>
> Make the caps longer but make it so the defenders can’t contest it without a certain percentage of players. Or change it entirely so it’s more like Invasion where there are specific zones for capping instead of the whole base.
Make it actual Assault where the offense plants a bomb to move forward. Good luck stopping bomb caps in a scout hog.
> 2533274801472802;8:
> Yeah I’ve never liked how you have to clear the whole base to cap.
>
> Make the caps longer but make it so the defenders can’t contest it without a certain percentage of players. Or change it entirely so it’s more like Invasion where there are specific zones for capping instead of the whole base.
I’m happy with both of those suggestions.
A percentage being for every 1 attackers there must be equal or more defenders contesting.
What’s funny is that Strongholds already has a weighted base capture system, but Warzone doesn’t.
Feels as if fixing the issue would be as easy as flipping a switch, since the correct system is already there
> 2533274913936758;9:
> > 2533274801472802;8:
> > Yeah I’ve never liked how you have to clear the whole base to cap.
> >
> > Make the caps longer but make it so the defenders can’t contest it without a certain percentage of players. Or change it entirely so it’s more like Invasion where there are specific zones for capping instead of the whole base.
>
>
> Make it actual Assault where the offense plants a bomb to move forward. Good luck stopping bomb caps in a scout hog.
A bomb sounds great
I know exactly how this feels since the last 15 or 20 games of assault I played were all attackers! That’s why I found a great warzone group, I can’t stand being attacker again.
> 2533274801472802;8:
> Yeah I’ve never liked how you have to clear the whole base to cap.
>
> Make the caps longer but make it so the defenders can’t contest it without a certain percentage of players. Or change it entirely so it’s more like Invasion where there are specific zones for capping instead of the whole base.
I agree, One person hiding and camping out in fortress should’t be able to hold the other team off. A percentage of the team would work out better.