I have been playing a bit more Warzone than I used to and I have a question/recommendation, and I’d like more experienced players to tell me why it does or doesn’t work. When the Offensive team captures the first of the three objective points, should they not have some time carry over to the next objective point? So if Offense captures the First Objective with 2:30 left on the clock, than that 2:30 minutes gets stacked on top of the standard time.
Would that be an improvement?
That could work pretty well. Being on defense is definitely easier, so the additional time could give the offensive team a better chance.
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> That could work pretty well. Being on defense is definitely easier, so the additional time could give the offensive team a better chance.
Defense is not easier necessarily, especially on dispatch and urban
I believe there are 2 reasons
- The game can be shorter for players who don’t want up to 24 mins
- If a good team is playing, they could cap the first two bases in a few minutes and then they’d have all the carry over to farm for 15ish minutes. If a good team is playing, they really don’t have indefinite time like in regular WZ. In other words, it discourages farmers. Which is why I played it so much initially, when I played solo
Also, imagine defending the core (from camo) for 16 minutes, that’d be horrible for whichever team has fewer reqs
there’s also some req issues, such as defense or offense spamming them
Although there are few things I would change in Warzone assault which are:
- Team able to capture a base if there are more allies than enemies because of those pesky hiders who end a game because one is hiding stopping a near capture. - Second option for the one above is have a overtime similar to Invasion in Halo Reach in which if no enemies are in the base game ends but if there is they have time to capture as long as one is at the base. - Decrease the rate of req level unlocking because somehow there are spartans with ultra banshees despite capturing capturing a base for only one or two minutes. - Make spawn camping impossible to do as some maps have terrible spawns where enemy can kill you seconds to spawning.
Say the offensive team is really good, they capture the first base with in the first minute of the game. That gives a dreadful 9 minutes for the defending team to try to defend the second base. It’s good on paper OP but not so much in action.
The storm-roll that’s present it many other video games, that would make it neigh impossible for the defending team to hold on.