To me it seems way too difficult to cap the first base let alone win the game. Super annoying when 1 guy can hide and contest the base. New description should be: If you’re attacking, too bad, you lose and your k/d’s about to get -Yoink- on.
Warzone Assault most certainly has some balancing issues with attack and defense, and right now I don’t think I have seen attackers win a single game. Until 343 addresses the issues, I’d just steer clear of the playlist unless you want to risk playing as attackers and not being able to capture bases.
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> Warzone Assault most certainly has some balancing issues with attack and defense, and right now I don’t think I have seen attackers win a single game. Until 343 addresses the issues, I’d just steer clear of the playlist unless you want to risk playing as attackers and not being able to capture bases.
Funnily enough, every game I’ve played of Warzone Assault, the attackers won.
> 2533274823259194;2:
> Warzone Assault most certainly has some balancing issues with attack and defense, and right now I don’t think I have seen attackers win a single game. Until 343 addresses the issues, I’d just steer clear of the playlist unless you want to risk playing as attackers and not being able to capture bases.
I won a couple of matches but it was a real pain can’t deny that
the big problem comes to the reactor
Its nearly impossible to attack if the enemy team is decent and doesn’t go full rambo
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> > 2533274823259194;2:
> > Warzone Assault most certainly has some balancing issues with attack and defense, and right now I don’t think I have seen attackers win a single game. Until 343 addresses the issues, I’d just steer clear of the playlist unless you want to risk playing as attackers and not being able to capture bases.
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> I won a couple of matches but it was a real pain can’t deny that
> the big problem comes to the reactor
> Its nearly impossible to attack if the enemy team is decent and doesn’t go full rambo
I’ve only played a few matches, but when we defended I remember never once seeing an enemy make it up the stairs to the reactor, let alone damage it. It was just too easy to keep everything outside the base with a barrage of battle rifles and the occasional sniper.
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> > 2533274823259194;2:
> > Warzone Assault most certainly has some balancing issues with attack and defense, and right now I don’t think I have seen attackers win a single game. Until 343 addresses the issues, I’d just steer clear of the playlist unless you want to risk playing as attackers and not being able to capture bases.
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> Funnily enough, every game I’ve played of Warzone Assault, the attackers won.
Same, I usually lose as Defenders because when Attackers get inside it spawns us at the next freaking objective…
Some are easier than others. Escape from ARC is the easiest to overtake, Raid on Apex the hardest.
I think Warzone needs to be tweaked a little bit. Both modes.
Normal Warzone usually ends a little bit after I get to req point 9 making it pointless to even try to call in any high powered items.
And I have not seen a core take down in days now. Maybe raise the cap to 1500?
I will note on that, the way in which vehicles are called in needs tweaking. It’d be nice to lower the requirements by 1 level for all default vehicles and most weapons, and then scale the tier versions each level up from there.
The tank coming in before the Mantis seems wrong at the moment. Unless 343i is waiting for someone to do some crazy stuff, tank beats everything and the Mantis’ reduced shields and armor (default) doesn’t seem like it’s worth the higher level for it alone. Higher levels for the upgraded Mantises, YES! But for the default one that can walk with the infantry against ghosts and hogs without one-shotting them like the tanks, it be nice to swap their priority.
In Warzone, once I get a tank, I’m Rolling Thunder. I’d like to see more Banshees, 'Hogs and Mantises on the field before the thunder rolls! I’d actually use the Mantis too.
Assault itself, for what the req levels do right now, we should bring out the Mantises and not tanks to assault the bases first. Inside the base with all the PW’s the enemy can spawn with, and cover, the Mantis isn’t going to dominate. Thruster, speed boost, overshield, active camo, they’re all very usable against the Mantis in closed quarters.