<mark>Do not flame/attack others.</mark>
Okay, serious question. Which goon at 343 designed the map for Urban? it’s abysmal. The issue with it, is that it is FAR too easy for the attacking team to win, I know this from a huge amount of matches on both teams. Never once have I ever seen the defending team win, ever, even when they’ve had more players, better players and more REQs. Haven’t seen it done. The garage is a fair enough fight, hard to keep though considering that there are stupendous amounts of entries and when you’re killed defending, you are spawned like a hundred meters away or something ridiculous (this wouldn’t be an issue if you moved any faster than a snail in H5).
The armory is a lost cause, you might as well just fall back to the core immediately; It’s far too open, on top of a hill, completely surrounded by elevated shooting points for the enemy team to annihilate anyone who goes outside from. Not to mention how damn small the armory is, attackers only have to spam in a couple of grenades to wipe out all the defenders…
Then lastly that -Yoink!- core? IT CAN BE SHOT FROM OUTSIDE THE DAMN BASE!!! I’ve seen this done so many times, there are multiple angles in which people with fuel rods and rockets etc can just fire at the core when they’re outside the base, it’s so unbalanced it’s not even funny. I’ve got into the habit of just leaving games where i’m placed on the defending team, because it just feels practically impossible to win the match, no matter how many REQs you throw at the situation or skilled teammates.
The map needs major balancing to give the defending team an actual fighting chance, such as blocking that angle for people to destroy the core from outside the base, and placing more cover around the armory so you can actually defend it. Or hell, why not even add scripted events to spice things up? like a button on the map that raises and changes cover around the armory so you can turn the tide in your teams favor depending how the match is going.