Being an attacker on Array for Warzone Assault is completely unfair. The enemy has higher ground and completely demolishes attackers with the magnum and battle rifle because there are very few ways to get to the starting capture point. If you do manage to make it past the gunfire and go around the back you’ll be greeted by the entire enemy team since very few people try to go around the back but rather choose to fling themselves at the side in vain. Then ghosts come into play and spawn trap you for the next few minutes while the enemy team picks off stragglers with the magnum, battle rifle, and several different power weapons. Some bases can be a bit defender favoured but this is ridiculous and a guaranteed 6 minute win for the defenders.
//vent over//
Stop playing the scab of a playlist and you won’t have this specific problem.
Well you do have the 2 rocks that go up to the spire. Trick is to take down the front of the spire and close in on the back. So the second rock closest to the back should mainly be for enemies come from the rear area.
If all 12 people jump onto the spire at the same time, it’s likely that they can take it over right then and there.
Well, that’s possible for every first base provided there’s no explosive power weapon in play.
I think taking the spire is the easy part. Taking the armory is the real pain in the -Yoink-, in my opinion.
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> I think taking the spire is the easy part. Taking the armory is the real pain in the -Yoink-, in my opinion.
Taking the spire is the worst part from my experience. Armoury is always a grenade fest and the tight space makes it easy to get grenade kills. Plus the Array armoury is accessible from three sides if I remember correctly plus the top. The fact that the Spire is just walking into death for 6 minutes though makes it an instant quit for me. The Spire can go -Yoink- itself.