Warzone arcadefight ideas.

Original arcade fight.
Was firefight with extra shields.
And infinate ammo.

My ideas for a halo 5 arcadefight experience.
*Non random scenario setup.
Consisting of mostly capture than deffend objectives.
*instead of infinate ammo maybe an ammo refill counter.
Special kills add (example) +1/10pts to your bar.
(Multikills,sprees,assasinations, skill metals)
Using the bar before it fills up only partially replenishes ammo, and has extra time added to its cooldown.(as penalty)
Each point restores 10% of your ammo. All weapons.
Using full bar would also restore grenades.

Round progression ideas
*enemies control all bases at start.
You have instant level 5 req energy, it builds fast but regenerates normally.
Protect core while capturing armory.
*Than clear the fortress and prepare to hold.
While holding there will be waves dropping in from a distance.
It’s advised to thin the heard before they arrive.
*now while there forces are weakened capture the final base.
Mythic bosses deffend from outside core, once the bosses are gone.
Slow spawning waves of enemies will deffend the now vulnerable core.

The current firefight we will recieve.
Based on the beta and live stream.
Won’t be the firefight alot of us came to enjoy.
(Halo reach arcadefight)

Objective variants weren’t popular.
In response they were made less common.
And if they appeared in the selection, no one voted for them.
(Example generator defence) or legendary limited ammo.)

Not a bad idea really.

I like the idea also i like objectives

It could be a permanent weekend Playlist after firefight officially releases?

Warzone Firefight Turbo

I like the idea

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> Warzone Firefight Turbo

I wouldnt be opposed to this if the reward was worth the ammount of reqs spent

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> I wouldnt be opposed to this if the reward was worth the ammount of reqs spent

Idea is to be more like reach arcadefight.
But to make you earn ammo rather than have infinate.
So you use less reqs, and have a more predictable match.