So lately I’ve been playing a lot of Warzone lately and I’ve noticed that when you spawn requisitions a lot of them come with one or two extra clips. So you don’t have a lot of ammo to kill people which I understand is for balance but here is my idea:
Say you just spent all that ammo in your rocket launcher, or picked up an empty railgun from someone you killed, etc. You’d want to at least shoot it a little more, right? But right now REQ Stations do not fill requisition ammo. However, what if there was a slot in the REQ screen that said Refill Ammo? You scroll over to it, and there it is "Refill Rocket Launcher 6 REQs (The original price of the REQ), or “Refill Railgun 4 REQs”. You select and poof, you start reloading you rocket launcher/railgun/whatever it is you have.
How would this affect gameplay? Well, refilling the ammo doesn’t cost you a card, and if the weapon is continually passed, it can remain on the field for long periods of time. Ex. Player 1 shoots Player 2 and picks up Player 2’s Blaze of Glory. Player 1 then proceeds to massacre and maim Players 3,4,5,6, and 7 before Player 8 kills him. Player 8 refills the ammo and kills Players 9 and 10 before getting killed by Player 11. Player 11 is then killed by Player 4, who refills the ammo. And the cycle continues.
Another benefit of this is that you can reap better rewards than a measly medal when you kill a well-armed opponent. You can pick up their hard earned weapons and use them against his/her team. It wouldn’t really change the game much, but I think its a good idea.
> 2745721379973487;2:
> I would like this system, but there is no chance of 343 implementing it I’m afraid. They want us using as many cards as possible.
You can refill req weapons by buying them again. I don’t know if it burns another card but it definitely uses req energy and I’m pretty sure it says refill.
> 2533274911198538;4:
> You can refill req weapons by buying them again. I don’t know if it burns another card but it definitely uses req energy and I’m pretty sure it says refill.
It does say refill, but sadly you have to use another card so it’s really no different to spawning another weapon.
wow, that was actually a good idea, i saw the thread and was expecting some noob whatevers in here, but admittedly, this would be nice, but i dont see it being added in.
> 2745721379973487;5:
> > 2533274911198538;4:
> > You can refill req weapons by buying them again. I don’t know if it burns another card but it definitely uses req energy and I’m pretty sure it says refill.
>
>
> It does say refill, but sadly you have to use another card so it’s really no different to spawning another weapon.
> 2533274915983628;6:
> wow, that was actually a good idea, i saw the thread and was expecting some noob whatevers in here, but admittedly, this would be nice, but i dont see it being added in.
XD you read my mind I was wondering if people would think I was a crybaby from the title whining because I kept missing and wanted more shots.
> 2533274872013539;10:
> From what I remember… It does burn another card up.
Yep thats why I want this system implemented. If you don’t spent a -Yoink- ton of money on gold packs everyday it takes a while to save up for one and get the good stuff, and you won’t have a lot. This system makes it so that if you can stay alive with your quarry, the said weapon, you can sit back, or lean forward to the screen, whatever you do, and start racking up kills with it.
> 2696128169788667;13:
> That’s fine for most power weapon reqs. But think of the mythics.
>
> You really want someone with a Nornfang, spnkr prime, etc filling that thing back up all game?
If it passes from team to team, it’s not really going to do much except maybe speed up the game. Even if one guy just sat in an armory refilling his Nornfang and racking up kills, it would still make sense, because the Mythics are more expensive in REQs. He’s gonna have to wait a long time to refill, and while he’s waiting, divide, conquer, steal his gun, and shoot him with it.
> 2535468922214942;1:
> So lately I’ve been playing a lot of Warzone lately and I’ve noticed that when you spawn requisitions a lot of them come with one or two extra clips. So you don’t have a lot of ammo to kill people which I understand is for balance but here is my idea:
>
> Say you just spent all that ammo in your rocket launcher, or picked up an empty railgun from someone you killed, etc. You’d want to at least shoot it a little more, right? But right now REQ Stations do not fill requisition ammo. However, what if there was a slot in the REQ screen that said Refill Ammo? You scroll over to it, and there it is "Refill Rocket Launcher 6 REQs (The original price of the REQ), or “Refill Railgun 4 REQs”. You select and poof, you start reloading you rocket launcher/railgun/whatever it is you have.
>
> How would this affect gameplay? Well, refilling the ammo doesn’t cost you a card, and if the weapon is continually passed, it can remain on the field for long periods of time. Ex. Player 1 shoots Player 2 and picks up Player 2’s Blaze of Glory. Player 1 then proceeds to massacre and maim Players 3,4,5,6, and 7 before Player 8 kills him. Player 8 refills the ammo and kills Players 9 and 10 before getting killed by Player 11. Player 11 is then killed by Player 4, who refills the ammo. And the cycle continues.
>
> Another benefit of this is that you can reap better rewards than a measly medal when you kill a well-armed opponent. You can pick up their hard earned weapons and use them against his/her team. It wouldn’t really change the game much, but I think its a good idea.
Great Idea!!! Just wish you could get 1 refill without burning another card though
> 2745721379973487;5:
> > 2533274911198538;4:
> > You can refill req weapons by buying them again. I don’t know if it burns another card but it definitely uses req energy and I’m pretty sure it says refill.
>
>
> It does say refill, but sadly you have to use another card so it’s really no different to spawning another weapon.
No but if you pick up a weapon that you don’t own then you can get some more use out of it.
RIP I didn’t know that no cards are burned while refilling ammo. All my gameplay is flashing before my eyes right now and i’m thinking about all the havoc I could have caused. I cry every tim
> 2535468922214942;1:
> So lately I’ve been playing a lot of Warzone lately and I’ve noticed that when you spawn requisitions a lot of them come with one or two extra clips. So you don’t have a lot of ammo to kill people which I understand is for balance but here is my idea:
>
> Say you just spent all that ammo in your rocket launcher, or picked up an empty railgun from someone you killed, etc. You’d want to at least shoot it a little more, right? But right now REQ Stations do not fill requisition ammo. However, what if there was a slot in the REQ screen that said Refill Ammo? You scroll over to it, and there it is "Refill Rocket Launcher 6 REQs (The original price of the REQ), or “Refill Railgun 4 REQs”. You select and poof, you start reloading you rocket launcher/railgun/whatever it is you have.
>
> How would this affect gameplay? Well, refilling the ammo doesn’t cost you a card, and if the weapon is continually passed, it can remain on the field for long periods of time. Ex. Player 1 shoots Player 2 and picks up Player 2’s Blaze of Glory. Player 1 then proceeds to massacre and maim Players 3,4,5,6, and 7 before Player 8 kills him. Player 8 refills the ammo and kills Players 9 and 10 before getting killed by Player 11. Player 11 is then killed by Player 4, who refills the ammo. And the cycle continues.
>
> Another benefit of this is that you can reap better rewards than a measly medal when you kill a well-armed opponent. You can pick up their hard earned weapons and use them against his/her team. It wouldn’t really change the game much, but I think its a good idea.
sounds awesome…good idea in general, but would be hard to apply to plasma weapons.