Warzone AI Coding Issues

Good afternoon,

First I’d like to say that I really enjoy Halo 5. I have been a fan of the series since Halo 1. I’ve completed every Halo on launch solo on Legendary and have played competitively in multiplayer. Thank you for Halo 5.

However, this post is still a request for support for Halo 5. I have experienced these issues in all of the Halos but I have to say that I enjoy Halo 5 the most and am eagerly looking forward to the Warzone Firefight mode. I read the Community Message regarding the premier and so I wanted to get this to you ASAP before its public launch.
With all that said here are the issues:

  1. AI targeting protocols
  2. AI/Boss damage mitigation

I admit that In Halo 5 I haven’t been able to determine whether or not this has been programmed or if the game has “determined” to do this on its own. I have 100+ recordings of Halo doing things that I assume that 343i did not intend.

I request a gamer tag that I can forward a few to.

Quick explanation:

  1. AI, no matter how many, target the highest WZ “CSR/MMR” player. I have had entire AI mobs target me only and ignore 5+ other friendly and enemy players. I have also been targeted by AI bosses from ranges that they should not be able to attack from. Extreme ranges.

  2. AI enemies and Bosses are mitigating damage dealt in a fashion I can’t determine. They are not receiving the full amount of damage that I deal regardless of timing of my attacks or weapon used. I have videos to prove this.

Thank you for reading my post and thank you for Halo 5. I sincerely hope that these issues can be resolved before Warzone Firefight is released as with these issues, if they are not, Warzone Firefight will be unplayable for players like myself.

PRAXIS Umbra