Warzone 2.0 (?)

Personally I think that warzone is a very entertaining game mode in the history of the franchise, however sometimes it can turned out to be either slow, repetitive or boring, and for such, this are some changes that I would make if the game mode returns in any future game, I’ll try to incomporate some of the elements from another game modes like BTB or Dominion and maybe Invasion, without further a do, shall we begin?

  • The BaseI think a way to improve the experience towards the base would be that the base would be upgrading overtime, for example, normally a warzone base is exposed for anyone to take however, what if instead it after a few minutes it spawned a shield door that could be taken out by some shots, and then if the door has not taken any more damage, then the door would be upgraded to a blast door, that work automatically when an ally goes through, however it would not offer energy shielding meaning enemies could go inside while it’s opened due to a teammate going inside, another upgrade it could perform would be that initially spawn a normal turret, and then it would upgrade to a more powerful fixed turret like that seen in Halo 2, or having a pelican or darter coming rutinarly flying and dropping supplies, however it could be taken out of the skies by the enemies, and finally that in order for the enemy team to being able to access the core, just like in normal warzone they would need to capture the 3 (or even 5) bases in the map, however unlike normal warzone, they would need to destroy a mini-core that was on the base that would have around 75% of the health of the main core, once they have been destroyed, then they can go and siege the main core.
    *minor edit I totally forgot to put it on the article until someone brought it up, another funtion of the bases if they are capture, any and all fortifications and upgrades would reset and have to be progressed again.

  • The AIs Normally AIs are kinda overlooked for example normally when deployed we have to clean a base and then procede to the rest of the match and occasionally fighting more when fighting a boss, however it’d make a better relationship if random enemies would roam around the maps without the need of a boss, or that said enemies would try to take to capture a base by themselves, another idea would be that similar to that in the previous topic,the marines (which should use the H2A Marine BDU) protecting the bases could go trough an ¨upgrade¨ and become ODSTs, then ONI Marines (Which should use the 343 design) and finally Spartan IVs as well as being able to trade weapons with the player.

  • The GameplaySome other topics I would like to are for example a system in which the scopes and attachments were independant from one another meaning we wouldn’t end up with 50+ BRs, another would be to have 24 players on every team, and maybe this implicating that the game mode would finish on 10 000 VPs, also having classic maps, being redesigened as warzone maps, such as Blood Gulch (Most especificlly Bloodline from H2A), Standoff, or Spire,and finally being able to use the game mode in custom modes, as well as having their version for Firefight.
    Once more, thank you for taking your time to read this little post of mine.

I would like to see a dominion/warzone combined. Make it so we can fortify our bases and armories. Also it would be cool if we could give req weapons to our friendly AI if we choose. Or make it so AI can gun for us in warthogs. I want to see them add objectives in Warzone. Place a neutral flag on the map guarded by enemy AI and a team would have to get it to their base to score it, or capture a strong hold in the same manner.

> 2533274816788253;2:
> I would like to see a dominion/warzone combined. Make it so we can fortify our bases and armories. Also it would be cool if we could give req weapons to our friendly AI if we choose. Or make it so AI can gun for us in warthogs. I want to see them add objectives in Warzone. Place a neutral flag on the map guarded by enemy AI and a team would have to get it to their base to score it, or capture a strong hold in the same manner.

Oh man, I would love to see this. Loved Dominion in Halo 4, could totally see it working with Warzone

> 2533274813317074;3:
> > 2533274816788253;2:
> > I would like to see a dominion/warzone combined. Make it so we can fortify our bases and armories. Also it would be cool if we could give req weapons to our friendly AI if we choose. Or make it so AI can gun for us in warthogs. I want to see them add objectives in Warzone. Place a neutral flag on the map guarded by enemy AI and a team would have to get it to their base to score it, or capture a strong hold in the same manner.
>
> Oh man, I would love to see this. Loved Dominion in Halo 4, could totally see it working with Warzone

No no, Dominion should be a gametype / possible objective in the overall Warzone 2.0 gametype, and Invasion should also be one, as well as Assault of some form or something else to get rid of that redundant core destruction, it’s so bland at this point.

> 2533274878514250;4:
> > 2533274813317074;3:
> > > 2533274816788253;2:
> > > I would like to see a dominion/warzone combined. Make it so we can fortify our bases and armories. Also it would be cool if we could give req weapons to our friendly AI if we choose. Or make it so AI can gun for us in warthogs. I want to see them add objectives in Warzone. Place a neutral flag on the map guarded by enemy AI and a team would have to get it to their base to score it, or capture a strong hold in the same manner.
> >
> > Oh man, I would love to see this. Loved Dominion in Halo 4, could totally see it working with Warzone
>
> No no, Dominion should be a gametype / possible objective in the overall Warzone 2.0 gametype, and Invasion should also be one, as well as Assault of some form or something else to get rid of that redundant core destruction, it’s so bland at this point.

Actually I’m working on something to mix dominion invasion and warzone assault

> 2535461292504951;1:
> Personally I think that warzone is a very entertaining game mode in the history of the franchise, however sometimes it can turned out to be either slow, repetitive or boring, and for such, this are some changes that I would make if the game mode returns in any future game, I’ll try to incomporate some of the elements from another game modes like BTB or Dominion and maybe Invasion, without further a do, shall we begin?
>
>
> - The BaseI think a way to improve the experience towards the base would be that the base would be upgrading overtime, for example, normally a warzone base is exposed for anyone to take however, what if instead it after a few minutes it spawned a shield door that could be taken out by some shots, and then if the door has not taken any more damage, then the door would be upgraded to a blast door, that work automatically when an ally goes through, however it would not offer energy shielding meaning enemies could go inside while it’s opened due to a teammate going inside, another upgrade it could perform would be that initially spawn a normal turret, and then it would upgrade to a more powerful fixed turret like that seen in Halo 2, or having a pelican or darter coming rutinarly flying and dropping supplies, however it could be taken out of the skies by the enemies, and finally that in order for the enemy team to being able to access the core, just like in normal warzone they would need to capture the 3 (or even 5) bases in the map, however unlike normal warzone, they would need to destroy a mini-core that was on the base that would have around 75% of the health of the main core, once they have been destroyed, then they can go and siege the main core.
> - The AIs Normally AIs are kinda overlooked for example normally when deployed we have to clean a base and then procede to the rest of the match and occasionally fighting more when fighting a boss, however it’d make a better relationship if random enemies would roam around the maps without the need of a boss, or that said enemies would try to take to capture a base by themselves, another idea would be that similar to that in the previous topic,the marines (which should use the H2A Marine BDU) protecting the bases could go trough an ¨upgrade¨ and become ODSTs, then ONI Marines (Which should use the 343 design) and finally Spartan IVs as well as being able to trade weapons with the player.
> - The GameplaySome other topics I would like to are for example a system in which the scopes and attachments were independant from one another meaning we wouldn’t end up with 50+ BRs, another would be to have 24 players on every team, and maybe this implicating that the game mode would finish on 10 000 VPs, also having classic maps, being redesigened as warzone maps, such as Blood Gulch (Most especificlly Bloodline from H2A), Standoff, or Spire,and finally being able to use the game mode in custom modes, as well as having their version for Firefight.
> Once more, thank you for taking your time to read this little post of mine.

I like your idea with recycling old maps to use for Warzone, but that game mode is hard enough without adding defensive structures around and inside the bases. Those marines are already ruthless as it is. Also they have no regards for my body when they shoot the thing 70 times after I’m dead. Like I said ruthless. Back to the point though, if you are ever unlucky enough to encounter a full Dominated or a full Allegiance fireteam and their bases upgrade over time and have automated defence weapons you are just enabling the beginning of the end. There are nasty teams out there that spread across the map to triple cap and farm. Believe me if you can no longer run out and hopefully retake a base then the game will become unplayable. I can see where you’re coming from with the idea but it’s something that will break the game.

Your idea could work if there where only two bases and each team started in one and you had to solely capture that base to destroy the core, then yes that would be a cool mode to play!

I actually really like your idea! I would love to see it implemented in the final update.

> 2535456353198696;7:
> I actually really like your idea! I would love to see it implemented in the final update.

It’s very unlikely that they did that for a next update, and I intended as something that would work more as for an upgraded version of the game mode in a future (or in the next for that matter) installment in the franchise.

> 2535461292504951;8:
> > 2535456353198696;7:
> > I actually really like your idea! I would love to see it implemented in the final update.
>
> It’s very unlikely that they did that for a next update, and I intended as something that would work more as for an upgraded version of the game mode in a future (or in the next for that matter) installment in the franchise.

I know that that’s why I said I would like not it will.

> 2535461292504951;1:
> Personally I think that warzone is a very entertaining game mode in the history of the franchise, however sometimes it can turned out to be either slow, repetitive or boring, and for such, this are some changes that I would make if the game mode returns in any future game, I’ll try to incomporate some of the elements from another game modes like BTB or Dominion and maybe Invasion, without further a do, shall we begin?
>
>
> - The BaseI think a way to improve the experience towards the base would be that the base would be upgrading overtime, for example, normally a warzone base is exposed for anyone to take however, what if instead it after a few minutes it spawned a shield door that could be taken out by some shots, and then if the door has not taken any more damage, then the door would be upgraded to a blast door, that work automatically when an ally goes through, however it would not offer energy shielding meaning enemies could go inside while it’s opened due to a teammate going inside, another upgrade it could perform would be that initially spawn a normal turret, and then it would upgrade to a more powerful fixed turret like that seen in Halo 2, or having a pelican or darter coming rutinarly flying and dropping supplies, however it could be taken out of the skies by the enemies, and finally that in order for the enemy team to being able to access the core, just like in normal warzone they would need to capture the 3 (or even 5) bases in the map, however unlike normal warzone, they would need to destroy a mini-core that was on the base that would have around 75% of the health of the main core, once they have been destroyed, then they can go and siege the main core.
> *minor edit I totally forgot to put it on the article until someone brought it up, another funtion of the bases if they are capture, any and all fortifications and upgrades would reset and have to be progressed again.
> - The AIs Normally AIs are kinda overlooked for example normally when deployed we have to clean a base and then procede to the rest of the match and occasionally fighting more when fighting a boss, however it’d make a better relationship if random enemies would roam around the maps without the need of a boss, or that said enemies would try to take to capture a base by themselves, another idea would be that similar to that in the previous topic,the marines (which should use the H2A Marine BDU) protecting the bases could go trough an ¨upgrade¨ and become ODSTs, then ONI Marines (Which should use the 343 design) and finally Spartan IVs as well as being able to trade weapons with the player.
> - The GameplaySome other topics I would like to are for example a system in which the scopes and attachments were independant from one another meaning we wouldn’t end up with 50+ BRs, another would be to have 24 players on every team, and maybe this implicating that the game mode would finish on 10 000 VPs, also having classic maps, being redesigened as warzone maps, such as Blood Gulch (Most especificlly Bloodline from H2A), Standoff, or Spire,and finally being able to use the game mode in custom modes, as well as having their version for Firefight.
> Once more, thank you for taking your time to read this little post of mine.

So kind of like Halo Wars with the vehicle and weapons being supplied by a pelican and the turrets being the bases defense.
Also the marines turning into ODSTs is the same to Halo Wars. I totally agree with this idea of Warzone especially the shield doors defense and roaming enemies.

I think in a mobile base, someone says in other post about a mammoth in wz, can be a new base, even a 4 base game