warzone 2.0 update

i think the new warzone is on the open world map
what are your idea community?

Why do you think WarZone is on an “Open” map? How do you control gameplay if everybody is able to just roam freely without boundaries?

> 2533274829253443;2:
> Why do you think WarZone is on an “Open” map? How do you control gameplay if everybody is able to just roam freely without boundaries?

Exactly what I had in mind

How would that work sir

Depends on the number of players and exactly how open is it. There is not much sense having an empty wasteland as a map in a Halo style of game though if there could be something like 100 total player matches then there definitely would be larger maps.

I just dont think that Warzone could work in such a jig maps as it is. It would probably get laggy with all the things going on like players spawning vehicles and such, also the heightened risks of more players getting connection problems, and the thing that how big exactly would the population be on such Warzone and how long population could be upholded especially if its such a pay to win ish like current Warzone.

> 2533274890014309;5:
> Depends on the number of players and exactly how open is it. There is not much sense having an empty wasteland as a map in a Halo style of game though if there could be something like 100 total player matches then there definitely would be larger maps.
>
> I just dont think that Warzone could work in such a jig maps as it is. It would probably get laggy with all the things going on like players spawning vehicles and such, also the heightened risks of more players getting connection problems, and the thing that how big exactly would the population be on such Warzone and how long population could be upholded especially if its such a pay to win ish like current Warzone.

That would be way too many people, it would just make everything really lag and possibly take forever to get in a game and if you did get into a game it would last forever.

Warzone: Halo’s attempt at being Battlefield.

If Halo could borrow its squad and spawn system, loadout UI, and the 32 vs. 32 match sizes, Warzone would be pretty fun.

343i should get rid of Warzone or modify heavily so it’s not pay to win.

Mostly likely not

I think the map sizes are perfect for the player count, but should be better designed for vehicles.

> 2533274819030629;10:
> I think the map sizes are perfect for the player count, but should be better designed for vehicles.

I believe in this idea

> 2533274838804175;6:
> > 2533274890014309;5:
> > Depends on the number of players and exactly how open is it. There is not much sense having an empty wasteland as a map in a Halo style of game though if there could be something like 100 total player matches then there definitely would be larger maps.
> >
> > I just dont think that Warzone could work in such a jig maps as it is. It would probably get laggy with all the things going on like players spawning vehicles and such, also the heightened risks of more players getting connection problems, and the thing that how big exactly would the population be on such Warzone and how long population could be upholded especially if its such a pay to win ish like current Warzone.
>
> That would be way too many people, it would just make everything really lag and possibly take forever to get in a game and if you did get into a game it would last forever.

Just though of as to why there would be extremely large maps as the topic suggest. Also I just threw a number there.
And I dont see a point in that comment given I already mentioned lag and population problems. That comment is just a repeat what i mentioned.

> 2533274890014309;12:
> > 2533274838804175;6:
> > > 2533274890014309;5:
> > > Depends on the number of players and exactly how open is it. There is not much sense having an empty wasteland as a map in a Halo style of game though if there could be something like 100 total player matches then there definitely would be larger maps.
> > >
> > > I just dont think that Warzone could work in such a jig maps as it is. It would probably get laggy with all the things going on like players spawning vehicles and such, also the heightened risks of more players getting connection problems, and the thing that how big exactly would the population be on such Warzone and how long population could be upholded especially if its such a pay to win ish like current Warzone.
> >
> > That would be way too many people, it would just make everything really lag and possibly take forever to get in a game and if you did get into a game it would last forever.
>
> Just though of as to why there would be extremely large maps as the topic suggest. Also I just threw a number there.
> And I dont see a point in that comment given I already mentioned lag and population problems. That comment is just a repeat what i mentioned.

yes

> 2533274890014309;12:
> > 2533274838804175;6:
> > > 2533274890014309;5:
> > > Depends on the number of players and exactly how open is it. There is not much sense having an empty wasteland as a map in a Halo style of game though if there could be something like 100 total player matches then there definitely would be larger maps.
> > >
> > > I just dont think that Warzone could work in such a jig maps as it is. It would probably get laggy with all the things going on like players spawning vehicles and such, also the heightened risks of more players getting connection problems, and the thing that how big exactly would the population be on such Warzone and how long population could be upholded especially if its such a pay to win ish like current Warzone.
> >
> > That would be way too many people, it would just make everything really lag and possibly take forever to get in a game and if you did get into a game it would last forever.
>
> Just though of as to why there would be extremely large maps as the topic suggest. Also I just threw a number there.
> And I dont see a point in that comment given I already mentioned lag and population problems. That comment is just a repeat what i mentioned.

Hmm I didn’t even see that, you’re right you did say that. Sorry for just repeating you.:v::ok_hand: