I wrote this tobic coz I’m sick of hitting the bosses and one of the other team hidding waiting for boss health to get low to make the final shot kill 150 point for nothing !!!
I think if they can count the damage done to the boss so that if the blue team made the highest damage and the red team killed the boss then no point will count for no one
but if the team made the highest damage and kill the boss then the point will count for that team
I think this will be fair and everyone will like it
So if I’m playing as Red team and all my bases are captured, just the core to defend, you think it’s fair that I can’t snipe the boss for an extra 150 points and maybe a comeback?
It would be a pretty one sided match if the winning team could just spawn kill the other team and also get al the bosses in the game aswel. Think your things through before you post suggestions on the forums because this would be a dumb idea.
> 2533274794373199;2:
> So if I’m playing as Red team and all my bases are captured, just the core to defend, you think it’s fair that I can’t snipe the boss for an extra 150 points and maybe a comeback?
>
> It would be a pretty one sided match if the winning team could just spawn kill the other team and also get al the bosses in the game aswel. Think your things through before you post suggestions on the forums because this would be a dumb idea.
First off, calm the -Yoink- down, OP has a legitimate complaint, one that we’ve heard here many times.
Probably my favorite answers to the issue are:
- Award a portion of the points for the killing blow, and the majority to the team who did most of the work. If Warden is worth 150, award 50 points for the kill, and 100 for the damage.
- Award points based off the % damage done. Your team did 75% of the damage to Warden, you get 75% of his point value.Fair enough, right?
I’m in favor of decreasing the max point value of NPCs, I’d rather they be score modifiers, not game changers.
I actually like that a team who only holds one base can keep pace with the other team by killing the minor bosses. It’s competitive without being game breaking.
I have some ideas that would not completely fix the problem, but improve the current situation.
First, change the legendary boss point reward from 150 to 100. That way if someone gets a lucky boss kill with their battle rifle, it won’t unfairly impact the match as much. You would have to add more legendary bosses to compensate.
Second, you could also put the bosses in more enclosed spaces like the warden on march on stormbreak, so that a team would have to gain control of that area before taking on the boss, and so you couldn’t get a lucky battle rifle kill from across the map.
Third, if the legendary boss takedown is really close between teams, give the losing team some compensation, like 25% of the points or something.
Fourth, make it so a team can only get a legendary boss takedown if they at least take 10% of the bosses health.
> 2533274794373199;2:
> So if I’m playing as Red team and all my bases are captured, just the core to defend, you think it’s fair that I can’t snipe the boss for an extra 150 points and maybe a comeback?
>
> It would be a pretty one sided match if the winning team could just spawn kill the other team and also get al the bosses in the game aswel. Think your things through before you post suggestions on the forums because this would be a dumb idea.
That’s your teams fault for letting that happen. You shouldn’t get a 150 point freebie for doing no work at all.
> 2535428321626321;4:
> I have some ideas that would not completely fix the problem, but improve the current situation.
>
> First, change the legendary boss point reward from 150 to 100. That way if someone gets a lucky boss kill with their battle rifle, it won’t unfairly impact the match as much. You would have to add more legendary bosses to compensate.
>
> Second, you could also put the bosses in more enclosed spaces like the warden on march on stormbreak, so that a team would have to gain control of that area before taking on the boss, and so you couldn’t get a lucky battle rifle kill from across the map.
>
> Third, if the legendary boss takedown is really close between teams, give the losing team some compensation, like 25% of the points or something.
>
> Fourth, make it so a team can only get a legendary boss takedown if they at least take 10% of the bosses health.
This.
Thats nothing. I think I was in the worst Warzone match of all time yesterday. We lost 1000-56. Not exaggerating. The match lasted a total of 3 minutes. It was on the new map. Something is wrong when the game can be over that fast. The winning team had all 3 bases in about a minute and half. Then minute and half they destroyed the core. I’ve played the new map 4 times total. Two of the four have been over in less than 4 minutes. If they don’t fix that somehow, I will not continue to play that game type.
> 2535428321626321;4:
> Second, you could also put the bosses in more enclosed spaces like the warden on march on stormbreak, so that a team would have to gain control of that area before taking on the boss, and so you couldn’t get a lucky battle rifle kill from across the map.
This idea would be the solotion
but I still like the less damage no point or less than 10% damage = no point
> 2533274840474811;3:
> > 2533274794373199;2:
> > So if I’m playing as Red team and all my bases are captured, just the core to defend, you think it’s fair that I can’t snipe the boss for an extra 150 points and maybe a comeback?
> >
> > It would be a pretty one sided match if the winning team could just spawn kill the other team and also get al the bosses in the game aswel. Think your things through before you post suggestions on the forums because this would be a dumb idea.
>
>
> First off, calm the -Yoink- down, OP has a legitimate complaint, one that we’ve heard here many times.
> Probably my favorite answers to the issue are:
>
> - Award a portion of the points for the killing blow, and the majority to the team who did most of the work. If Warden is worth 150, award 50 points for the kill, and 100 for the damage.
> - Award points based off the % damage done. Your team did 75% of the damage to Warden, you get 75% of his point value.
> Fair enough, right?
> I’m in favor of decreasing the max point value of NPCs, I’d rather they be score modifiers, not game changers.
> I actually like that a team who only holds one base can keep pace with the other team by killing the minor bosses. It’s competitive without being game breaking.
This doesn’t improve anything. Teams are dominate in Warzone and if you implement this system you would still be losing if the other team has most bases. You can’t focus on defending your core and providing damage to the boss at the same time…
All this does is give the winning team a bigger advantage because they can focus on one thing instead of having to defend both objectives. Don’t tell me to calm down because I wasn’t even upset, I’m just giving you a valid reason why this would not benefit war zone in any way possible. Giving a team who’s behind a chance to come back with 150 points is a major big deal, otherwise the game would be determined if one team is 600-200 points a head, there would be no way to comeback from this.
> 2533274794373199;2:
> So if I’m playing as Red team and all my bases are captured, just the core to defend, you think it’s fair that I can’t snipe the boss for an extra 150 points and maybe a comeback?
>
> It would be a pretty one sided match if the winning team could just spawn kill the other team and also get al the bosses in the game aswel. Think your things through before you post suggestions on the forums because this would be a dumb idea.
I agree with you 100% percent. I am sick and tired of seeing people complain about stealing boss kills. There is no such thing as stealing a boss kill. Whomever gets the final shot wins. I have and will continue to steal boss kills at every opportunity. That is the entire freaking point. Now obviously I wouldn’t intentionally steal a boss kill from someone on my own team, but as for the other team, you better believe I will look for every possible opportunity to kill that boss. I am trying to win. Moreover, I have NEVER once complained about the other team stealing a boss kill. If someone sneaks around and gets that last shot I say well done, that is on me and my team for not paying attention and properly securing the map.
> 2533274794373199;9:
> > 2533274840474811;3:
> > > 2533274794373199;2:
> > > So if I’m playing as Red team and all my bases are captured, just the core to defend, you think it’s fair that I can’t snipe the boss for an extra 150 points and maybe a comeback?
> > >
> > > It would be a pretty one sided match if the winning team could just spawn kill the other team and also get al the bosses in the game aswel. Think your things through before you post suggestions on the forums because this would be a dumb idea.
> >
> >
> > First off, calm the -Yoink- down, OP has a legitimate complaint, one that we’ve heard here many times.
> > Probably my favorite answers to the issue are:
> >
> > - Award a portion of the points for the killing blow, and the majority to the team who did most of the work. If Warden is worth 150, award 50 points for the kill, and 100 for the damage.
> > - Award points based off the % damage done. Your team did 75% of the damage to Warden, you get 75% of his point value.
> > Fair enough, right?
> > I’m in favor of decreasing the max point value of NPCs, I’d rather they be score modifiers, not game changers.
> > I actually like that a team who only holds one base can keep pace with the other team by killing the minor bosses. It’s competitive without being game breaking.
>
>
> This doesn’t improve anything. Teams are dominate in Warzone and if you implement this system you would still be losing if the other team has most bases. You can’t focus on defending your core and providing damage to the boss at the same time…
>
> All this does is give the winning team a bigger advantage because they can focus on one thing instead of having to defend both objectives. Don’t tell me to calm down because I wasn’t even upset, I’m just giving you a valid reason why this would not benefit war zone in any way possible. Giving a team who’s behind a chance to come back with 150 points is a major big deal, otherwise the game would be determined if one team is 600-200 points a head, there would be no way to comeback from this.
It’s not about being with the winning or losing team !!
Ok How about if I was with the losing team, and we where defending the core when the boss come out so three of my team decide to kill the boss we may win and we made a lot of damage to kill the boss before we kill the boss one of the winning team appear and made the final shot and kill the boss.
now is it fair ?
BTW this is true story
It seems to me that these 150 pt bosses need to be changed to 100 pts or less like 75. Too many of my matches are completely one sided because the first 150 boss get taken and if that team is ahead by say 200, players start to quit. It only gets worse from there. Rarely do I have a close match. That is not good no matter what opinion you have of how the bosses are done. Without a decent amount of players this gamemode will be dead. Players need to at least feel like they can win for most of the match. A 150 pt boss kill hurts that a lot. Then there is the whole thing with organised teams utterly destroying randoms. If you think that won’t affect the playerbase you will be in a for a surprise as time goes on. There is a Reason why EA limited Battlefront parties to just two players. They didn’t want organised teams running off the randoms.
> 2533274825101441;7:
> Thats nothing. I think I was in the worst Warzone match of all time yesterday. We lost 1000-56. Not exaggerating. The match lasted a total of 3 minutes. It was on the new map. Something is wrong when the game can be over that fast. The winning team had all 3 bases in about a minute and half. Then minute and half they destroyed the core. I’ve played the new map 4 times total. Two of the four have been over in less than 4 minutes. If they don’t fix that somehow, I will not continue to play that game type.
Sorry, man, but that’s not a design flaw. That’s the enemy team rolling over you in a dominant fashion because they’re better. It happens.
You don’t like that people can bring organized teams into the playlist? Really? Sorry, dude, but playing with garbage randoms in Warzone is not my idea of fun. So. What? You think that people who can and do organize a team should be restricted so they can be stuck with 75%-90% idiots every game like everyone else? No, thanks. I would rather just not play Warzone at that point and I’m sure plenty of people would agree. Halo is a team game.
> 2533274825101441;12:
> It seems to me that these 150 pt bosses need to be changed to 100 pts or less like 75. Too many of my matches are completely one sided because the first 150 boss get taken and if that team is ahead by say 200, players start to quit. It only gets worse from there. Rarely do I have a close match. That is not good no matter what opinion you have of how the bosses are done. Without a decent amount of players this gamemode will be dead. Players need to at least feel like they can win for most of the match. A 150 pt boss kill hurts that a lot. Then there is the whole thing with organised teams utterly destroying randoms. If you think that won’t affect the playerbase you will be in a for a surprise as time goes on. There is a Reason why EA limited Battlefront parties to just two players. They didn’t want organised teams running off the randoms.
It does seem that the maps with a legendary guarding the second base get uneven very quick, compared to the maps with just a few hunters or elites in the second base. seems like Stormbreak is the worst about this because of commander whats his name. Whoever kills the commander seems to win 75% of the time if not more. they get the second base and the 150 points.
> 2535428321626321;4:
> I have some ideas that would not completely fix the problem, but improve the current situation.
>
> First, change the legendary boss point reward from 150 to 100. That way if someone gets a lucky boss kill with their battle rifle, it won’t unfairly impact the match as much. You would have to add more legendary bosses to compensate.
>
> Second, you could also put the bosses in more enclosed spaces like the warden on march on stormbreak, so that a team would have to gain control of that area before taking on the boss, and so you couldn’t get a lucky battle rifle kill from across the map.
>
> Third, if the legendary boss takedown is really close between teams, give the losing team some compensation, like 25% of the points or something.
>
> Fourth, make it so a team can only get a legendary boss takedown if they at least take 10% of the bosses health.
Your second point is the only one that makes any logical sense.
What the vast majority of the players are complaining about is they got their kill stolen because they got outplayed. Someone brought a tank and got the kill? sucks. Someone sniped him? sucks. They outsmarted you that’s it. Ive done it my fair share of times. Don’t like it? bring a Spartan laser and laser the tank. Bring a sniper and pick off the other team from range. Tactics people, its a real thing and it WORKS. People want hand outs. That’s it. I understand doing all the work and getting naught for it but that’s part of the STRATEGY that is the bosses.
I fully support lowering the point value to 100 though and adding another boss in. Issue with that is that they would either have to push warden to 22 or 23 min as opposed to the like 18 or 20 he is, and add a boss in there somewhere.
My idea, is lower the legendary kills to 100 except for warden. Make his more on purpose. UP his to 200. It puts more pressure on the players to swarm him instead of capping bases when they enemy team could win if they kill him. It puts more focus on him.
Stop asking for handouts kiddies.
Yes, it is very frustrating when situations in a very tight warzone match end up like this. For example when my team is losing four or five of us are fighting a boss, with the assist of two or three vehicles. We take literally all the health from the boss, but one lucky BR on the other team manages to get the final shot. In my opinion, this results in unbalanced matches and frustration. I do agree that points should be determined by the damage dealt, and a little extra bonus for getting the last shot
From what I have read in this thread, I you should get 50 points for eliminating the boss, and anothet 50 point split between the teams, proportional to damage dealt. That way, worst case scenario, if the enemy team kills the boss with a lucky br shot, then no one gets much of an advantage. (Obviously you could change the exact numbers if these ones don’t work.)
> 2533274791978557;5:
> > 2533274794373199;2:
> > So if I’m playing as Red team and all my bases are captured, just the core to defend, you think it’s fair that I can’t snipe the boss for an extra 150 points and maybe a comeback?
> >
> > It would be a pretty one sided match if the winning team could just spawn kill the other team and also get al the bosses in the game aswel. Think your things through before you post suggestions on the forums because this would be a dumb idea.
>
>
> That’s your teams fault for letting that happen. You shouldn’t get a 150 point freebie for doing no work at all.
Pouring damage into a ridiculous bullet sponge is a 150 point freebie?