Warthog-The good and bad

This is an important topic for me. I love driving the Hog and have mastered its controls through the series. Turning it into THE power weapon on a map requires knowledge, awareness, and skill. I have some feedback on the new Hog that I hope 343 sees and can at least consider.

The good-
-The vehicle looks and sounds great.
-Modular damage is a fun dynamic addition and the damage to the vehicle looks fantastic.
-I think the top speed of the vehicle feels pretty good, maybe slow it down a tad so the mongoose has more of an edge on it.
-the turret seems sufficiently powerful.

The Bad-
-Leveling in air removes any type of knowledge of the vehicles physics. This needs to be removed or nerfed heavily. It is virtually impossible to flip the Hog and that is one of the classic hogs most fun features.
-The Hog is too easy to destroy. Weapons should do less damage to the hog, but have more knockback against it. Your best weapon against the Hog should be physics and not firing a few clips of an AR into. That’s not fun. The skewer should be more about timing your shot into the hog to make it go careening off the map, not destroy it in one shot.
-While there is dynamic damage to the Hog, anything blown off of it disappears. There needs to be tire, hood, and other miscelleneous debris flying off the vehicle.
-The explosion should scatter debris and the carcass should be a chared wreck not a new-looking chassis with no wheels.

Do you guys agree? Anything else positive or negative you would add?

I agree with the in-air control, definitely needs to be toned down. I think it was perfect in 5, you could make minor corrections but it was still easy to flip if you didn’t know how to approach jumps.

Also agree about the health, it needs maybe 10-15% more health than it has. I got in a battle as the gunner in a brand new warthog against a brand new ghost and, without either of us really missing any shots, the two went into doom state at the same time. Warthogs should definitely have more health than a ghost

Personally, I think the Warthog’s engine noise sounds too… Generic? It’s hard to explain, I miss the old sound of Halo 3. I agree it needs a health buff, definitely. Though, I will say, I do like the current power level of the Ghost. I always felt it was a bit underpowered in previous games.

> 2535458054215258;3:
> Personally, I think the Warthog’s engine noise sounds too… Generic? It’s hard to explain, I miss the old sound of Halo 3. I agree it needs a health buff, definitely. Though, I will say, I do like the current power level of the Ghost. I always felt it was a bit underpowered in previous games.

I had no issues with the ghost, it felt good to control and had good damage. I don’t think it should be able to 1v1 a hog though.

Good feedback. I would also add that I dislike the audio for the engine and gun. The engine sounds like a v6 and the gun just sounds off for its size.

i also don’t think the gun should automatically be at full speed when you start firing. There should be a small spin up time.

I guess we will really see this weekend what people think. I personally don’t want to see the current iteration to make it into the release.

> 2533274825006669;5:
> Good feedback. I would also add that I dislike the audio for the engine and gun. The engine sounds like a v6 and the gun just sounds off for its size.
>
> i also don’t think the gun should automatically be at full speed when you start firing. There should be a small spin up time.

Yea that start up at full speed was a big surprise. I think it needs to have that little small spin up like it always has.

> 2557401216976241;1:
> This is an important topic for me. I love driving the Hog and have mastered its controls through the series. Turning it into THE power weapon on a map requires knowledge, awareness, and skill. I have some feedback on the new Hog that I hope 343 sees and can at least consider.
>
> The good-
> -The vehicle looks and sounds great.
> -Modular damage is a fun dynamic addition and the damage to the vehicle looks fantastic.
> -I think the top speed of the vehicle feels pretty good, maybe slow it down a tad so the mongoose has more of an edge on it.
> -the turret seems sufficiently powerful.
>
> The Bad-
> -Leveling in air removes any type of knowledge of the vehicles physics. This needs to be removed or nerfed heavily. It is virtually impossible to flip the Hog and that is one of the classic hogs most fun features.
> -The Hog is to easy to destroy. Weapons should do less damage to the hog, but have more knockback against it. Your best weapon against the Hog should be physics and not firing a few clips of an AR into. That’s not fun. The skewer should be more about timing your shot into the hog to make it go careening off the map, not destroy it in one shot.
> -While there is dynamic damage to the Hog, anything blown off of it disappears. There needs to be tire, hood, and other miscelleneous debris flying off the vehicle.
> -The explosion should scatter debris and the carcass should be a chared wreck not a new-looking chassis with no wheels.
>
> Do you guys agree? Anything else positive or negative you would add?

Totally agree on basically all fronts

I made a post today stating how it’s impossible to flip over. That’s been a staple of 343’s vehicles, I assume it’s so noobs can use it, they put in on rails like battlefield. I reckon Reach had it pretty good. You could shoot it over when it was in the air (I know it makes no sense realistically but it’s for gameplay purposes) and it was tough as nails.

The covenant vehicles tended to sacrifice passengers and health, for mobility and driving ease (example ghost and revenant) but human vehicles were traditionally sturdier and could carry more players but were more difficult to keep on all 4 wheels.

343 seems to think making vehicles out of tissue paper is fun and balanced somehow.

Also 343 really disappointed me in Halo 4 onwards with the lack of wreckage, it just disappears in 2 seconds, what’s the point of even having it.

It was great in previous titles hiding behind a charred tank chassis for a minute or so and using it as cover before it despawned

> 2533274825006669;5:
> Good feedback. I would also add that I dislike the audio for the engine and gun. The engine sounds like a v6 and the gun just sounds off for its size.
>
> i also don’t think the gun should automatically be at full speed when you start firing. There should be a small spin up time.

The Warthog turret and engine sounds definitely need adjusting. Also, it’s supposed to use hydrogen fuel, why does it have fuel jerrycans on the back?

I really love to this hog. Like you mentioned they should definitely adjust mid-air correction because it’s too easy to just correct making a bad jump. They should also change the sound of the turret, it doesn’t sound like it’s a big gun.

Agree with you! A more ragdoll warthog is needed for the sandbox experience

Agreed on all fronts. I actually did some tests getting air time in the hog and seeing if it would roll by itself but it still didn’t, what’s up with that?? Even if you manage to roll it it just rolls over the one time really slowly. Also, it accelerates up to top speed far too quickly. They really sucked out all the fun and challenge in warthog driving, it’s sad.

The warthog drives good, but it does seem a bit floaty. They need to add rumble controls when driving because the ghost has rumble and it really adds to the experience. Mongoose needs rumble controls as well. I wish the vehicles would stay around a little longer after blowing up.

> 2533274813051932;8:
> > 2533274825006669;5:
> > Good feedback. I would also add that I dislike the audio for the engine and gun. The engine sounds like a v6 and the gun just sounds off for its size.
> >
> > i also don’t think the gun should automatically be at full speed when you start firing. There should be a small spin up time.
>
> The Warthog turret and engine sounds definitely need adjusting. Also, it’s supposed to use hydrogen fuel, why does it have fuel jerrycans on the back?

I think those are full of water.

I’m not sure if it’s the physics or the Hog, but I find it is was too lofty. You get ridiculous amounts of air for very minor jumps. I also feels like it accelerates wayyyyy too quickly. I’m also not sure how I feel about the ‘Doomsday’ mechanic. Before it was a risk vs reward if you wanted to stay in the Hog that was low. Now you don’t have a choice, in 5 seconds it is going to blow up regardless of if you wanted to stay or not.

I’m totally with OP and other on air control. It’s a bit much for me.

I feel like if the physics get tweeted and things don’t feel so lofty and like you’re skating on ice, it would feel pretty solid.

> 2533274836669416;14:
> I’m not sure if it’s the physics or the Hog, but I find it is was too lofty. You get ridiculous amounts of air for very minor jumps. I also feels like it accelerates wayyyyy too quickly. I’m also not sure how I feel about the ‘Doomsday’ mechanic. Before it was a risk vs reward if you wanted to stay in the Hog that was low. Now you don’t have a choice, in 5 seconds it is going to blow up regardless of if you wanted to stay or not.
>
> I’m totally with OP and other on air control. It’s a bit much for me.
>
> I feel like if the physics get tweeted and things don’t feel so lofty and like you’re skating on ice, it would feel pretty solid.

It is definitely way too lofty like you put it.

i really dislike how tough it is to roll it now. In practice mode I was making it a point to roll it and I had to work surprisingly hard to manage it. I feel like it’s going to become a balance issue too because in past games you could flip the enemies warthog with grenades to hurry and unseat them. This could be the difference between saving a couple of teammates from the hands of a couple of capable hog players and not.

I agree with every good and bad point.

Sidenot, I only managed to get 2 games on Behemoth. Was the map not great for the hog? I fel punished whenever I got in it, there was so incredibly much cover everywhere and places to hide that it has rare to get a good angle on anyone. It felt easier to kill the hog than to kill with the hog.
Just me? Like I said, I only got 2 games to test it.

> 2533274947805189;16:
> I agree with every good and bad point.
>
> Sidenot, I only managed to get 2 games on Behemoth. Was the map not great for the hog? I fel punished whenever I got in it, there was so incredibly much cover everywhere and places to hide that it has rare to get a good angle on anyone. It felt easier to kill the hog than to kill with the hog.
> Just me? Like I said, I only got 2 games to test it.

I saw it go either way from my time testing it. It’s definitely not going to shine on behemoth like it will on the bigger maps, but it has its utility in the right hands for a few kills still.

Does anyone find the 4 wheel steering annoying? I’m used to one joystick controlling the speed and the other the steering in this game both joysticks control the wheels

> 2533274824192794;18:
> Does anyone find the 4 wheel steering annoying? I’m used to one joystick controlling the speed and the other the steering in this game both joysticks control the wheels

That’s a setting that you can turn off.

I agree with everything but the damage aspect. I agree one skewer shot shouldn’t one shot it but it shouldn’t take a long time to destroy warthogs as it is powerful other than that i completely agree.