Warthog gunner

Please fix handicap in armor given to warthog gunners or lower ghost bonus to players armor.

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*Original post. Click at your own discretion.

ttt

Please explain? Do you mean give the gunner a buff, because they aren’t weaker than usual, it takes the same amount of hits to kill me, and I don’t think the ghost gives you a bonus.

You die way too fast on the back of a hog compared to any other vehicle/position.

If you are dying quickly on the back of a hog, your driver is mostly to blame. I consider myself a pretty good wheelman and I constantly watch to see if my gunner is taking too much fire. If he is I’ll jink and swerve to make him harder to headshot or even drive full speed for cover until I see his shields go up. Oh, and if you are driving your own hog and then parking up to jump in the gun, you’re going to last about 3 seconds.

Gunners are only as vulnerable as the driver makes them.

Just learn to switch to the passenger seat from the gunner. If your in a Oni hog you will take little damage sitting in there unless they are good enough to get headshots on you.

> 2533274863365453;5:
> If you are dying quickly on the back of a hog, your driver is mostly to blame. I consider myself a pretty good wheelman and I constantly watch to see if my gunner is taking too much fire. If he is I’ll jink and swerve to make him harder to headshot or even drive full speed for cover until I see his shields go up. Oh, and if you are driving your own hog and then parking up to jump in the gun, you’re going to last about 3 seconds.
>
> Gunners are only as vulnerable as the driver makes them.

Exactly what you should do in this post ^
Agreed.

> 2533274863365453;5:
> If you are dying quickly on the back of a hog, your driver is mostly to blame. I consider myself a pretty good wheelman and I constantly watch to see if my gunner is taking too much fire. If he is I’ll jink and swerve to make him harder to headshot or even drive full speed for cover until I see his shields go up. Oh, and if you are driving your own hog and then parking up to jump in the gun, you’re going to last about 3 seconds.
>
> Gunners are only as vulnerable as the driver makes them.

As a long time Hog driver myself (and a very good one at that) I have to say Halo 5 is by far the hardest Halo to do a Hog run on. Halo 4 was bad because of how fragile the Hog was. Halo 5 takes it to an all new level. The Hog is weak and the gunner gets pelted constantly. Majority of the levels give the vehicles no freedom to reach top speed, and when they do you are stuck on a very predictable path. The bullet mag ensures every bullet is trained on to your gunner and sometimes I’m worried about even taking on a single enemy because our shields (protected by Hog armour) and bullets (50.cal machine gun turret) doesn’t seem to be much better than a regular Spartan.

I’d always walk away with 20 - 30 assists a game, more if I had a good Hog map. Thanks to Halo 5’s maps, hogs and no wheelman assists, I get like 5.

The ghost now has domination of the field for light vehicles, only that only takes one person to pilot it, so the team work and skill the hog required has gone right out of the window.

> 2547348539238747;8:
> > 2533274863365453;5:
> > If you are dying quickly on the back of a hog, your driver is mostly to blame. I consider myself a pretty good wheelman and I constantly watch to see if my gunner is taking too much fire. If he is I’ll jink and swerve to make him harder to headshot or even drive full speed for cover until I see his shields go up. Oh, and if you are driving your own hog and then parking up to jump in the gun, you’re going to last about 3 seconds.
> >
> > Gunners are only as vulnerable as the driver makes them.
>
>
> As a long time Hog driver myself (and a very good one at that) I have to say Halo 5 is by far the hardest Halo to do a Hog run on. Halo 4 was bad because of how fragile the Hog was. Halo 5 takes it to an all new level. The Hog is weak and the gunner gets pelted constantly. Majority of the levels give the vehicles no freedom to reach top speed, and when they do you are stuck on a very predictable path. The bullet mag ensures every bullet is trained on to your gunner and sometimes I’m worried about even taking on a single enemy because our shields (protected by Hog armour) and bullets (50.cal machine gun turret) doesn’t seem to be much better than a regular Spartan.
>
> I’d always walk away with 20 - 30 assists a game, more if I had a good Hog map. Thanks to Halo 5’s maps, hogs and no wheelman assists, I get like 5.
>
> The ghost now has domination of the field for light vehicles, only that only takes one person to pilot it, so the team work and skill the hog required has gone right out of the window.

Yeah, most of the current BTB maps make warthog movement predictable and dangerous. Only Deadlock seems to have any scope at all for Hog combat.

That being said, I don’t think the problem is with the Hog being weak or the gunner being vulnerable as suggested in the OP. The problem is with poor BTB map design. They are small, cluttered and way too infantry friendly compared to earlier halos. I’m sticking to warzone at the moment, as I can’t stand the tiny cluttered maps or the dynamic spawning in BTB. (I could easily go off on a rant about BTB but I’ll stay on topic). Warzone games allow a lot of scope for a lot of hog-based carnage. We’ve had a couple of 15-20 kill runs before the major power weapons and vehicles inevitable kick in. We draw a lot of fire, but I rarely lose my gunner. Plenty of map to escape to when things get hairy.

Another problem for the hog is the stupid gungoose. No idea whose idea it was to put a 1-player vehicle that can wreck a 2-player vehicle but it was a dumb one.

OP

Its because the gunner is totally exposed whereas in a ghost you are protected by the canopy of your vehicle. This is why in a ghost your ghost is more likely to explode before you do.

Theres honestly no way of getting around this without changing what a Warthog looks like. Since its an iconic vehicle I don’t see them changing it or making the bullet shield bigger.

So much high accuracy BR and DMR fire just makes the warthog obsolete. I regularly see them sitting unused in games of BTB; even though they have noticeably increased its damage in an attempt to compensate.

> 2533274863365453;5:
> If you are dying quickly on the back of a hog, your driver is mostly to blame. I consider myself a pretty good wheelman and I constantly watch to see if my gunner is taking too much fire. If he is I’ll jink and swerve to make him harder to headshot or even drive full speed for cover until I see his shields go up. Oh, and if you are driving your own hog and then parking up to jump in the gun, you’re going to last about 3 seconds.
>
> Gunners are only as vulnerable as the driver makes them.

It’s unbelievable how many times I’ve been sniped off of a turret and it wasn’t because of the driver. I’ve been with some amazing drivers, but as long as the snipers are there, it doesn’t mean squat. Don’t blame the drivers.
P.S. It’s also because I’ve been a great driver too, and I don’t want to be blamed for other people’s skill at shooting from behind a rock at a long distance.

> 2533274863365453;9:
> > 2547348539238747;8:
> > > 2533274863365453;5:
> > > If you are dying quickly on the back of a hog, your driver is mostly to blame. I consider myself a pretty good wheelman and I constantly watch to see if my gunner is taking too much fire. If he is I’ll jink and swerve to make him harder to headshot or even drive full speed for cover until I see his shields go up. Oh, and if you are driving your own hog and then parking up to jump in the gun, you’re going to last about 3 seconds.
> > >
> > > Gunners are only as vulnerable as the driver makes them.
> >
> >
> > As a long time Hog driver myself (and a very good one at that) I have to say Halo 5 is by far the hardest Halo to do a Hog run on. Halo 4 was bad because of how fragile the Hog was. Halo 5 takes it to an all new level. The Hog is weak and the gunner gets pelted constantly. Majority of the levels give the vehicles no freedom to reach top speed, and when they do you are stuck on a very predictable path. The bullet mag ensures every bullet is trained on to your gunner and sometimes I’m worried about even taking on a single enemy because our shields (protected by Hog armour) and bullets (50.cal machine gun turret) doesn’t seem to be much better than a regular Spartan.
> >
> > I’d always walk away with 20 - 30 assists a game, more if I had a good Hog map. Thanks to Halo 5’s maps, hogs and no wheelman assists, I get like 5.
> >
> > The ghost now has domination of the field for light vehicles, only that only takes one person to pilot it, so the team work and skill the hog required has gone right out of the window.
>
>
> Yeah, most of the current BTB maps make warthog movement predictable and dangerous. Only Deadlock seems to have any scope at all for Hog combat.
>
> That being said, I don’t think the problem is with the Hog being weak or the gunner being vulnerable as suggested in the OP. The problem is with poor BTB map design. They are small, cluttered and way too infantry friendly compared to earlier halos. I’m sticking to warzone at the moment, as I can’t stand the tiny cluttered maps or the dynamic spawning in BTB. (I could easily go off on a rant about BTB but I’ll stay on topic). Warzone games allow a lot of scope for a lot of hog-based carnage. We’ve had a couple of 15-20 kill runs before the major power weapons and vehicles inevitable kick in. We draw a lot of fire, but I rarely lose my gunner. Plenty of map to escape to when things get hairy.
>
> Another problem for the hog is the stupid gungoose. No idea whose idea it was to put a 1-player vehicle that can wreck a 2-player vehicle but it was a dumb one.

It was never necessary to begin with. That is the problem, the Scout Warthog and the mongoose are now obsolete. They would only be good for racing (if they ever add that at all).

> 2747061736997962;1:
> Please fix handicap in armor given to warthog gunners or lower ghost bonus to players armor.

Gunner only really becomes an easy target if you’re getting shot by long range weapons at the same time. Used ghost’s plenty of time and the ghost usually only ever seems to win against the warthog if the gunner has poor aiming since anyone who know’s how to aim with a warthog gun can easily take down a ghost or if the warthog already has a lot of damage from a previous encounter from the enemy, not really sure why you’re having problems. The warthog has plenty other techniques like ramming a ghost, flipping it and sometimes instantly destroying the ghost when ramming it. There is no reason to change anything with the armour for the ghost or the warthog since it seems to be fine. The ghost is already vulnerable and weak as it is. Gunner’s in any vehicle like the tank are always at risk of easily being killed if the player has a good aim with anything like the Dmr, etc…