I feel like the warthog is very under powered in Infinite. In past halos it was very effective if you had a good driver and gunner combo, but I’ve yet to see anyone use it well in infinite. Also the sound, and firing animations are terrible. Gun sounds weak and looks like 8bit mega man pellets coming out of the gun.
Thoughts?
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Seems fine to me…
https://www.youtube.com/watch?v=Tuw1xqHBB3I
The only thing I really don’t like is that you can’t shoot through grav lifts. Grav lifts will actually launch projectiles if they try to go through them.
I spend a lot of time driving and gunning in hogs in big team.
The effectiveness of the gun is entirely ping dependent. If your ping is under 40, it shreds. If it’s above that, you have to lead your target WAY more than you would think. Sometimes the crosshair won’t even turn red because of how far you have to lead.
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I agree with you. Sound and firing animations are terrible (like many other sound and visual effects in HI). The vehicle itself is lame, and it can’t even climb a pavement.
While on this topic, may I ask something? When you’re a gunner, do you become the vehicle or do you normally receive damage?
I’m asking this as a long-time Halo CE player, because back then when you were sitting exposed in a vehicle you would normally receive damage, unless your opponent was shooting at the vehicle’s body. And you would certainly die if someone threw 2 frag grenades under or very near you or stuck a plasma grenade on you. But now it seems to me as if some weird things are happening and anyone is welcome to inform me on the matter because I don’t use vehicles as much anymore (since they are scarce in Arena maps, BTB has few maps and is fast-paced so I don’t spend much time testing them etc. and I’m still learning).
So if I throw a couple of frag grenades below a gunner in a stationary warthog and even shoot him directly a bit… isn’t he supposed to die?
In my experience it shreds more than in past halos due to the smaller reticle.
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There’s a Halo Myth Busters video out there that surfaced a lot of interesting vehicle mechanics info and questions (it’s originally about testing if threat sensor damage can destroy a vehicle).
It seems that
- Vehicle and player health are independent (for your example frags under a warthog don’t do much damage to players in the warthog).
- Vehicles have some sort of minor health regeneration feature.
- Hardlight weapons deal damage to the vehicle and/or players in the vehicle depending on where you’re shooting it (if you shoot a tank with a sentinel beam right where the player model sits inside the tank, the beam does direct damage to the player and tank)
I don’t think anyone has a great idea of how the vehicle health regeneration works though. Does it regen back to “full health”? Does vehicle damage that destroys vehicle parts impact the regen rate or amount? How long does it take for the regen to kick in?
The more I play BTB the more I think 343 has actually put a pretty high skill ceiling for vehicle play into Infinite and we all just haven’t figured it all out yet 
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Vehicles across the board are imo.
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Alright, good to know that an exposed player model normally receives bullet damage. #1 and #3 are what I’d reasonably expect, and I didn’t know about #2. Thank you.
It remains a bit of a mystery to me what happens with frag grenades. I’ve honestly thrown at least two of them at a gunner along with shooting at the exposed model, on many occasions, and it was as if nothing happened… which made me wonder whether he becomes the vehicle when he’s in the vehicle. Or maybe some de-sync or other issue tricked me into believing that I’ve hit the target.
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Maybe the frag grenades damage against warthog gunners has a functional nerf similar to how melees against gunners seem to have been nerfed? It seems like you don’t get a lunge when you melee at gunners anymore, and landing a hit requires being WAY more precise than H3 and H5.
Maybe frag grenades have had a similar thing done to them? To get damage on gunners with frags maybe the explosion has to be way more on target than we’d expect from past experience.
The Occam’s razor approach would probably just say it’s desync and janky damage systems though 
I always take damage when on the gunner seat. If I get killed the warthog is still usable usually.
I also really don’t like the meltdown effect that vehicles have. It makes it less likely to get a player kill if they just jump out if they know the thing is going to blow up. The old halo games you had to kinda know it was time to bail or you took the chance that you might get blown up.
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But how many frags do you need to die? You need two when on foot. Is it more than that when you’re on the gunner seat? I haven’t had enough chances to test it out yet.
I feel like I’m doing a lot less damage than I should be when I try to kill a Warthog gunner by chucking grenades at them and firing from up close in Infinite compared to previous games.
On the subject of the gun being underpowered though, I find the heavy machine guns got a bit of a buff in this game.
I agree, outside of like, the Scorpion and the Wasp, most vehicles in Infinite feel underpowered. Warthogs feel like a trap at the start of every BTB, they WILL all be destroyed less than 30 seconds into the match. No one even bothers touching the rocket hogs. Banshees are only scary in 4x4 modes, and even then, have a good chance of getting 2-shot by a sniper rifle or a skewer. Ghosts fare a little better, but still feel a little weak IMO compared to past games.
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I wouldn’t really say that the turret itself is underpowered. I feel that you can get some decent kills with it if you’re skilled enough.
I’d say it’s more of an issue with the Warthog itself. As a gunner, you feel incredibly exposed due to most weapons having pretty decent range / precision. The Warthog itself also feels incredibly weak, almost like everything can destroy it.
A good buff to the Warthog I guess would be to protect the gunner more. Maybe curve the armour on the turret around the Spartan to provide extra cover, and also make it more durable. One grenade was able to take out all the cover on the gun leaving my gunner looking pretty exposed.
Really it’s Halo Infinites sandbox which stop vehicles being viable, but hey ho, competitive beats making a decent game, right 343i?
You receive damage. You can be headshot and a grenade stick nearest to you will deal a bulk of the damage to you, same applies to Shotgun and Driver.
What about damage by frag grenades? is it the same as when you’re on foot?
Hmm, I disagree, as a keyboard and mouse player I can absolutely tear through enemy Spartans no problem. I don’t know what it’s like for controller players.
M&K players can spin around faster and react to people shooting at you easier.
On controller it’s probably easier to keep your reticle tracked on the opponent, however console seems to suffer massively from desync so often getting into a vehicle glitches you out massively, at least in my cases.
The warthog’s gun is legitimately the most powerful it’s ever been - you’re doing it wrong.