<strong>Disclaimer: I love this vehicle to my core, so the below post is extremely in-depth. Due to the character limit, I’ll be replying to the main post with additional feedback</strong>
Hello,
However odd this may seem, I am a Halo Warthog enthusiast. What do I mean by that? I mean I primarily play Halo to operate the Warthog (mostly as the designated driver). I have been a halo player since CE, and well versed in game mechanics, and would consider myself above average at the game. With that said, I would consider myself to be s-tier at driving and otherwise operating the Warthog. Many people do not quite understand how that’s possible, because, you just drive it right? Well, yes, but I could say that about any gun “you just shoot it right?”. The level of intricacy involved in being a superb Warthog driver is to not only understand the vehicle mechanics and the in-game physics which dictates how it works, but the awareness required to provide your main turret operator and especially the passenger a clear angle of attack, the familiarity of routes on any given map, and many other things.
To close out my interest in it and to punctuate my point, you’ve all experienced something like this; You see a Warthog and so does several other players. Everyone scrambles to get the gun, but you get it. Another player reluctantly hops in the driver seat (often holding the horn down) and starts to drive away. Within 10 seconds, you’ve already flipped once. This may happen again, or they simply continue getting stuck on objects. You sit there and are excited as you finally made it to combat aaaand… they drive you right into the fray with zero regard for your safety, their safety, or the safety of the vehicle. You promptly explode without getting a single kill or accomplishing a single objective and wasted several minutes of gameplay. I’m the player you want to come pick you up. With that said, I’d like to provide my insight into the current state of the Warthog within Halo Infinite, and the changes I believe should be implemented to improve the overall experience for the Warthog operators, and those who oppose them.
Overall, I feel like the Warthog is in an okay place. There are some fairly substantial problems that I’m hoping are addressed on some level otherwise this may be the weakest version of a Warthog in possible all Halo games. While I recommend some changes, I do not mean they should all be implemented. To get started, Warthog durability and defense is necessary for me to cover before moving to other areas because this impacts almost every other facet of the vehicle. Simply put, the Warthog has some major durability and defense problems. There are many things contributing towards this.
The body of the Warthog itself is extremely weak. Everything from small arms to power weapons and vehicles will absolutely shred this thing. I wasn’t able to do accurate testing on the number of shots per weapon to destroy the Warthog, but almost every weapon in the game can melt it. This is accentuated by being able to hit critical areas either doing more damage, or destroying wheels. Taking more damage/losing parts from hitting critical areas is actually fantastic and I fully support it. I think they did a great job ascetically when the Warthog is damaged, and especially with the wheels coming off and the subsequent loss of handling on the vehicle. My concern, is that the Warthog is already so weak, that hitting a critical area is overkill.
I won’t spend time discussing weapons/weapon balance because this is a topic that has been discussed many times before, other than to mention there are far too many power weapons/counters available to players to allow them to dominate an enemy Warthog. From my own memory, this seems to be the Halo with the most power weapons and/or counters available to players (at least, in this most recent BTB test). For anyone who has played, you know what I mean. They are absolutely everywhere. This especially includes the ravager. I believe it spawns naturally at four separate locations on the map. It is almost tailormade to decimate the Warthog and you will get shot with one in almost every engagement due to its availability. It shoots burst area of effect rounds that also push the vehicle. If you do manage to survive a 1 on 1 with a player using a ravager, you’ve almost certainly lost most of the durability on your Warthog. I do understand that in a straight up fight with almost every weapon the Warthog will win, but in realistic scenarios, it’s less frequent that you will get the first shot off at an enemy player while in the Warthog. Most smart players play cat and mouse and will wait for the vehicle to stop or the the gunner to look away to then get several unanswered shots off. Considering the frequency of spawns, you’re more likely to meet players with direct counters or power weapons in the first minute than not. Icing on the cake here is the very cool grappling hook (I honestly love it), but frankly, it makes hijacking the Warthog (and all vehicles) easier than it has ever been, adding insult to injury.
Continued Below