Warning 343

You know what is happening right now to cod right?
Dont do the same mistake as them.
Look how everyone likes to go back to the roots (battlefield1).
We should go back to the roots aswell.
Halo 5 was ok, but dont let halo 6 go far.

What?

> 2533274973957410;2:
> What?

Ok just for you. Did you saw how many dislikes the new cod trailer has got ? because infinty ward went to far with it? & did you saw how many likes battlefield1 has got? because Dice went back to the roots?
I try to tell 343 that they shouldnt go far with halo 6& it would be better if they ll go back to the roots

This is a joke right, it will sell cause one comes with a remake of what, MW2 and half of their fans are addicts.

> 2533274819667356;4:
> This is a joke right, it will sell cause one comes with a remake of what, MW2 and half of their fans are addicts.

Its not the message i want to send 343, my message is, that most of the people dont want games to go far

I wasn’t aware that Battlefield had World War I as the “roots” of its gameplay. (fun fact, it was actually rooted in WWII)

Do you even Battlefield, bro?

> 2533274826920712;6:
> I wasn’t aware that Battlefield had World War I as the “roots” of its gameplay. (fun fact, it was actually rooted in WWII)
>
> Do you even Battlefield, bro?

And was followed by Battlefield 2043 (I think).

What Halo 5 has corrected from Reach and Halo 4 (using +/-):

+Equal Starts
-Loadouts
-Perks
+Team focus
+Power weapons on map
+Power ups on map
-Ordinance drops
-Armor Abilities
+Spartan Abilities shared by all players (balance)
-Kill cams
-Flinch
-Descope

Anything I missed? I know for some of you as long as sprint is a thing, the rest of that list goes out the window, but for me, going back to Halo 2/3 Arena style gameplay with more modern movement mechanics is pretty damn fun.

That’s “going back” quite a bit. Have you forgotten what vanilla Halo 4 on the 360 was like? I mean, I enjoyed Halo 4, but it was a bit too much. I think it was what you’re warning about and Halo 5 is them getting back on track. I can’t believe I’m saying this, but Halo 4 was the “Call of Duty: Infinite” everyone disliked and Halo 5 is them going back to the classic arena style (refer to list above).

I get what the OP is saying. While I don’t think H6 needs to go all the way back to H2 or H3 formula… or try and repeat the H4 formula… if they modify the H5 formula I think it could work. They have a good formula for H5 IMO… improvements should be simple stuff like not having everything in the req system… make more stuff unlockable by game play. Make the CSR system easier to understand or work a bit better. Make better and more diverse arena maps… most maps play so similar they feel all the same. Make the campaign more single player based and not “team” based. Make multiplayer playlist appeal to more players types and not concentrate on one style of play. Simple tweaks and not complete overhauls that changes everything.

> 2533274819667356;4:
> This is a joke right, it will sell cause one comes with a remake of what, MW2 and half of their fans are addicts.

Modern Warfare 1 mate COD4.
Anyways multi-player is solid. All we need for Halo 6 is a banging campaign, better UI, more game modes upon release like doubles, koth, odd ball and so one. And some minor adjustment here and there. And some unique maps instead of all these remixes. With that said and done H6 should be well received.

> 2533274816788253;9:
> I get what the OP is saying. While I don’t think H6 needs to go all the way back to H2 or H3 formula… or try and repeat the H4 formula… if they modify the H5 formula I think it could work. They have a good formula for H5 IMO… improvements should be simple stuff like not having everything in the req system… make more stuff unlockable by game play. Make the CSR system easier to understand or work a bit better. Make better and more diverse arena maps… most maps play so similar they feel all the same. Make the campaign more single player based and not “team” based. Make multiplayer playlist appeal to more players types and not concentrate on one style of play. Simple tweaks and not complete overhauls that changes everything.

I liked being able to fight alongside Blue Team and being the leader of a new team. I just wish the A.I. were a bit more effective.

> 2533274816788253;9:
> I get what the OP is saying. While I don’t think H6 needs to go all the way back to H2 or H3 formula… or try and repeat the H4 formula… if they modify the H5 formula I think it could work. They have a good formula for H5 IMO… improvements should be simple stuff like not having everything in the req system… make more stuff unlockable by game play. Make the CSR system easier to understand or work a bit better. Make better and more diverse arena maps… most maps play so similar they feel all the same. Make the campaign more single player based and not “team” based. Make multiplayer playlist appeal to more players types and not concentrate on one style of play. Simple tweaks and not complete overhauls that changes everything.

Yes, but honestly i dont like the spartan abilities stuff. I would prefer to pick ups equipments like in h3.

> 2533274826920712;6:
> I wasn’t aware that Battlefield had World War I as the “roots” of its gameplay. (fun fact, it was actually rooted in WWII)
>
> Do you even Battlefield, bro?

Maybe its my bad english, but i wanted to say the feeling of something that is not going to far. Everyone likes kind of classic things.

> 2535455440422268;3:
> > 2533274973957410;2:
> > What?
>
>
> Ok just for you. Did you saw how many dislikes the new cod trailer has got ? because infinty ward went to far with it? & did you saw how many likes battlefield1 has got? because Dice went back to the roots?
> I try to tell 343 that they shouldnt go far with halo 6& it would be better if they ll go back to the roots

And those will still buy the game and do you know why? That’s because the gaming community
has double standard and should not be taken seriously.

as for the halo 6…I have no expectation for the game since i’ve been burned by MS/343 before.

> 2535455440422268;13:
> > 2533274826920712;6:
> > I wasn’t aware that Battlefield had World War I as the “roots” of its gameplay. (fun fact, it was actually rooted in WWII)
> >
> > Do you even Battlefield, bro?
>
>
> Maybe its my bad english, but i wanted to say the feeling of something that is not going to far. Everyone likes kind of classic things.

I get that, actually. Compared to Halo 4, they’ve actually reversed a lot of things with Halo 5 (equal starts are back, for instance. whatever way you slice it, that’s kind of going back a bit)

Infinite Warfare is getting as much hate as it is because it’s the third, (3.5 if you count BOII, but it was still fun) future title in a row. Not a lot of the older fanbase likes the focus solely on the future. And often the gimmicks that come with it. Instead of doing what the fans desired (maybe one game in a modern/past setting) they went the polar opposite route.

Halo 5 is not comparable to this situation because it contains quite a bit more of the classic essence of 1-3. However, it’s still not strictly the classic gameplay at the same time (no abilities and no sprint)

> 2535455440422268;3:
> > 2533274973957410;2:
> > What?
>
>
> Ok just for you. Did you saw how many dislikes the new cod trailer has got ? because infinty ward went to far with it? & did you saw how many likes battlefield1 has got? because Dice went back to the roots?
> I try to tell 343 that they shouldnt go far with halo 6& it would be better if they ll go back to the roots

That’s a bit too late. Halo 5 is pretty much was CoD is becoming.

> 2535455440422268;12:
> > 2533274816788253;9:
> > I get what the OP is saying. While I don’t think H6 needs to go all the way back to H2 or H3 formula… or try and repeat the H4 formula… if they modify the H5 formula I think it could work. They have a good formula for H5 IMO… improvements should be simple stuff like not having everything in the req system… make more stuff unlockable by game play. Make the CSR system easier to understand or work a bit better. Make better and more diverse arena maps… most maps play so similar they feel all the same. Make the campaign more single player based and not “team” based. Make multiplayer playlist appeal to more players types and not concentrate on one style of play. Simple tweaks and not complete overhauls that changes everything.
>
>
> Yes, but honestly i dont like the spartan abilities stuff. I would prefer to pick ups equipments like in h3.

Not a big fan of abilities either… get rid of thrusters would be nice…Spartan charge is so bad… it’s fun in the campaign going through walls and stuff but in multiplayer game play it just doesn’t work. It’s like I can’t shoot for crap and I am late on the trigger… it’s a good thing I can just run into people to hurt them.

> 2535455440422268;12:
> > 2533274816788253;9:
> > Edited due to some how double post

> 2533274816788253;17:
> > 2535455440422268;12:
> > > 2533274816788253;9:
> > > I get what the OP is saying. While I don’t think H6 needs to go all the way back to H2 or H3 formula… or try and repeat the H4 formula… if they modify the H5 formula I think it could work. They have a good formula for H5 IMO… improvements should be simple stuff like not having everything in the req system… make more stuff unlockable by game play. Make the CSR system easier to understand or work a bit better. Make better and more diverse arena maps… most maps play so similar they feel all the same. Make the campaign more single player based and not “team” based. Make multiplayer playlist appeal to more players types and not concentrate on one style of play. Simple tweaks and not complete overhauls that changes everything.
> >
> >
> > Yes, but honestly i dont like the spartan abilities stuff. I would prefer to pick ups equipments like in h3.
>
>
> Not a big fan of Anil either… get rid of thrusters would be nice…Spartan charge is so bad… it’s fun in the campaign going through walls and stuff but in multiplayer game play it just doesn’t work. It’s like I can’t shoot for crap and I am late on the trigger… it’s a good thing I can just run into people to hurt them.

Splint (not a big fan) and clamber& ground pound can stay, but thrusters and charge really need to go.

Reqs system need a overhaul.

> 2533274883669557;8:
> What Halo 5 has corrected from Reach and Halo 4 (using +/-):
>
> +Equal Starts
> -Loadouts
> -Perks
> +Team focus
> +Power weapons on map
> +Power ups on map
> -Ordinance drops
> -Armor Abilities
> +Spartan Abilities shared by all players (balance)
> -Kill cams
> -Flinch
> -Descope
>
> Anything I missed? I know for some of you as long as sprint is a thing, the rest of that list goes out the window, but for me, going back to Halo 2/3 Arena style gameplay with more modern movement mechanics is pretty damn fun.
>
> That’s “going back” quite a bit. Have you forgotten what vanilla Halo 4 on the 360 was like? I mean, I enjoyed Halo 4, but it was a bit too much. I think it was what you’re warning about and Halo 5 is them getting back on track. I can’t believe I’m saying this, but Halo 4 was the “Call of Duty: Infinite” everyone disliked and Halo 5 is them going back to the classic arena style (refer to list above).

Things missed in the list above
Negatives:
Post stats
Spartan charge(i like most people dislike this(50-60%) (I don’t really care)
Show of achievement (no one really sees stances, you can’t tell people apart, etc) (more of a preference thing)
microtransactions
Less gamemode options and custom game options(way less compared to reach)
shorter campaign
bullet magnetism
skill gap
hurting casual community
more glitches
hurt machinima community(splitscreen, broken theater, etc)
no splitscreen
less vehicles options compared to reach
Unbalanced weapons(warzone has balancing problems)
bad btb maps
spin to win(random unlocks) achievement
no unlocks in campaign and custom/forge games
low replay value for campaign
poor campaign story
Nothing really based off individual skill except FFA, you get the same req points as the rest of your team
Teamwork based vehicles are nerfed(warthog)
skill based anti boarding mechanics removed (harder to shoot off enemies on your tank by allies, and impossible for you)
No single player thing except campaign (No option to play with random people online)
Positives:
no dlc split
forge
more weapon options
12v12 matches
better graphics
Oh yeah, 60fps(unless you count MCC)
So which one is better, I’ll let you figure that out.
(I’m probably missing some stuff)